[][src]Module gles30::consts

Constants

GL_ACTIVE_ATTRIBUTES
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
GL_ACTIVE_TEXTURE
GL_ACTIVE_UNIFORMS
GL_ACTIVE_UNIFORM_BLOCKS
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
GL_ACTIVE_UNIFORM_MAX_LENGTH
GL_ALIASED_LINE_WIDTH_RANGE
GL_ALIASED_POINT_SIZE_RANGE
GL_ALPHA
GL_ALPHA_BITS
GL_ALREADY_SIGNALED
GL_ALWAYS
GL_ANY_SAMPLES_PASSED
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
GL_ARRAY_BUFFER
GL_ARRAY_BUFFER_BINDING
GL_ATTACHED_SHADERS
GL_BACK
GL_BLEND
GL_BLEND_COLOR
GL_BLEND_DST_ALPHA
GL_BLEND_DST_RGB
GL_BLEND_EQUATION
GL_BLEND_EQUATION_ALPHA
GL_BLEND_EQUATION_RGB
GL_BLEND_SRC_ALPHA
GL_BLEND_SRC_RGB
GL_BLUE
GL_BLUE_BITS
GL_BOOL
GL_BOOL_VEC2
GL_BOOL_VEC3
GL_BOOL_VEC4
GL_BUFFER_ACCESS_FLAGS
GL_BUFFER_MAPPED
GL_BUFFER_MAP_LENGTH
GL_BUFFER_MAP_OFFSET
GL_BUFFER_MAP_POINTER
GL_BUFFER_SIZE
GL_BUFFER_USAGE
GL_BYTE
GL_CCW
GL_CLAMP_TO_EDGE
GL_COLOR
GL_COLOR_ATTACHMENT0
GL_COLOR_ATTACHMENT1
GL_COLOR_ATTACHMENT2
GL_COLOR_ATTACHMENT3
GL_COLOR_ATTACHMENT4
GL_COLOR_ATTACHMENT5
GL_COLOR_ATTACHMENT6
GL_COLOR_ATTACHMENT7
GL_COLOR_ATTACHMENT8
GL_COLOR_ATTACHMENT9
GL_COLOR_ATTACHMENT10
GL_COLOR_ATTACHMENT11
GL_COLOR_ATTACHMENT12
GL_COLOR_ATTACHMENT13
GL_COLOR_ATTACHMENT14
GL_COLOR_ATTACHMENT15
GL_COLOR_ATTACHMENT16
GL_COLOR_ATTACHMENT17
GL_COLOR_ATTACHMENT18
GL_COLOR_ATTACHMENT19
GL_COLOR_ATTACHMENT20
GL_COLOR_ATTACHMENT21
GL_COLOR_ATTACHMENT22
GL_COLOR_ATTACHMENT23
GL_COLOR_ATTACHMENT24
GL_COLOR_ATTACHMENT25
GL_COLOR_ATTACHMENT26
GL_COLOR_ATTACHMENT27
GL_COLOR_ATTACHMENT28
GL_COLOR_ATTACHMENT29
GL_COLOR_ATTACHMENT30
GL_COLOR_ATTACHMENT31
GL_COLOR_BUFFER_BIT
GL_COLOR_CLEAR_VALUE
GL_COLOR_WRITEMASK
GL_COMPARE_REF_TO_TEXTURE
GL_COMPILE_STATUS
GL_COMPRESSED_R11_EAC
GL_COMPRESSED_RG11_EAC
GL_COMPRESSED_RGB8_ETC2
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_COMPRESSED_RGBA8_ETC2_EAC
GL_COMPRESSED_SIGNED_R11_EAC
GL_COMPRESSED_SIGNED_RG11_EAC
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
GL_COMPRESSED_SRGB8_ETC2
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_COMPRESSED_TEXTURE_FORMATS
GL_CONDITION_SATISFIED
GL_CONSTANT_ALPHA
GL_CONSTANT_COLOR
