Struct glutin::EventsLoop

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pub struct EventsLoop { /* private fields */ }
Expand description

Provides a way to retreive events from the system and from the windows that were registered to the events loop.

An EventsLoop can be seen more or less as a “context”. Calling EventsLoop::new() initializes everything that will be required to create windows. For example on Linux creating an events loop opens a connection to the X or Wayland server.

To wake up an EventsLoop from a another thread, see the EventsLoopProxy docs.

Note that the EventsLoop cannot be shared accross threads (due to platform-dependant logic forbiding it), as such it is neither Send nor Sync. If you need cross-thread access, the Window created from this EventsLoop can be sent to an other thread, and the EventsLoopProxy allows you to wakeup an EventsLoop from an other thread.

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impl EventsLoop

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pub fn new() -> EventsLoop

Builds a new events loop.

Usage will result in display backend initialisation, this can be controlled on linux using an environment variable WINIT_UNIX_BACKEND. Legal values are x11 and wayland. If it is not set, winit will try to connect to a wayland connection, and if it fails will fallback on x11. If this variable is set with any other value, winit will panic.

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pub fn get_available_monitors(&self) -> AvailableMonitorsIter

Returns the list of all the monitors available on the system.

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pub fn get_primary_monitor(&self) -> MonitorId

Returns the primary monitor of the system.

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pub fn poll_events<F>(&mut self, callback: F)where F: FnMut(Event),

Fetches all the events that are pending, calls the callback function for each of them, and returns.

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pub fn run_forever<F>(&mut self, callback: F)where F: FnMut(Event) -> ControlFlow,

Calls callback every time an event is received. If no event is available, sleeps the current thread and waits for an event. If the callback returns ControlFlow::Break then run_forever will immediately return.

Danger!

The callback is run after every event, so if its execution time is non-trivial the event queue may not empty at a sufficient rate. Rendering in the callback with vsync enabled will cause significant lag.

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pub fn create_proxy(&self) -> EventsLoopProxy

Creates an EventsLoopProxy that can be used to wake up the EventsLoop from another thread.

Trait Implementations§

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impl EventsLoopExt for EventsLoop

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fn new_x11() -> Result<EventsLoop, XNotSupported>

Builds a new EventsLoop that is forced to use X11.
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fn new_wayland() -> EventsLoop

Builds a new EventsLoop that is forced to use Wayland.
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fn is_wayland(&self) -> bool

True if the EventsLoop uses Wayland.
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fn is_x11(&self) -> bool

True if the EventsLoop uses X11.

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