[][src]Constant gles30::enums::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

pub const GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x8A46;

GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x8A46

  • Group: UniformBlockPName