GL_COPY_READ_BUFFER
GL_COPY_READ_BUFFER_BINDING
GL_COPY_WRITE_BUFFER
GL_COPY_WRITE_BUFFER_BINDING
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_CURRENT_PROGRAM
GL_CURRENT_QUERY
GL_CURRENT_VERTEX_ATTRIB
GL_CW
GL_DECR
GL_DECR_WRAP
GL_DELETE_STATUS
GL_DEPTH
GL_DEPTH24_STENCIL8
GL_DEPTH32F_STENCIL8
GL_DEPTH_ATTACHMENT
GL_DEPTH_BITS
GL_DEPTH_BUFFER_BIT
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT
GL_DEPTH_COMPONENT16
GL_DEPTH_COMPONENT24
GL_DEPTH_COMPONENT32F
GL_DEPTH_FUNC
GL_DEPTH_RANGE
GL_DEPTH_STENCIL
GL_DEPTH_STENCIL_ATTACHMENT
GL_DEPTH_TEST
GL_DEPTH_WRITEMASK
GL_DITHER
GL_DONT_CARE
GL_DRAW_BUFFER0
GL_DRAW_BUFFER1
GL_DRAW_BUFFER2
GL_DRAW_BUFFER3
GL_DRAW_BUFFER4
GL_DRAW_BUFFER5
GL_DRAW_BUFFER6
GL_DRAW_BUFFER7
GL_DRAW_BUFFER8
GL_DRAW_BUFFER9
GL_DRAW_BUFFER10
GL_DRAW_BUFFER11
GL_DRAW_BUFFER12
GL_DRAW_BUFFER13
GL_DRAW_BUFFER14
GL_DRAW_BUFFER15
GL_DRAW_FRAMEBUFFER
GL_DRAW_FRAMEBUFFER_BINDING
GL_DST_ALPHA
GL_DST_COLOR
GL_DYNAMIC_COPY
GL_DYNAMIC_DRAW
GL_DYNAMIC_READ
GL_ELEMENT_ARRAY_BUFFER
GL_ELEMENT_ARRAY_BUFFER_BINDING
GL_EQUAL
GL_EXTENSIONS
GL_FALSE
GL_FASTEST
GL_FIXED
GL_FLOAT
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
GL_FLOAT_MAT2
GL_FLOAT_MAT3
GL_FLOAT_MAT4
GL_FLOAT_MAT2x3
GL_FLOAT_MAT2x4
GL_FLOAT_MAT3x2
GL_FLOAT_MAT3x4
GL_FLOAT_MAT4x2
GL_FLOAT_MAT4x3
GL_FLOAT_VEC2
GL_FLOAT_VEC3
GL_FLOAT_VEC4
GL_FRAGMENT_SHADER
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
GL_FRAMEBUFFER
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
GL_FRAMEBUFFER_BINDING
GL_FRAMEBUFFER_COMPLETE
GL_FRAMEBUFFER_DEFAULT
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
GL_FRAMEBUFFER_UNDEFINED
GL_FRAMEBUFFER_UNSUPPORTED
GL_FRONT
GL_FRONT_AND_BACK
GL_FRONT_FACE
GL_FUNC_ADD
GL_FUNC_REVERSE_SUBTRACT
GL_FUNC_SUBTRACT
GL_GENERATE_MIPMAP_HINT
GL_GEQUAL
GL_GREATER
GL_GREEN
GL_GREEN_BITS
GL_HALF_FLOAT
GL_HIGH_FLOAT
GL_HIGH_INT
GL_IMPLEMENTATION_COLOR_READ_FORMAT
GL_IMPLEMENTATION_COLOR_READ_TYPE
GL_INCR
GL_INCR_WRAP
GL_INFO_LOG_LENGTH
GL_INT
GL_INTERLEAVED_ATTRIBS
GL_INT_2_10_10_10_REV
GL_INT_SAMPLER_2D
GL_INT_SAMPLER_2D_ARRAY
GL_INT_SAMPLER_3D
GL_INT_SAMPLER_CUBE
GL_INT_VEC2
GL_INT_VEC3
GL_INT_VEC4
