pub type glslang_resource_t = glslang_resource_s;

Aliased Type§

struct glslang_resource_t {
Show 103 fields pub max_lights: i32, pub max_clip_planes: i32, pub max_texture_units: i32, pub max_texture_coords: i32, pub max_vertex_attribs: i32, pub max_vertex_uniform_components: i32, pub max_varying_floats: i32, pub max_vertex_texture_image_units: i32, pub max_combined_texture_image_units: i32, pub max_texture_image_units: i32, pub max_fragment_uniform_components: i32, pub max_draw_buffers: i32, pub max_vertex_uniform_vectors: i32, pub max_varying_vectors: i32, pub max_fragment_uniform_vectors: i32, pub max_vertex_output_vectors: i32, pub max_fragment_input_vectors: i32, pub min_program_texel_offset: i32, pub max_program_texel_offset: i32, pub max_clip_distances: i32, pub max_compute_work_group_count_x: i32, pub max_compute_work_group_count_y: i32, pub max_compute_work_group_count_z: i32, pub max_compute_work_group_size_x: i32, pub max_compute_work_group_size_y: i32, pub max_compute_work_group_size_z: i32, pub max_compute_uniform_components: i32, pub max_compute_texture_image_units: i32, pub max_compute_image_uniforms: i32, pub max_compute_atomic_counters: i32, pub max_compute_atomic_counter_buffers: i32, pub max_varying_components: i32, pub max_vertex_output_components: i32, pub max_geometry_input_components: i32, pub max_geometry_output_components: i32, pub max_fragment_input_components: i32, pub max_image_units: i32, pub max_combined_image_units_and_fragment_outputs: i32, pub max_combined_shader_output_resources: i32, pub max_image_samples: i32, pub max_vertex_image_uniforms: i32, pub max_tess_control_image_uniforms: i32, pub max_tess_evaluation_image_uniforms: i32, pub max_geometry_image_uniforms: i32, pub max_fragment_image_uniforms: i32, pub max_combined_image_uniforms: i32, pub max_geometry_texture_image_units: i32, pub max_geometry_output_vertices: i32, pub max_geometry_total_output_components: i32, pub max_geometry_uniform_components: i32, pub max_geometry_varying_components: i32, pub max_tess_control_input_components: i32, pub max_tess_control_output_components: i32, pub max_tess_control_texture_image_units: i32, pub max_tess_control_uniform_components: i32, pub max_tess_control_total_output_components: i32, pub max_tess_evaluation_input_components: i32, pub max_tess_evaluation_output_components: i32, pub max_tess_evaluation_texture_image_units: i32, pub max_tess_evaluation_uniform_components: i32, pub max_tess_patch_components: i32, pub max_patch_vertices: i32, pub max_tess_gen_level: i32, pub max_viewports: i32, pub max_vertex_atomic_counters: i32, pub max_tess_control_atomic_counters: i32, pub max_tess_evaluation_atomic_counters: i32, pub max_geometry_atomic_counters: i32, pub max_fragment_atomic_counters: i32, pub max_combined_atomic_counters: i32, pub max_atomic_counter_bindings: i32, pub max_vertex_atomic_counter_buffers: i32, pub max_tess_control_atomic_counter_buffers: i32, pub max_tess_evaluation_atomic_counter_buffers: i32, pub max_geometry_atomic_counter_buffers: i32, pub max_fragment_atomic_counter_buffers: i32, pub max_combined_atomic_counter_buffers: i32, pub max_atomic_counter_buffer_size: i32, pub max_transform_feedback_buffers: i32, pub max_transform_feedback_interleaved_components: i32, pub max_cull_distances: i32, pub max_combined_clip_and_cull_distances: i32, pub max_samples: i32, pub max_mesh_output_vertices_nv: i32, pub max_mesh_output_primitives_nv: i32, pub max_mesh_work_group_size_x_nv: i32, pub max_mesh_work_group_size_y_nv: i32, pub max_mesh_work_group_size_z_nv: i32, pub max_task_work_group_size_x_nv: i32, pub max_task_work_group_size_y_nv: i32, pub max_task_work_group_size_z_nv: i32, pub max_mesh_view_count_nv: i32, pub max_mesh_output_vertices_ext: i32, pub max_mesh_output_primitives_ext: i32, pub max_mesh_work_group_size_x_ext: i32, pub max_mesh_work_group_size_y_ext: i32, pub max_mesh_work_group_size_z_ext: i32, pub max_task_work_group_size_x_ext: i32, pub max_task_work_group_size_y_ext: i32, pub max_task_work_group_size_z_ext: i32, pub max_mesh_view_count_ext: i32, pub __bindgen_anon_1: glslang_resource_s__bindgen_ty_1, pub limits: glslang_limits_s,
}

