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//! Contains traits with platform-specific methods in them.
//!
//! Contains the following modules:
//!
//! - `android`
//! - `ios`
//! - `macos`
//! - `unix`
//! - `windows`
/// Platform-specific methods for android.
pub mod android;
/// Platform-specific methods for iOS.
pub mod ios;
/// Platform-specific methods for macOS.
pub mod macos;
/// Platform-specific methods for unix operating systems.
pub mod unix;
/// Platform-specific methods for Windows.
pub mod windows;
/// Platform-specific methods for event loops independent from the application
/// lifetime.
pub mod run_return {
#![cfg(any(
target_os = "windows",
target_os = "macos",
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd",
target_os = "android",
))]
pub use winit::platform::run_return::*;
}
use std::os::raw;
/// Platform-specific extensions for OpenGL [`Context`]s.
///
/// [`Context`]: ../struct.Context.html
pub trait ContextTraitExt {
/// Raw context handle.
type Handle;
/// Returns the raw context handle.
unsafe fn raw_handle(&self) -> Self::Handle;
/// Returns a pointer to the `EGLDisplay` object of EGL that is used by this
/// context.
///
/// Return `None` if the context doesn't use EGL.
// The pointer will become invalid when the context is destroyed.
unsafe fn get_egl_display(&self) -> Option<*const raw::c_void>;
}