GL_INVALID_ENUM
GL_INVALID_FRAMEBUFFER_OPERATION
GL_INVALID_INDEX
GL_INVALID_OPERATION
GL_INVALID_VALUE
GL_INVERT
GL_KEEP
GL_LEQUAL
GL_LESS
GL_LINEAR
GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST
GL_LINES
GL_LINE_LOOP
GL_LINE_STRIP
GL_LINE_WIDTH
GL_LINK_STATUS
GL_LOW_FLOAT
GL_LOW_INT
GL_LUMINANCE
GL_LUMINANCE_ALPHA
GL_MAJOR_VERSION
GL_MAP_FLUSH_EXPLICIT_BIT
GL_MAP_INVALIDATE_BUFFER_BIT
GL_MAP_INVALIDATE_RANGE_BIT
GL_MAP_READ_BIT
GL_MAP_UNSYNCHRONIZED_BIT
GL_MAP_WRITE_BIT
GL_MAX
GL_MAX_3D_TEXTURE_SIZE
GL_MAX_ARRAY_TEXTURE_LAYERS
GL_MAX_COLOR_ATTACHMENTS
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
GL_MAX_COMBINED_UNIFORM_BLOCKS
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
GL_MAX_CUBE_MAP_TEXTURE_SIZE
GL_MAX_DRAW_BUFFERS
GL_MAX_ELEMENTS_INDICES
GL_MAX_ELEMENTS_VERTICES
GL_MAX_ELEMENT_INDEX
GL_MAX_FRAGMENT_INPUT_COMPONENTS
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_FRAGMENT_UNIFORM_VECTORS
GL_MAX_PROGRAM_TEXEL_OFFSET
GL_MAX_RENDERBUFFER_SIZE
GL_MAX_SAMPLES
GL_MAX_SERVER_WAIT_TIMEOUT
GL_MAX_TEXTURE_IMAGE_UNITS
GL_MAX_TEXTURE_LOD_BIAS
GL_MAX_TEXTURE_SIZE
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
GL_MAX_UNIFORM_BLOCK_SIZE
GL_MAX_UNIFORM_BUFFER_BINDINGS
GL_MAX_VARYING_COMPONENTS
GL_MAX_VARYING_VECTORS
GL_MAX_VERTEX_ATTRIBS
GL_MAX_VERTEX_OUTPUT_COMPONENTS
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
GL_MAX_VERTEX_UNIFORM_BLOCKS
GL_MAX_VERTEX_UNIFORM_COMPONENTS
GL_MAX_VERTEX_UNIFORM_VECTORS
GL_MAX_VIEWPORT_DIMS
GL_MEDIUM_FLOAT
GL_MEDIUM_INT
GL_MIN
GL_MINOR_VERSION
GL_MIN_PROGRAM_TEXEL_OFFSET
GL_MIRRORED_REPEAT
GL_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST
GL_NEVER
GL_NICEST
GL_NONE
GL_NOTEQUAL
GL_NO_ERROR
GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_NUM_EXTENSIONS
GL_NUM_PROGRAM_BINARY_FORMATS
GL_NUM_SAMPLE_COUNTS
GL_NUM_SHADER_BINARY_FORMATS
GL_OBJECT_TYPE
GL_ONE
GL_ONE_MINUS_CONSTANT_ALPHA
GL_ONE_MINUS_CONSTANT_COLOR
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR
GL_OUT_OF_MEMORY
GL_PACK_ALIGNMENT
GL_PACK_ROW_LENGTH
GL_PACK_SKIP_PIXELS
GL_PACK_SKIP_ROWS
GL_PIXEL_PACK_BUFFER
GL_PIXEL_PACK_BUFFER_BINDING
GL_PIXEL_UNPACK_BUFFER
