1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
//! glslwatch provides a live glsl source with include support.
//!

//! Construct the GLSL source tree by passing the shader path and a vec
//! of paths to search for included files.
//! ```
//! let include_dirs: Vec<String> = vec!["shaders/include"];
//! let src_tree = GLSLTree::new("shaders/frag.glsl", include_dirs)?;
//! ```
//!
//! The fully rendered tree is cached in memory and we can retrieve it with
//! `.render()`.
//! ```
//! let src_str = src_tree.render();
//! ```
//!
//! We can refresh the tree if it is expired.
//! ```
//! let src_tree = if src_tree.expired()? {
//!     src_tree.refresh()?
//! } else {
//!     src_tree
//! };
//! ```
//!

extern crate itertools;
extern crate thiserror;
#[macro_use]
extern crate lazy_static;
#[cfg(test)]
#[macro_use]
extern crate maplit;
extern crate regex;
extern crate rpds;

mod preprocess;

use rpds::List;
use std::collections::{HashMap, HashSet};
use std::path::Path;
use thiserror::Error;

use preprocess::AnnotatedGLSL;

type Result<T> = std::result::Result<T, Error>;

/// An error loading or refreshing a GLSL source tree.
#[derive(Error, Debug)]
pub enum Error {
    #[error("IO Error: {0}")]
    Io(#[from] std::io::Error),
    #[error("Failed to open {path} after searching {searched_dirs:?}: {cause}")]
    FailedToOpen {
        path: String,
        searched_dirs: Vec<String>,
        cause: std::io::Error,
    },
    #[error("There is a cycle through these imports: {0}")]
    Cycle(List<String>),
    #[error("Versions {root_version:?} and {src_version:?} don't match. See {src_path}")]
    VersionMismatch {
        root_version: usize,
        src_version: usize,
        src_path: String,
    },
    #[error("Root file is missing")]
    MissingRoot,
}

/// An in-memory GLSL source tree.
#[derive(Debug, Clone)]
pub struct GLSLTree {
    include_dirs: Vec<String>,
    src_map: HashMap<String, AnnotatedGLSL>,
    root_path: String,
    rendered: String,
}

impl GLSLTree {
    /// Creates a GLSL source tree from the given glsl file, tracing all its include directives
    /// and looking for the included files in all given include directories.
    ///
    /// If an include is ambiguous, the first file found will be loaded, so take care of your
    /// include directory order if this applies to you.
    pub fn new<P: AsRef<Path>, P2: AsRef<Path>>(path: P, include_dirs: &[P2]) -> Result<Self> {
        Self::with_default_version(path, include_dirs, 110)
    }

    /// Works like `new`, except sets the default version. By default OpenGL assumes GLSL
    /// source without a version pragma is version 110. You can pass another default version
    /// to this constructor, but the root source's explicit version pragma if it has one will
    /// always override the default.
    pub fn with_default_version<P: AsRef<Path>, P2: AsRef<Path>>(
        path: P,
        include_dirs: &[P2],
        default_version: usize,
    ) -> Result<Self> {
        let root_path = match path.as_ref().to_str() {
            Some(s) => Ok(String::from(s)),
            None => Err(Error::MissingRoot),
        }?;
        let include_dirs: Vec<String> = include_dirs
            .into_iter()
            .filter_map(|dir| dir.as_ref().to_str().map(String::from))
            .collect();

        let src_map = GLSLTree::build_node(
            &root_path,
            &include_dirs,
            &List::new(),
            None,
            HashMap::new(),
        )?;

        let lines = GLSLTree::render_node(
            &src_map.get(&root_path).unwrap(),
            &src_map,
            &mut HashSet::new(),
        );
        let version: usize = src_map
            .get(&root_path)
            .unwrap()
            .version_pragma
            .map(|(_, v)| v)
            .unwrap_or(default_version);
        let rendered = vec![version]
            .into_iter()
            .map(|v| format!("#version {}", v))
            .chain(lines.into_iter())
            .collect::<Vec<String>>()
            .join("\n");

