Crate glium_pib [] [src]

Backend for the glium library which allows it to be used on the raspberry pi without X.

Note: This library does not provide any glutin functionality. So there is no event mechanism to get mouse or keyboard input from.

Example

#[macro_use] extern crate glium;
extern crate glium_pib;

#[derive(Copy, Clone)]
struct Vertex {
    position: [f32; 2],
}
implement_vertex!(Vertex, position);

fn main() {
    use std::default::Default;
    use std::sync::Arc;
    use std::rc::Rc;
    
    use glium::DisplayBuild;
    use glium::Surface;
    use glium::backend::Facade;

    // Create a glium facade (window to draw on).
    let facade = glium::glutin::WindowBuilder::new()
        .with_dimensions(1024, 768)
        .with_title(format!("Hello world"))
        .build_glium();
    let facade: Rc<glium::backend::Context> = match facade {
        Ok(f) => f.get_context().clone(),
        Err(_) => {
            println!("Failed to create X window.");
            println!("Trying to use broadcom libraries for the raspberry pi.");
            let system = glium_pib::System::new(Default::default());
            let system = match system {
                Ok(s) => s,
                Err(_) => {
                    println!("Failed to use broadcom libraries.");
                    return;
                }
            };
            let system = Arc::new(system);
            let facade = glium_pib::create_window_facade(
                &system,
                &std::default::Default::default()
            );
            match facade {
                Ok(f) => f,
                Err(_) => {
                    println!("Failed to use broadcom libraries.");
                    return;
                },
            }
        },
    };

    // Create vertex buffer and index buffer as normal.
    let vertex1 = Vertex { position: [-0.5, -0.5] };
    let vertex2 = Vertex { position: [ 0.0,  0.5] };
    let vertex3 = Vertex { position: [ 0.5, -0.25] };
    let shape = vec![vertex1, vertex2, vertex3];
    let vertex_buffer = glium::VertexBuffer::new(&facade, &shape).unwrap();
    let indices = glium::index::NoIndices(glium::index::PrimitiveType::TrianglesList);

    // The raspberry pi has only basic GLSL support.
    let vertex_shader_src = r#"
        attribute vec2 position;
        void main() {
            gl_Position = vec4(position, 0.0, 1.0);
        }
    "#;
    let fragment_shader_src = r#"
        void main() {
            gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
        }
    "#;
    let program = glium::Program::from_source(
        &facade,
        vertex_shader_src,
        fragment_shader_src,
        None
    ).unwrap();

    // Instead of using window.draw we create the frame on our own.
    let mut target = glium::Frame::new(
        facade.clone(),
        facade.get_framebuffer_dimensions()
    );
    
    // Draw as usual.
    target.clear_color(0.0, 0.0, 1.0, 1.0);
    target.draw(
        &vertex_buffer,
        &indices,
        &program,
        &glium::uniforms::EmptyUniforms,
        &Default::default()
    ).unwrap();
    target.finish().unwrap();
    
    std::thread::sleep(std::time::Duration::new(5, 0));
}

Structs

ColorBits

Wrapper for color bits. Defaults to 8.

DepthBits

Wrapper for depth bits. Defaults to 16.

LibDir

Wrapper for the directory where the libraries are stored. Defaults to /opt/vc/lib

System

Process wide shared data. Only one instance may be created per process.

Window

A (fullscreen) window.

WindowConfig

Window configuration.

Enums

Display

Possible displays. Defaults to Hdmi.

Error

Possible errors.

Functions

create_window_facade

Creates a new glium facade.