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use crate::FontId;
use ab_glyph::*;
use std::f32;
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct SectionGeometry {
pub screen_position: (f32, f32),
pub bounds: (f32, f32),
}
impl Default for SectionGeometry {
#[inline]
fn default() -> Self {
Self {
screen_position: (0.0, 0.0),
bounds: (f32::INFINITY, f32::INFINITY),
}
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct SectionText<'a> {
pub text: &'a str,
pub scale: PxScale,
pub font_id: FontId,
}
impl Default for SectionText<'static> {
#[inline]
fn default() -> Self {
Self {
text: "",
scale: PxScale::from(16.0),
font_id: FontId::default(),
}
}
}
pub trait ToSectionText {
fn to_section_text(&self) -> SectionText<'_>;
}
impl ToSectionText for SectionText<'_> {
#[inline]
fn to_section_text(&self) -> SectionText<'_> {
*self
}
}
impl ToSectionText for &SectionText<'_> {
#[inline]
fn to_section_text(&self) -> SectionText<'_> {
**self
}
}
#[derive(Debug, Clone, PartialEq, PartialOrd)]
pub struct SectionGlyph {
pub section_index: usize,
pub byte_index: usize,
pub glyph: Glyph,
pub font_id: FontId,
}