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Material properties of primitives.

Structs

The material appearance of a primitive.

Defines the normal texture of a material.

Defines the occlusion texture of a material.

A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.

PbrSpecularGlossinessKHR_materials_pbrSpecularGlossiness

A set of parameter values that are used to define the specular-glossiness material model from Physically-Based Rendering (PBR) methodology.

SpecularKHR_materials_specular

Parameter values that define the strength and colour of the specular reflection of the material

TransmissionKHR_materials_transmission

A set of parameter values that are used to define the transmissions factor of the material

VolumeKHR_materials_volume

Parameter values that define a volume for the transmission of light through the material

Enums

The alpha rendering mode of a material.