pub struct CompressedTexture3dMipmap<'t>(_, _);
Expand description
Represents a single mipmap level of a CompressedTexture3d
.
Can be obtained by calling CompressedTexture3d::mipmap()
, CompressedTexture3d::main_level()
,
CompressedTexture3dLayer::mipmap()
or CompressedTexture3dLayer::main_level()
.
Implementations§
source§impl<'t> CompressedTexture3dMipmap<'t>
impl<'t> CompressedTexture3dMipmap<'t>
sourcepub fn dimensions(&self) -> (u32, u32, u32)
pub fn dimensions(&self) -> (u32, u32, u32)
Returns the width, height and depth of that image.
sourcepub fn read_compressed_data(&self) -> Option<(CompressedFormat, Vec<u8>)>
pub fn read_compressed_data(&self) -> Option<(CompressedFormat, Vec<u8>)>
Reads the content of the texture level to RAM without decompressing it before.
You should avoid doing this at all cost during performance-critical operations (for example, while you’re drawing).
Returns the compressed format of the texture and the compressed data, gives
None
when the internal compression format is generic or unknown.
sourcepub fn get_texture(&self) -> &'t CompressedTexture3d
pub fn get_texture(&self) -> &'t CompressedTexture3d
Returns the corresponding texture.
Methods from Deref<Target = TextureAnyMipmap<'a>>§
sourcepub fn get_height(&self) -> Option<u32>
pub fn get_height(&self) -> Option<u32>
Returns the height of the mipmap.
sourcepub fn get_samples(&self) -> Option<u32>
pub fn get_samples(&self) -> Option<u32>
Returns the number of samples of the texture.
sourcepub fn get_texture(&self) -> &'a TextureAny
pub fn get_texture(&self) -> &'a TextureAny
Returns the texture.
sourcepub fn first_layer(&self) -> TextureAnyLayerMipmap<'a>
pub fn first_layer(&self) -> TextureAnyLayerMipmap<'a>
Returns a structure that represents the first layer of this mipmap of the texture. All textures have a first layer.
sourcepub fn layer(&self, layer: u32) -> Option<TextureAnyLayerMipmap<'a>>
pub fn layer(&self, layer: u32) -> Option<TextureAnyLayerMipmap<'a>>
Returns a structure that represents a specific layer of this mipmap of the texture.
Non-array textures have only one layer. The number of layers can be queried with
get_array_size
.
Returns None
if out of range.
sourcepub fn get_array_size(&self) -> Option<u32>
pub fn get_array_size(&self) -> Option<u32>
Returns the array size of the texture.
sourcepub fn raw_upload_from_pixel_buffer<P>(
&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>
)where
P: PixelValue,
pub fn raw_upload_from_pixel_buffer<P>( &self, source: BufferSlice<'_, [P]>, x: Range<u32>, y: Range<u32>, z: Range<u32> )where P: PixelValue,
Uploads data to the texture from a buffer.
Panic
Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.
sourcepub fn raw_upload_from_pixel_buffer_inverted<P>(
&self,
source: BufferSlice<'_, [P]>,
x: Range<u32>,
y: Range<u32>,
z: Range<u32>
)where
P: PixelValue,
pub fn raw_upload_from_pixel_buffer_inverted<P>( &self, source: BufferSlice<'_, [P]>, x: Range<u32>, y: Range<u32>, z: Range<u32> )where P: PixelValue,
Uploads data to the texture from a buffer. The R, G and B components are flipped.
Panic
Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.
Trait Implementations§
source§impl<'t> Clone for CompressedTexture3dMipmap<'t>
impl<'t> Clone for CompressedTexture3dMipmap<'t>
source§fn clone(&self) -> CompressedTexture3dMipmap<'t>
fn clone(&self) -> CompressedTexture3dMipmap<'t>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<'a> Deref for CompressedTexture3dMipmap<'a>
impl<'a> Deref for CompressedTexture3dMipmap<'a>
§type Target = TextureAnyMipmap<'a>
type Target = TextureAnyMipmap<'a>
source§fn deref(&self) -> &TextureAnyMipmap<'a>
fn deref(&self) -> &TextureAnyMipmap<'a>
source§impl<'t> Into<TextureAnyImage<'t>> for CompressedTexture3dMipmap<'t>
impl<'t> Into<TextureAnyImage<'t>> for CompressedTexture3dMipmap<'t>
source§fn into(self) -> TextureAnyImage<'t>
fn into(self) -> TextureAnyImage<'t>
impl<'t> Copy for CompressedTexture3dMipmap<'t>
Auto Trait Implementations§
impl<'t> !RefUnwindSafe for CompressedTexture3dMipmap<'t>
impl<'t> !Send for CompressedTexture3dMipmap<'t>
impl<'t> !Sync for CompressedTexture3dMipmap<'t>
impl<'t> Unpin for CompressedTexture3dMipmap<'t>
impl<'t> !UnwindSafe for CompressedTexture3dMipmap<'t>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Content for Twhere
T: Copy,
impl<T> Content for Twhere T: Copy,
source§fn read<F, E>(size: usize, f: F) -> Result<T, E>where
F: FnOnce(&mut T) -> Result<(), E>,
fn read<F, E>(size: usize, f: F) -> Result<T, E>where F: FnOnce(&mut T) -> Result<(), E>,
Owned
.