Struct glutin::WindowAttributes
source · pub struct WindowAttributes {Show 13 fields
pub dimensions: Option<LogicalSize>,
pub min_dimensions: Option<LogicalSize>,
pub max_dimensions: Option<LogicalSize>,
pub resizable: bool,
pub fullscreen: Option<MonitorId>,
pub title: String,
pub maximized: bool,
pub visible: bool,
pub transparent: bool,
pub decorations: bool,
pub always_on_top: bool,
pub window_icon: Option<Icon>,
pub multitouch: bool,
}
Expand description
Attributes to use when creating a window.
Fields§
§dimensions: Option<LogicalSize>
The dimensions of the window. If this is None
, some platform-specific dimensions will be
used.
The default is None
.
min_dimensions: Option<LogicalSize>
The minimum dimensions a window can be, If this is None
, the window will have no minimum dimensions (aside from reserved).
The default is None
.
max_dimensions: Option<LogicalSize>
The maximum dimensions a window can be, If this is None
, the maximum will have no maximum or will be set to the primary monitor’s dimensions by the platform.
The default is None
.
resizable: bool
Whether the window is resizable or not.
The default is true
.
fullscreen: Option<MonitorId>
Whether the window should be set as fullscreen upon creation.
The default is None
.
title: String
The title of the window in the title bar.
The default is "winit window"
.
maximized: bool
Whether the window should be maximized upon creation.
The default is false
.
visible: bool
Whether the window should be immediately visible upon creation.
The default is true
.
transparent: bool
Whether the the window should be transparent. If this is true, writing colors
with alpha values different than 1.0
will produce a transparent window.
The default is false
.
decorations: bool
Whether the window should have borders and bars.
The default is true
.
always_on_top: bool
Whether the window should always be on top of other windows.
The default is false
.
window_icon: Option<Icon>
The window icon.
The default is None
.
multitouch: bool
[iOS only] Enable multitouch, see multipleTouchEnabled
Trait Implementations§
source§impl Clone for WindowAttributes
impl Clone for WindowAttributes
source§fn clone(&self) -> WindowAttributes
fn clone(&self) -> WindowAttributes
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for WindowAttributes
impl Debug for WindowAttributes
source§impl Default for WindowAttributes
impl Default for WindowAttributes
source§fn default() -> WindowAttributes
fn default() -> WindowAttributes
Auto Trait Implementations§
impl RefUnwindSafe for WindowAttributes
impl Send for WindowAttributes
impl Sync for WindowAttributes
impl Unpin for WindowAttributes
impl UnwindSafe for WindowAttributes
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.