Struct glfw::GamepadState
source · pub struct GamepadState { /* private fields */ }
Expand description
State of a gamepad.
Implementations§
source§impl GamepadState
impl GamepadState
pub fn get_axis(&self, axis: GamepadAxis) -> f32
Trait Implementations§
source§impl Clone for GamepadState
impl Clone for GamepadState
source§fn clone(&self) -> GamepadState
fn clone(&self) -> GamepadState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadState
impl Debug for GamepadState
source§impl From<GLFWgamepadstate> for GamepadState
impl From<GLFWgamepadstate> for GamepadState
source§fn from(state: GLFWgamepadstate) -> Self
fn from(state: GLFWgamepadstate) -> Self
Converts to this type from the input type.
impl Copy for GamepadState
Auto Trait Implementations§
impl RefUnwindSafe for GamepadState
impl Send for GamepadState
impl Sync for GamepadState
impl Unpin for GamepadState
impl UnwindSafe for GamepadState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more