[][src]Struct gltf::Scene

pub struct Scene<'a> { /* fields omitted */ }

The root nodes of a scene.

Methods

impl<'a> Scene<'a>[src]

pub fn index(&self) -> usize[src]

Returns the internal JSON index.

pub fn extras(&self) -> &Extras[src]

Optional application specific data.

pub fn name(&self) -> Option<&str>[src]

Optional user-defined name for this object.

Important traits for Nodes<'a>
pub fn nodes(&self) -> Nodes<'a>[src]

Returns an Iterator that visits each root node of the scene.

Trait Implementations

impl<'a> Clone for Scene<'a>[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl<'a> Debug for Scene<'a>[src]

Auto Trait Implementations

impl<'a> Send for Scene<'a>

impl<'a> Sync for Scene<'a>

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.