pub trait GlyphPositioner: Hash {
    fn calculate_glyphs<F, S>(
        &self,
        fonts: &[F],
        geometry: &SectionGeometry,
        sections: &[S]
    ) -> Vec<SectionGlyph, Global>
    where
        F: Font,
        S: ToSectionText
; fn bounds_rect(&self, geometry: &SectionGeometry) -> Rect; fn recalculate_glyphs<F, S, P>(
        &self,
        previous: P,
        change: GlyphChange,
        fonts: &[F],
        geometry: &SectionGeometry,
        sections: &[S]
    ) -> Vec<SectionGlyph, Global>
    where
        F: Font,
        S: ToSectionText,
        P: IntoIterator<Item = SectionGlyph>
, { ... } }
Expand description

Logic to calculate glyph positioning using Font, SectionGeometry and SectionText.

Required Methods

Calculate a sequence of positioned glyphs to render. Custom implementations should return the same result when called with the same arguments to allow layout caching.

Return a screen rectangle according to the requested render position and bounds appropriate for the glyph layout.

Provided Methods

Recalculate a glyph sequence after a change.

The default implementation simply calls calculate_glyphs so must be implemented to provide benefits as such benefits are spefic to the internal layout logic.

Implementors