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// Unless explicitly stated otherwise all files in this repository are licensed under the // MIT/Apache-2.0 License, at your convenience // // This product includes software developed at Datadog (https://www.datadoghq.com/). Copyright 2020 Datadog, Inc. // //! Glommio - asynchronous thread per core applications in Rust. //! //! ## Attention //! //! This crate was previously named Glommio but was renamed after a trademark dispute. //! We are removing this message soon but it is now here to avoid confusion. //! //! ## What is Glommio //! //! Glommio is a library allowing asynchronous thread-per-core applications in rust. //! It makes heavy use of io_uring so this is Linux-only. 5.8 or //! newer is recommended. //! //! This library provides abstractions for timers, file I/O and //! networking plus support for multiple-queues and an internal //! scheduler. All without using helper threads. //! //! Using Glommio is not hard if you are familiar with rust async. All you have to do is: //! //! ``` //! use glommio::LocalExecutorBuilder; //! LocalExecutorBuilder::new().spawn(|| async move { //! // your code here //! }).unwrap(); //! ``` //! //! Although this is not forced upon the user, by creating N executors and binding //! each to a specific CPU one can use this crate to implement a thread-per-core //! system where context switches essentially never happen, achieving maximum efficiency. //! //! You can easily bind an executor to a CPU by adjusting the //! LocalExecutorBuilder in the example above: //! //! ``` //! /// This will now never leave CPU 0 //! use glommio::LocalExecutorBuilder; //! LocalExecutorBuilder::new().pin_to_cpu(0).spawn(|| async move { //! // your code here //! }).unwrap(); //! ``` //! //! Note that you can only have one executor per thread, so if you need more executors, //! you will have to create more threads (we do consider providing helper code for that soon) //! //! For a Thread-per-core-system to work well, it is paramount that some form of scheduling //! can happen within the thread. A traditional application would use many threads to divide //! the many aspects of its workload but that is a luxury that a Thread-per-Core application doesn't have. //! //! However what looks like a shortcoming, is actually an advantage: you can create many independent //! task queues inside each of your executors: //! //! ``` //! use glommio::{Local, LocalExecutorBuilder, Shares, Latency}; //! //! LocalExecutorBuilder::new().pin_to_cpu(0).spawn(|| async move { //! let tq1 = Local::create_task_queue(Shares::Static(2), Latency::NotImportant, "test1"); //! let tq2 = Local::create_task_queue(Shares::Static(1), Latency::NotImportant, "test2"); //! let t1 = Local::local_into(async move { //! // your code here //! }, tq1).unwrap().detach(); //! let t2 = Local::local_into(async move { //! // your code here //! }, tq2).unwrap().detach(); //! //! t1.await; //! t2.await; //! }).unwrap(); //! ``` //! //! This example creates two task queues: `tq1` has 2 shares, `tq2` has 1 share. This means //! that if both want to use the CPU to its maximum, `tq1` will have `1/3` of the CPU time //! `(1 / (1 + 2))` and `tq2` will have `2/3` of the CPU time. Those shares are dynamic and //! can be changed at any time. //! Notice that this scheduling method doesn't prevent either `tq1` no `tq2` from using //! 100% of CPU time at times in which they are the only task queue running: the shares are only considered when multiple queues need to run. //! //! ## Controlled processes //! //! Glommio ships with embedded controllers. You can read more about them in the //! [Controllers](controllers) //! module documentation. Controllers allow one to automatically adjust the scheduler shares to //! control how fast a particular process should happen given a user-provided criteria. //! //! For a real-life application of such technology I recommend reading //! [this post](https://www.scylladb.com/2018/06/12/scylla-leverages-control-theory/) from Glauber. //! //! ## Prior work //! //! This work is heavily inspired (with some code respectfully imported) by //! the great work by Stjepan Glavina, in particular the following crates: //! //! * [async-io](https://github.com/stjepang/async-io) //! * [async-task](https://github.com/stjepang/async-task) //! * [async-executor](https://github.com/stjepang/async-executor) //! * [multitask](https://github.com/stjepang/async-multitask) //! //! Aside from Stjepan's work, this is also inspired greatly by the //! [Seastar](http://seastar.io) Framework for C++ that powers I/O intensive //! systems that are pushing the performance envelope, like //! [ScyllaDB](https://www.scylladb.com/). //! //! ## Why is this its own crate? //! //! Cooperative Thread-per-core is a very specific programming model. //! Because only one task is executing per thread, the programmer never //! needs any locking to be held. Atomic operations are therefore rare, //! delegated to only a handful of corner case tasks. //! //! As atomic operations are costlier than their non-atomic counterparts, //! this improves efficiency by itself. However it comes with