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//! `glsl-lang-quote` offers proc-macros to quote GLSL syntax in Rust, using the [glsl_lang] crate. //! //! # Usage //! //! ``` //! use glsl_lang_quote::glsl; //! //! // Parse a translation unit at compile time //! let ast = glsl! { //! void main() { //! gl_FragColor = vec4(1., 0., 0., 1.); //! } //! }; //! //! // There is exactly one external declaration //! assert_eq!(ast.0.len(), 1); //! ``` //! //! # Parsing expressions //! //! This crate offers a set of features `quote-expr`, `quote-preprocessor`, and `quote-statement`. //! Enabling those features enable the respective `parser-expr`, `parser-preprocessor` and //! `parser-statement` in [glsl_lang], which creates dedicated parsers for those types of GLSL //! fragments of the language grammar. //! //! This is the most efficient option for parsing lots of expressions and statements at //! compile-time, however this will slow down the initial compilation of `glsl-lang-quote` since //! the generated parser file in [glsl_lang] will be much larger. //! //! This is why by default, this crate enables the `quote-parsable` feature, which uses //! [glsl_lang]'s [glsl_lang::parse::Parsable] trait, whose limitations apply. Whichever method you //! chose, the following code will work: //! //! ``` //! use glsl_lang_quote::glsl_expr; //! //! // Parse an expression //! let ast = glsl_expr! { //! a = vec4(1., 0., 0., 1.) //! }; //! ``` //! //! # Quoting and stateful lexers //! //! Since [glsl_lang]'s parser has a stateful lexer (to handle the fact that GLSL's grammar is not //! context-free), declaring a type (a `struct` for example) and using it must happen in the same //! macro invocation, otherwise the parser will *forget* about the previously declared types. The //! best is to only parse whole translation units ([glsl!] macro), or parse unambiguous fragments //! (such as expressions, but not statements). //! //! ```ignore //! use glsl_lang_quote::{glsl, glsl_statement}; //! //! // This is ok: //! let ast = glsl! { //! struct PointLight { //! vec3 pos; //! vec3 color; //! } //! //! PointLight p; //! }; //! //! // This will not compile, PointLight can't be parsed as a type name without extra state //! let statement = glsl_expr! { //! PointLight p; //! }; #![deny(missing_docs)] use glsl_lang::{ ast, parse::{Parsable, ParseOptions}, }; use proc_macro2::TokenStream; use crate::tokenize::Tokenize; mod quoted; mod tokenize; fn glsl_internal<F>(input: proc_macro::TokenStream) -> proc_macro::TokenStream where F: Parsable + Tokenize + std::fmt::Debug, { let s = format!("{}", &input); let opts = ParseOptions { allow_rs_ident: true, ..Default::default() } .build(); let parsed: Result<(F, _), _> = Parsable::parse_with_options(&s, &opts); if let Ok((tu, _)) = parsed { // create the stream and return it let mut stream = TokenStream::new(); tu.tokenize(&mut stream); stream.into() } else { panic!("GLSL error: {:?}", parsed); } } /// Parse a translation unit at compile time #[proc_macro] pub fn glsl(input: proc_macro::TokenStream) -> proc_macro::TokenStream { glsl_internal::<ast::TranslationUnit>(input) } /// Parse a statement at compile time #[cfg(any(feature = "quote-statement", feature = "quote-parsable"))] #[proc_macro] pub fn glsl_statement(input: proc_macro::TokenStream) -> proc_macro::TokenStream { glsl_internal::<ast::Statement>(input) } /// Parse an expression at compile time #[cfg(any(feature = "quote-expr", feature = "quote-parsable"))] #[proc_macro] pub fn glsl_expr(input: proc_macro::TokenStream) -> proc_macro::TokenStream { glsl_internal::<ast::Expr>(input) }