Fields§

§max_lights: i32§max_clip_planes: i32§max_texture_units: i32§max_texture_coords: i32§max_vertex_attribs: i32§max_vertex_uniform_components: i32§max_varying_floats: i32§max_vertex_texture_image_units: i32§max_combined_texture_image_units: i32§max_texture_image_units: i32§max_fragment_uniform_components: i32§max_draw_buffers: i32§max_vertex_uniform_vectors: i32§max_varying_vectors: i32§max_fragment_uniform_vectors: i32§max_vertex_output_vectors: i32§max_fragment_input_vectors: i32§min_program_texel_offset: i32§max_program_texel_offset: i32§max_clip_distances: i32§max_compute_work_group_count_x: i32§max_compute_work_group_count_y: i32§max_compute_work_group_count_z: i32§max_compute_work_group_size_x: i32§max_compute_work_group_size_y: i32§max_compute_work_group_size_z: i32§max_compute_uniform_components: i32§max_compute_texture_image_units: i32§max_compute_image_uniforms: i32§max_compute_atomic_counters: i32§max_compute_atomic_counter_buffers: i32§max_varying_components: i32§max_vertex_output_components: i32§max_geometry_input_components: i32§max_geometry_output_components: i32§max_fragment_input_components: i32§max_image_units: i32§max_combined_image_units_and_fragment_outputs: i32§max_combined_shader_output_resources: i32§max_image_samples: i32§max_vertex_image_uniforms: i32§max_tess_control_image_uniforms: i32§max_tess_evaluation_image_uniforms: i32§max_geometry_image_uniforms: i32§max_fragment_image_uniforms: i32§max_combined_image_uniforms: i32§max_geometry_texture_image_units: i32§max_geometry_output_vertices: i32§max_geometry_total_output_components: i32§max_geometry_uniform_components: i32§max_geometry_varying_components: i32§max_tess_control_input_components: i32§max_tess_control_output_components: i32§max_tess_control_texture_image_units: i32§max_tess_control_uniform_components: i32§max_tess_control_total_output_components: i32§max_tess_evaluation_input_components: i32§max_tess_evaluation_output_components: i32§max_tess_evaluation_texture_image_units: i32§max_tess_evaluation_uniform_components: i32§max_tess_patch_components: i32§max_patch_vertices: i32§max_tess_gen_level: i32§max_viewports: i32§max_vertex_atomic_counters: i32§max_tess_control_atomic_counters: i32§max_tess_evaluation_atomic_counters: i32§max_geometry_atomic_counters: i32§max_fragment_atomic_counters: i32§max_combined_atomic_counters: i32§max_atomic_counter_bindings: i32§max_vertex_atomic_counter_buffers: i32§max_tess_control_atomic_counter_buffers: i32§max_tess_evaluation_atomic_counter_buffers: i32§max_geometry_atomic_counter_buffers: i32§max_fragment_atomic_counter_buffers: i32§max_combined_atomic_counter_buffers: i32§max_atomic_counter_buffer_size: i32§max_transform_feedback_buffers: i32§max_transform_feedback_interleaved_components: i32§max_cull_distances: i32§max_combined_clip_and_cull_distances: i32§max_samples: i32§max_mesh_output_vertices_nv: i32§max_mesh_output_primitives_nv: i32§max_mesh_work_group_size_x_nv: i32§max_mesh_work_group_size_y_nv: i32§max_mesh_work_group_size_z_nv: i32§max_task_work_group_size_x_nv: i32§max_task_work_group_size_y_nv: i32§max_task_work_group_size_z_nv: i32§max_mesh_view_count_nv: i32§max_mesh_output_vertices_ext: i32§max_mesh_output_primitives_ext: i32§max_mesh_work_group_size_x_ext: i32§max_mesh_work_group_size_y_ext: i32§max_mesh_work_group_size_z_ext: i32§max_task_work_group_size_x_ext: i32§max_task_work_group_size_y_ext: i32§max_task_work_group_size_z_ext: i32§max_mesh_view_count_ext: i32§__bindgen_anon_1: glslang_resource_s__bindgen_ty_1§limits: glslang_limits_s