the added //! benefits that context switches are virtually non-existent (they only //! occur for kernel threads and interrupts) and no time is ever wasted //! in waiting on locks. //! //! ## Why is this a single monolith instead of many crates //! //! Take as an example the //! [async-io](https://github.com/stjepang/async-io) crate. It has a //! `park()` and `unpark()` methods. One can `park()` the current executor, //! and a helper thread will unpark it. This allows one to effectively use //! that crate with very little need for anything else for the simpler //! cases. Combined with synchronization primitives like `Condvar`, and //! other thread-pool based future crates, it excels in conjunction with //! others but it is useful on its own. //! //! Now contrast that to the equivalent bits in this crate: once you //! `park()` the thread, you can't unpark it. I/O never gets dispatched //! without explicit calling into the reactor, which makes for a very weird //! programming model and it is very hard to integrate with the outside //! world since most external I/O related crates have threads that sooner //! or later will require `Send + Sync`. //! //! A single crate is a way to minimize friction. //! //! ## io_uring //! //! This crate depends heavily on Linux's `io_uring`. The reactor will //! register 3 rings per CPU: //! //! * *Main ring*: The main ring, as its name implies, is where most //! operations will be placed. Once the reactor is parked, it only //! returns if the main ring has events to report. //! //! * *Latency ring*: Operations that are latency sensitive can be //! put in the latency ring. The crate has a function called //! `yield_if_needed()` //! that efficiently checks if there are events pending in the latency //! ring. Because this crate uses `cooperative` programming, tasks //! run until they either complete or decide to yield, which means they //! can run for a very long time before tasks that are latency sensitive //! have a chance to run. Every time you fire a long-running operation //! (usually a loop) it is good practice to check `yield_if_needed()` //! periodically (for example after x iterations of the loop). //! In particular, a when a new priority class is registered, one can //! specify if it contains latency sensitive tasks or not. And if the //! queue is marked as latency sensitive, the Latency enum takes a //! duration parameter that determines for how long other tasks can run //! even if there are no external events (by registering a timer with //! the io_uring). If no runnable tasks in the system are latency sensitive, //! this timer is not registered. //! Because `io_uring` allows for polling in the ring file descriptor, //! it is safe to `park()` even if work is present in the latency ring: //! before going to sleep, the latency ring's file descriptor is //! registered with the main ring and any events it sees will also wake //! up the main ring. //! //! * *Poll ring*: Read and write operations on NVMe devices are put in the //! poll ring. The poll ring does not rely on interrupts so the system //! has to keep constantly polling if there is any pending work. By //! not relying on interrupts we can be even more efficient with I/O in //! high IOPS scenarios //! //! ## Before using Glommio //! //! Please note Glommio requires at least 256 KiB of locked memory for `io_uring` //! to work. You can increase the `memlock` resource limit (rlimit) as follows: //! //! ```sh //! $ vi /etc/security/limits.conf //! * hard memlock 512 //! * soft memlock 512 //! ``` //! //! To make the new limits effective, you need to login to the machine //! again. You can verify that the limits are updated by running the //! following: //! //! ```sh //! $ ulimit -l //! 512 //! ``` //! //! ## Current limitations //! //! Due to our immediate needs which are a lot narrower, we make //! the following design assumptions: //! //! - NVMe. Supports for any other storage type is not even considered. //! This allow us to use io uring's poll ring for reads and writes which //! are interrupt free. This also assumes that one is running either `XFS` //! or `Ext4` (an assumption that Seastar also makes) //! //! - A corollary to the above is that the CPUs are likely to be the //! bottleneck, so this crate has a CPU scheduler but lacks an I/O //! scheduler. That, however, would be a welcome addition. //! //! - A recent kernel is no impediment, so a fully functional I/O uring is //! present. In fact, we require a kernel so recent that it doesn't event //! exist: operations like `mkdir, ftruncate`, etc which are not present //! in today's (5.8) `io_uring` are simply synchronous and we'll live //! with the pain in the hopes that Linux will eventually add support for //! them. //! //! ## Missing features //! //! There are many. In particular: //! //! * There is no yet cross-shard communication nor ergonomic primitives to //! allow for cross-shard services. This allows one to implement simple, //! independent sharded systems but would need to happen before more //! complex work can be built on top of this crate. //! //! * Memory allocator: memory allocation is a big source of contention for //! thread per core systems. A shard-aware allocator would be crucial for //! achieving good performance in allocation-heavy workloads. //! //! * As mentioned, an I/O Scheduler. //! //! * The networking code uses `poll + rw`. This is essentially so we could //! get started sooner by reusing code from [async-io](https://github.com/stjepang/async-io) //! but we really should be using uring's native interface for that //! //! * Visibility: the crate exposes no metrics on its internals, and //! that should change ASAP. //! //! //! # Examples //! //! Connect to `example.com:80`, or time out after 10 seconds. //! //! ``` //! use glommio::{Async, LocalExecutor}; //! use glommio::timer::Timer; //! use futures_lite::{future::FutureExt, io}; //! //! use std::net::{TcpStream, ToSocketAddrs}; //! use std::time::Duration; //! //! let local_ex = LocalExecutor::make_default(); //! local_ex.run(async { //! let addr = "::80".to_socket_addrs()?.next().unwrap(); //! //! let stream = Async::<TcpStream>::connect(addr).or(async { //! Timer::new(Duration::from_secs(10)).await; //! Err(io::ErrorKind::TimedOut.into()) //! }) //! .await?; //! std::io::Result::Ok(()) //! }); //! ``` #![warn(missing_docs, missing_debug_implementations, rust_2018_idioms)] #[macro_use] extern crate nix; extern crate alloc; #[macro_use] extern crate lazy_static; #[macro_use(defer)] extern crate scopeguard; use crate::parking::Reactor; use std::fmt::Debug; use std::time::Duration; mod free_list; mod parking; mod sys; mod iou; mod uring_sys; pub mod task; #[cfg(test)] macro_rules! test_executor { ($( $fut:expr ),+ ) => { use crate::executor::{LocalExecutor, Task}; use futures::future::join_all; let local_ex = LocalExecutor::make_default(); local_ex.run(async move { let mut joins = Vec::new(); $( joins.push(Task::local($fut)); )* join_all(joins).await; }); } } // Wait for a variable to acquire a specific value. // The variable is expected to be a Rc<RefCell> // // Alternatively it is possible to pass a timeout in seconds // (through an Instant object) // // Updates to the variable gating the condition can be done (if convenient) // through update_cond!() (below) // // Mostly useful for tests. #[cfg(test)] macro_rules! wait_on_cond { ($var:expr, $val:expr) => { loop { if *($var.borrow()) == $val { break; } Task::<()>::later().await; } }; ($var:expr, $val:expr, $instantval:expr) => { let start = Instant::now(); loop { if *($var.borrow()) == $val { break; } if start.elapsed().as_secs() > $instantval { panic!("test timed out"); } Task::<()>::later().await; } }; } #[cfg(test)] macro_rules! update_cond { ($cond:expr, $val:expr) => { *($cond.borrow_mut()) = $val; }; } #[cfg(test)] macro_rules! make_shared_var { ($var:expr, $( $name:ident ),+ ) => { let local_name = Rc::new($var); $( let $name = local_name.clone(); )* } } #[cfg(test)] macro_rules! make_shared_var_mut { ($var:expr, $( $name:ident ),+ ) => { let local_name = Rc::new(RefCell::new($var)); $( let $name = local_name.clone(); )* } } pub mod channels; pub mod controllers; mod error; mod executor; pub mod io; mod multitask; mod networking; mod pollable; mod semaphore; mod shares; pub mod timer; pub use crate::executor::{ ExecutorStats, LocalExecutor, LocalExecutorBuilder, QueueNotFoundError, Task, TaskQueueHandle, TaskQueueStats, }; pub use crate::networking::*; pub use crate::pollable::Async; pub use crate::semaphore::Semaphore; pub use crate::shares::{Shares, SharesManager}; pub use enclose::enclose; pub use scopeguard::defer; /// Provides common imports that almost all Glommio applications will need pub mod prelude { pub use crate::{Latency, Local, LocalExecutor, LocalExecutorBuilder, Shares, TaskQueueHandle}; } /// Local is an ergonomic way to access the local executor. /// The local is executed through a Task type, but the Task type has a type /// parameter consisting of the return type of the future encapsulated by this /// task. /// /// However for associated functions without a self parameter, like local() and /// local_into(), the type is always () and Rust is not able to elide. /// /// Writing Task::<()>::function() works, but it is not very ergonomic. pub type Local = Task<()>; /// An attribute of a TaskQueue, passed during its creation. /// /// This tells the executor whether or not tasks in this class are latency /// sensitive. Latency sensitive tasks will be placed in their own I/O ring, /// and tasks in background classes can cooperatively preempt themselves in /// the faces of pending events for latency classes. #[derive(Clone, Copy, Debug)] pub enum Latency { /// Tasks marked as Latency::Matters will cooperatively signal to other tasks that the should /// preempt often Matters(Duration), /// Tasks marked as Latency::NotImportant will not signal to other tasks that the should /// preempt often NotImportant, } #[derive(Clone, Copy, Debug)] pub(crate) struct IoRequirements { latency_req: Latency, io_handle: usize, } impl Default for IoRequirements { fn default() -> Self { Self { latency_req: Latency::NotImportant, io_handle: 0, } } } impl IoRequirements { fn new(latency: Latency, handle: usize) -> Self { Self { latency_req: latency, io_handle: handle, } } }