[][src]Struct gltf_json::Mesh

pub struct Mesh {
    pub extensions: Option<Mesh>,
    pub extras: Extras,
    pub primitives: Vec<Primitive>,
    pub weights: Option<Vec<f32>>,
}

A set of primitives to be rendered.

A node can contain one or more meshes and its transform places the meshes in the scene.

Fields

extensions: Option<Mesh>

Extension specific data.

extras: Extras

Optional application specific data.

primitives: Vec<Primitive>

Defines the geometry to be renderered with a material.

weights: Option<Vec<f32>>

Defines the weights to be applied to the morph targets.

Trait Implementations

impl Clone for Mesh[src]

impl Debug for Mesh[src]

impl<'de> Deserialize<'de> for Mesh[src]

impl<'a> Get<Mesh> for Root[src]

impl Serialize for Mesh[src]

impl Validate for Mesh[src]

Auto Trait Implementations

impl RefUnwindSafe for Mesh

impl Send for Mesh

impl Sync for Mesh

impl Unpin for Mesh

impl UnwindSafe for Mesh

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.