        Ok(GLSLTree {
            include_dirs,
            rendered,
            src_map,
            root_path,
        })
    }

    /// Refreshes the source tree from disk, re-tracing from the root. Only files
    /// still included in the source tree will be present in the refreshed cache.
    pub fn refresh(self) -> Result<Self> {
        Self::new(self.root_path, &self.include_dirs)
    }

    /// Returns whether one or more nodes of the cached source tree are out of sync with
    /// the filesystem.
    pub fn expired(&self) -> Result<bool> {
        Ok(self
            .src_map
            .iter()
            .map(|(_, ref src)| -> Result<bool> { src.expired() })
            .collect::<Result<Vec<bool>>>()?
            .into_iter()
            .any(|e| e))
    }

    /// Returns the cached source string, whith all includes processed.
    /// This is the result you should feed into your GLSL compiler.
    pub fn render<'a>(&'a self) -> &'a str {
        &self.rendered
    }

    fn build_node(
        path: &String,
        include_dirs: &[String],
        branch: &List<String>,
        version: Option<usize>,
        mut src_map: HashMap<String, AnnotatedGLSL>,
    ) -> Result<HashMap<String, AnnotatedGLSL>> {
        let src = if branch.is_empty() {
            // root shader; don't search include dirs.
            AnnotatedGLSL::load(path, &Vec::<String>::new())
        } else {
            AnnotatedGLSL::load(path, &include_dirs)
        }
        .and_then(|src| match (version, src.version_pragma) {
            (Some(root_version), Some((_, src_version))) if root_version != src_version => {
                Err(Error::VersionMismatch {
                    root_version,
                    src_version,
                    src_path: path.clone(),
                })
            }
            _ => Ok(src),
        })?;

        let version = if branch.is_empty() {
            // root shader; default GLSL version is 110 if no version pragma.
            src.version_pragma.map(|(_, v)| v).or(Some(110))
        } else {
            version
        };

        let branch = branch.push_front(path.clone());
        let include_files = src
            .includes
            .clone()
            .into_iter()
            .map(|(_, v)| v)
            .map(|included_file| {
                if branch.iter().any(|p| included_file == *p) {
                    Err(Error::Cycle(branch.push_front(included_file.clone())))
                } else {
                    Ok(included_file)
                }
            })
            .collect::<Result<Vec<String>>>()?;
        src_map.insert(path.clone(), src);
        include_files.into_iter().fold(
            Ok(src_map),
            move |src_map_r: Result<HashMap<_, _>>,
                  included_file: String|
                  -> Result<HashMap<_, _>> {
                let branch = branch.clone();
                src_map_r.and_then(move |src_map| {
                    GLSLTree::build_node(&included_file, include_dirs, &branch, version, src_map)
                })
            },
        )
    }

    fn render_node(
        src: &AnnotatedGLSL,
        src_map: &HashMap<String, AnnotatedGLSL>,
        seen: &mut HashSet<String>,
    ) -> Vec<String> {
        src.lines
            .iter()
            .enumerate()
            .map(|(i, line)| {
                if let Some((path, ref src)) = src
                    .includes
                    .get(&i)
                    .and_then(|path| src_map.get(path).map(|src| (path, src)))
                {
                    if seen.contains(path) {
                        None
                    } else {
                        seen.insert(path.clone());
                        Some(GLSLTree::render_node(src, src_map, seen))
                    }
                } else if let Some(true) = src.version_pragma.map(|(j, _)| j == i) {
                    None
                } else {
                    Some(vec![line.clone()])
                }
            })
            .filter_map(|v| v)
            .flat_map(|v| v)
            .collect()
    }
}

#[cfg(test)]
mod test {
    use super::*;

    #[test]
    fn it_works() {
        let tree = GLSLTree::new("src/test_glsl/simple.vert", &["src/test_glsl"]).expect("my tree");
        println!("render: {}", tree.render());
    }
}