[][src]Function glsp::rfn

pub fn rfn<ArgsWithTag, Ret, F>(f: F) -> Root<RFn>

Notable traits for Root<GIter>

impl Iterator for Root<GIter> type Item = Result<Val, GError>;
where
    Wrapper<ArgsWithTag, Ret, F>: WrappedCall,
    Wrapper<ArgsWithTag, Ret, F>: 'static, 

Creates a GameLisp value which represents a Rust function.

GameLisp will perform automatic conversions for the function's parameters and return value. In particular:

  • The return value may be any type which implements IntoVal.

  • Parameters may be any type which implements FromVal.

  • In addition, parameters may be...

    • References to GameLisp primitive types, like &Arr and &GFn.

    • An Option<T>. These arguments will be set to None when the argument list is too short to have a value at that position, or when the caller passes in #n for that argument.

    • References to sized types, &T and &mut T, require the corresponding argument to be an rdata. The rdata's payload will be borrowed for the duration of the function call. If you need finer control over the borrow, you could accept a Root<RData> or an RRoot<T> instead.

      • As a special exception, when T implements RGlobal, arguments of type &T and &mut T will not consume any values from the argument list. Instead, the references will be borrowed from the current Runtime's global storage, for the duration of the function call, by calling T::borrow() or T::borrow_mut().
    • References to unsized types will be constructed on the stack and then borrowed. &[T] is converted from an array. &str, &OsStr, &CStr and &Path are converted from strings.

    • The special type Rest can be used to define a variadic function by capturing any number of arguments.

The f parameter can be a closure, but if so, it must be 'static. In practice, this means that if the closure captures any data, you must use the move keyword to take ownership.

Due to a rustc bug, the f parameter must be passed as a reference or a Box; it can't be directly passed by value.

fn example(i: i32) -> i32 { i }

glsp::rfn(example); //type inference error
glsp::rfn(&example); //success

glsp::rfn(|i: i32| i); //type inference error
glsp::rfn(&|i: i32| i); //success

let capture = arr![1, 2, 3];
glsp::rfn(move || capture.shallow_clone()); //type inference error
glsp::rfn(Box::new(move || capture.shallow_clone())); //success

When binding a Rust function to a global variable, it's usually more convenient to call glsp::bind_rfn.