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Material properties of primitives.
Structs§
- The material appearance of a primitive.
- Defines the normal texture of a material.
- Defines the occlusion texture of a material.
- A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.
- PbrSpecularGlossiness
KHR_materials_pbrSpecularGlossiness
A set of parameter values that are used to define the specular-glossiness material model from Physically-Based Rendering (PBR) methodology. - Specular
KHR_materials_specular
Parameter values that define the strength and colour of the specular reflection of the material - Transmission
KHR_materials_transmission
A set of parameter values that are used to define the transmissions factor of the material - Volume
KHR_materials_volume
Parameter values that define a volume for the transmission of light through the material
Enums§
- The alpha rendering mode of a material.