fn primitive type.
GFn was chosen to avoid a name collision with Rust's
GameLisp functions are always stored on the garbage-collected heap, so they're normally
represented by the type
true if this function will allocate a coroutine when called.
impl !RefUnwindSafe for GFn[src]
impl !UnwindSafe for GFn[src]
impl<T> IntoElement<Slot> for T where[src]
type Error = Infallible
The type returned in the event of a conversion error.