Expand description
Prefabricated shapes for the Glium OpenGL library.
§Building a shape
Each shape is constructed using a builder object. The builder objects allow us to customise the resultant shape.
In the following example, we use a CuboidBuilder
to construct a 2x3x4 Cuboid
with its base at the origin:
ⓘ
let cuboid = glium_shapes::cuboid::CuboidBuilder::new()
.translate(0.0, 0.5, 0.0)
.scale(2.0, 3.0, 4.0)
.build(display)
.expect("Failed to build cuboid shape");
§Drawing a shape
All of the shapes provided in this library are a source of both vertices and
indices, such that you can pass them directly to the glium::Surface::draw
method
like so:
ⓘ
frame.draw(/*vertices=*/&cuboid, /*indices=*/&cuboid, program, uniforms, params);
The shader program, uniform buffers, and draw parameters are not provided by this library.
Modules§
- A module for constructing axes locator shapes.
- A module for constructing cuboid shapes.
- A module containing the error structures for this crate.
- A module for constructing polygonal quad shapes.
- A module for constructing sphere shapes.
- A module containing the vertex structure shared across all shapes.