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use crossterm as ct;
use std::io::{self, Write as _W};
pub struct TermBuffer {
state: State,
flushed: State,
stdout: io::Stderr,
}
impl Drop for TermBuffer {
fn drop(&mut self) {
if !std::thread::panicking() {
self.state = Default::default();
self.render_frame();
}
self.cursor_to_end();
ct::queue!(self.stdout, ct::Output("\n".to_string())).unwrap();
self.flush();
}
}
impl Default for TermBuffer {
fn default() -> Self {
Self::new()
}
}
impl TermBuffer {
pub fn new() -> Self {
TermBuffer {
state: Default::default(),
flushed: Default::default(),
stdout: io::stderr(),
}
}
pub fn push_line(&mut self, row: impl Into<String>) {
self.state.push(row);
}
pub fn lines(&self) -> u16 {
self.state.len() as u16
}
pub fn set_next_cursor(&mut self, cursor: (u16, u16)) {
self.state.set_cursor(cursor);
}
pub fn forget(&mut self) {
self.cursor_to_end();
self.state = Default::default();
self.flushed = Default::default();
}
pub fn render_frame(&mut self) {
self.cursor_to_start();
self.queue_clear();
let state = self.state.reset();
for item in state.rows.iter() {
ct::queue!(
self.stdout,
ct::Output(item.to_string()),
ct::Output("\n".to_string()),
ct::Left(1000)
)
.unwrap();
}
let (cx, cy) = (0, state.len() as u16);
let (dx, dy) = state.get_cursor();
if dy < cy {
ct::queue!(self.stdout, ct::Up(cy - dy)).unwrap();
} else if dy > cy {
ct::queue!(self.stdout, ct::Down(dy - cy)).unwrap();
}
if dx < cx {
ct::queue!(self.stdout, ct::Left(cx - dx)).unwrap();
} else if dx > cx {
ct::queue!(self.stdout, ct::Right(dx - cx)).unwrap();
}
ct::queue!(self.stdout, crate::color::reset_item()).unwrap();
self.flushed = state;
}
pub fn flush(&mut self) {
self.stdout.flush().expect("flush failed");
}
fn cursor_to_end(&mut self) {
let (cursor_x, cursor_y) = self.flushed.get_cursor();
let height = self.flushed.len() as u16;
let down = height.saturating_sub(cursor_y);
let move_down = down > 0;
let move_left = cursor_x > 0;
if move_down {
ct::queue!(self.stdout, ct::Down(down)).unwrap();
}
if move_left {
ct::queue!(self.stdout, ct::Left(cursor_x)).unwrap();
}
if move_down || move_left {
self.flush();
}
}
fn queue_clear(&mut self) {
ct::queue!(self.stdout, ct::Clear(ct::ClearType::FromCursorDown)).unwrap();
}
fn cursor_to_start(&mut self) {
let (_, y) = self.flushed.cursor;
ct::queue!(self.stdout, ct::Left(1000)).unwrap();
if y > 0 {
ct::queue!(self.stdout, ct::Up(y)).unwrap();
}
}
}
#[derive(Clone, Debug)]
struct State {
cursor: (u16, u16),
rows: Vec<String>,
first_row: u16,
}
impl Default for State {
fn default() -> Self {
State {
cursor: (0, 0),
rows: vec![],
first_row: 0,
}
}
}
impl State {
pub fn len(&self) -> usize {
self.rows.len()
}
pub fn push(&mut self, row: impl Into<String>) {
self.rows.push(row.into());
}
pub fn set_cursor(&mut self, cursor: (u16, u16)) {
self.cursor = cursor;
}
pub fn get_cursor(&self) -> (u16, u16) {
self.cursor
}
pub fn reset(&mut self) -> Self {
std::mem::replace(self, State::default())
}
}