Struct glfw::Glfw

source ·
#[non_exhaustive]
pub struct Glfw { /* private fields */ }
Expand description

A token from which to call various GLFW functions. It can be obtained by calling the init function. This cannot be sent to other tasks, and should only be initialized on the main platform thread. Whilst this might make performing some operations harder, this is to ensure thread safety is enforced statically.

Implementations§

Sets the error callback, overwriting the previous one stored.

Example
use std::cell::Cell;

fn error_callback(_: glfw::Error, description: String, error_count: &Cell<usize>) {
    println!("GLFW error {}: {}", error_count.get(), description);
    error_count.set(error_count.get() + 1);
}

// sets a new callback
glfw.set_error_callback(Some(
    glfw::Callback {
        f: error_callback,
        data: Cell::new(0),
    }
));

// removes the previously set callback
glfw.set_error_callback(None);

The FAIL_ON_ERRORS and LOG_ERRORS callbacks are provided for convenience. For example:

// triggers a task failure when a GLFW error is encountered.
glfw.set_error_callback(glfw::FAIL_ON_ERRORS);

Sets the monitor callback, overwriting the previous one stored.

Sets the joystick callback, overwriting the previous one stored

Supplies the primary monitor to the closure provided, if it exists. This is usually the monitor where elements like the Windows task bar or the OS X menu bar is located.

Example
let (window, events) = glfw.with_primary_monitor(|_, m| {
    glfw.create_window(300, 300, "Hello this is window",
        m.map_or(glfw::WindowMode::Windowed, |m| glfw::FullScreen(m)))
}).expect("Failed to create GLFW window.");

Supplies a vector of the currently connected monitors to the closure provided.

Example
glfw.with_connected_monitors(|_, monitors| {
    for monitor in monitors.iter() {
        println!("{}: {}", monitor.get_name(), monitor.get_video_mode());
    }
});

This is used to set the window hints for the next call to Glfw::create_window. The hints can be reset to their default values using calling the Glfw::default_window_hints function.

Wrapper for glfwWindowHint

OpenGL 3.x and 4.x on Mac OS X

The only OpenGL 3.x and 4.x contexts supported by OS X are forward-compatible, core profile contexts.

10.7 and 10.8 support the following OpenGL versions:

  • glfw::WindowHint::ContextVersion(3, 2)

10.9 supports the following OpenGL versions

  • glfw::WindowHint::ContextVersion(3, 2)
  • glfw::WindowHint::ContextVersion(3, 3)
  • glfw::WindowHint::ContextVersion(4, 1)

To create an OS X compatible context, the hints should be specified as follows:

glfw.window_hint(glfw::WindowHint::ContextVersion(3, 2));
glfw.window_hint(glfw::WindowHint::OpenGlForwardCompat(true));
glfw.window_hint(glfw::WindowHint::OpenGlProfile(glfw::OpenGlProfileHint::Core));

Resets the window hints previously set by the window_hint function to their default values.

Wrapper for glfwDefaultWindowHints.

Creates a new window.

Wrapper for glfwCreateWindow.

Makes the context of the specified window current. If no window is given then the current context is detached.

Wrapper for glfwMakeContextCurrent.

Wrapper for glfwGetX11Display

Immediately process the received events.

Wrapper for glfwPollEvents.

Immediately process the received events. The unbuffered variant differs by allowing inspection of events prior to their associated native callback returning. This also provides a way to synchronously respond to the event. Events returned by the closure are delivered to the channel receiver just as if poll_events was called. Returning None from the closure will drop the event.

Wrapper for glfwPollEvents.

Sleep until at least one event has been received, and then perform the equivalent of Glfw::poll_events.

Wrapper for glfwWaitEvents.

Sleep until at least one event has been received, and then perform the equivalent of Glfw::poll_events_unbuffered.

Wrapper for glfwWaitEvents.

Sleep until at least one event has been received, or until the specified timeout is reached, and then perform the equivalent of Glfw::poll_events. Timeout is specified in seconds.

Wrapper for glfwWaitEventsTimeout.

Sleep until at least one event has been received, or until the specified timeout is reached, and then perform the equivalent of Glfw::poll_events_unbuffered. Timeout is specified in seconds.

Wrapper for glfwWaitEventsTimeout.

Posts an empty event from the current thread to the event queue, causing wait_events or wait_events_timeout to return. If no windows exist, this function returns immediately.

Wrapper for glfwPostEmptyEvent.

Returns the current value of the GLFW timer. Unless the timer has been set using glfw::set_time, the timer measures time elapsed since GLFW was initialized.

Wrapper for glfwGetTime.

Sets the value of the GLFW timer.

Wrapper for glfwSetTime.

Wrapper for glfwGetTimerValue.

Wrapper for glfwGetTimerFrequency

Sets the number of screen updates to wait before swapping the buffers of the current context and returning from Window::swap_buffers.

Wrapper for glfwSwapInterval.

Returns true if the specified OpenGL or context creation API extension is supported by the current context.

Wrapper for glfwExtensionSupported.

Returns the address of the specified client API or extension function if it is supported by the current context, NULL otherwise.

Wrapper for glfwGetProcAddress.

Constructs a Joystick handle corresponding to the supplied JoystickId.

Wrapper for glfwRawMouseMotionSupported.

Parses the specified ASCII encoded string and updates the internal list with any gamepad mappings it finds. This string may contain either a single gamepad mapping or many mappings separated by newlines. The parser supports the full format of the gamecontrollerdb.txt source file including empty lines and comments.

Wrapper for glfwUpdateGamepadMappings.

Returns

true if successful, or false if an error occurred.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Executes the destructor for this type. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.