Struct godot_sys::godot_arvr_interface_gdnative
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#[repr(C)]pub struct godot_arvr_interface_gdnative { pub constructor: Option<unsafe extern "C" fn(_: *mut godot_object) -> *mut c_void>, pub destructor: Option<unsafe extern "C" fn(_: *mut c_void)>, pub get_name: Option<unsafe extern "C" fn(_: *const c_void) -> godot_string>, pub get_capabilities: Option<unsafe extern "C" fn(_: *const c_void) -> godot_int>, pub get_anchor_detection_is_enabled: Option<unsafe extern "C" fn(_: *const c_void) -> godot_bool>, pub set_anchor_detection_is_enabled: Option<unsafe extern "C" fn(_: *mut c_void, _: godot_bool)>, pub is_stereo: Option<unsafe extern "C" fn(_: *const c_void) -> godot_bool>, pub is_initialized: Option<unsafe extern "C" fn(_: *const c_void) -> godot_bool>, pub initialize: Option<unsafe extern "C" fn(_: *mut c_void) -> godot_bool>, pub uninitialize: Option<unsafe extern "C" fn(_: *mut c_void)>, pub get_recommended_render_targetsize: Option<unsafe extern "C" fn(_: *const c_void) -> godot_vector2>, pub get_transform_for_eye: Option<unsafe extern "C" fn(_: *mut c_void, _: godot_int, _: *mut godot_transform) -> godot_transform>, pub fill_projection_for_eye: Option<unsafe extern "C" fn(_: *mut c_void, _: *mut godot_real, _: godot_int, _: godot_real, _: godot_real, _: godot_real)>, pub commit_for_eye: Option<unsafe extern "C" fn(_: *mut c_void, _: godot_int, _: *mut godot_rid, _: *mut godot_rect2)>, pub process: Option<unsafe extern "C" fn(_: *mut c_void)>, }
Fields
constructor: Option<unsafe extern "C" fn(_: *mut godot_object) -> *mut c_void>
destructor: Option<unsafe extern "C" fn(_: *mut c_void)>
get_name: Option<unsafe extern "C" fn(_: *const c_void) -> godot_string>
get_capabilities: Option<unsafe extern "C" fn(_: *const c_void) -> godot_int>
get_anchor_detection_is_enabled: Option<unsafe extern "C" fn(_: *const c_void) -> godot_bool>
set_anchor_detection_is_enabled: Option<unsafe extern "C" fn(_: *mut c_void, _: godot_bool)>
is_stereo: Option<unsafe extern "C" fn(_: *const c_void) -> godot_bool>
is_initialized: Option<unsafe extern "C" fn(_: *const c_void) -> godot_bool>
initialize: Option<unsafe extern "C" fn(_: *mut c_void) -> godot_bool>
uninitialize: Option<unsafe extern "C" fn(_: *mut c_void)>
get_recommended_render_targetsize: Option<unsafe extern "C" fn(_: *const c_void) -> godot_vector2>
get_transform_for_eye: Option<unsafe extern "C" fn(_: *mut c_void, _: godot_int, _: *mut godot_transform) -> godot_transform>
fill_projection_for_eye: Option<unsafe extern "C" fn(_: *mut c_void, _: *mut godot_real, _: godot_int, _: godot_real, _: godot_real, _: godot_real)>
commit_for_eye: Option<unsafe extern "C" fn(_: *mut c_void, _: godot_int, _: *mut godot_rid, _: *mut godot_rect2)>
process: Option<unsafe extern "C" fn(_: *mut c_void)>
Trait Implementations
impl Debug for godot_arvr_interface_gdnative
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impl Copy for godot_arvr_interface_gdnative
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impl Clone for godot_arvr_interface_gdnative
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fn clone(&self) -> godot_arvr_interface_gdnative
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more