[][src]Crate goban

Example

Get legals moves and plays some random.

use crate::goban::rules::*;
use crate::goban::rules::game::*;
use rand::seq::IteratorRandom;
use goban::rules::game_builder::GameBuilder;

let mut g = GameBuilder::default()
   .size((19,19))
   .rule(Rule::Chinese)
//  .komi(7.5)  Komi is hardcoded for each rule, but can be override like this.
   .build().unwrap();
let mut i = 35;
while !g.is_over() && i != 0 {
      g.play(
         // legals return an iterator of (x,y) points (lazy)
         g.legals()
               .choose(&mut rand::thread_rng())
               .map(|point| Move::Play(point.0,point.1))
               .unwrap());
       i -= 1;
       g.display_goban();
}

Modules

pieces

Module containing all the necessary for playing Go. The goban structure. The stone structure.

rules

Module for ruling in the game of go.