[][src]Struct globe::Globe

pub struct Globe {
    pub camera: Camera,
    pub radius: Float,
    pub angle: Float,
    pub texture: Texture,
    pub display_night: bool,
}

Main globe abstraction.

Fields

camera: Cameraradius: Floatangle: Floattexture: Texturedisplay_night: bool

Implementations

impl Globe[src]

pub fn render_on(&self, canvas: &mut Canvas)[src]

Auto Trait Implementations

impl RefUnwindSafe for Globe

impl Send for Globe

impl Sync for Globe

impl Unpin for Globe

impl UnwindSafe for Globe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.