pub fn redraw_if_queued(
scene: &mut Scene,
runner: &mut RunnerState,
_gpu_res: &GpuResources,
)Expand description
This system redraws if the SelectorPixelReceiver resource is present.
pub fn redraw_if_queued(
scene: &mut Scene,
runner: &mut RunnerState,
_gpu_res: &GpuResources,
)This system redraws if the SelectorPixelReceiver resource is present.