Struct gltf::Skin[][src]

pub struct Skin<'a> { /* fields omitted */ }

Joints and matrices defining a skin.

Methods

impl<'a> Skin<'a>
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Returns the internal JSON index.

Optional application specific data.

Returns the accessor containing the 4x4 inverse-bind matrices.

When None, each matrix is assumed to be the 4x4 identity matrix which implies that the inverse-bind matrices were pre-applied.

Constructs a skin reader.

Important traits for Joints<'a>

Returns an Iterator that visits the skeleton nodes used as joints in this skin.

Optional user-defined name for this object.

Returns the node used as the skeleton root. When None, joints transforms resolve to scene root.

Trait Implementations

impl<'a> Clone for Skin<'a>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<'a> Debug for Skin<'a>
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Formats the value using the given formatter. Read more

Auto Trait Implementations

impl<'a> Send for Skin<'a>

impl<'a> Sync for Skin<'a>