GL_PIXEL_UNPACK_BUFFER_BINDING
GL_POINTS
GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_UNITS
GL_PRIMITIVE_RESTART_FIXED_INDEX
GL_PROGRAM_BINARY_FORMATS
GL_PROGRAM_BINARY_LENGTH
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
GL_QUERY_RESULT
GL_QUERY_RESULT_AVAILABLE
GL_R8
GL_R8I
GL_R8UI
GL_R8_SNORM
GL_R16F
GL_R16I
GL_R16UI
GL_R32F
GL_R32I
GL_R32UI
GL_R11F_G11F_B10F
GL_RASTERIZER_DISCARD
GL_READ_BUFFER
GL_READ_FRAMEBUFFER
GL_READ_FRAMEBUFFER_BINDING
GL_RED
GL_RED_BITS
GL_RED_INTEGER
GL_RENDERBUFFER
GL_RENDERBUFFER_ALPHA_SIZE
GL_RENDERBUFFER_BINDING
GL_RENDERBUFFER_BLUE_SIZE
GL_RENDERBUFFER_DEPTH_SIZE
GL_RENDERBUFFER_GREEN_SIZE
GL_RENDERBUFFER_HEIGHT
GL_RENDERBUFFER_INTERNAL_FORMAT
GL_RENDERBUFFER_RED_SIZE
GL_RENDERBUFFER_SAMPLES
GL_RENDERBUFFER_STENCIL_SIZE
GL_RENDERBUFFER_WIDTH
GL_RENDERER
GL_REPEAT
GL_REPLACE
GL_RG
GL_RG8
GL_RG8I
GL_RG8UI
GL_RG8_SNORM
GL_RG16F
GL_RG16I
GL_RG16UI
GL_RG32F
GL_RG32I
GL_RG32UI
GL_RGB
GL_RGB8
GL_RGB8I
GL_RGB8UI
GL_RGB8_SNORM
GL_RGB16F
GL_RGB16I
GL_RGB16UI
GL_RGB32F
GL_RGB32I
GL_RGB32UI
GL_RGB565
GL_RGB10_A2
GL_RGB10_A2UI
GL_RGB5_A1
GL_RGB9_E5
GL_RGBA
GL_RGBA4
GL_RGBA8
GL_RGBA8I
GL_RGBA8UI
GL_RGBA8_SNORM
GL_RGBA16F
GL_RGBA16I
GL_RGBA16UI
GL_RGBA32F
GL_RGBA32I
GL_RGBA32UI
GL_RGBA_INTEGER
GL_RGB_INTEGER
GL_RG_INTEGER
GL_SAMPLER_2D
GL_SAMPLER_2D_ARRAY
GL_SAMPLER_2D_ARRAY_SHADOW
GL_SAMPLER_2D_SHADOW
GL_SAMPLER_3D
GL_SAMPLER_BINDING
GL_SAMPLER_CUBE
GL_SAMPLER_CUBE_SHADOW
GL_SAMPLES
GL_SAMPLE_ALPHA_TO_COVERAGE
GL_SAMPLE_BUFFERS
GL_SAMPLE_COVERAGE
GL_SAMPLE_COVERAGE_INVERT
GL_SAMPLE_COVERAGE_VALUE
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_SEPARATE_ATTRIBS
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
GL_SHADER_SOURCE_LENGTH
GL_SHADER_TYPE
GL_SHADING_LANGUAGE_VERSION
GL_SHORT
GL_SIGNALED
GL_SIGNED_NORMALIZED
GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR
GL_SRGB
GL_SRGB8
GL_SRGB8_ALPHA8
GL_STATIC_COPY
GL_STATIC_DRAW
GL_STATIC_READ
GL_STENCIL
GL_STENCIL_ATTACHMENT
GL_STENCIL_BACK_FAIL
GL_STENCIL_BACK_FUNC
GL_STENCIL_BACK_PASS_DEPTH_FAIL
GL_STENCIL_BACK_PASS_DEPTH_PASS
GL_STENCIL_BACK_REF
GL_STENCIL_BACK_VALUE_MASK
GL_STENCIL_BACK_WRITEMASK
GL_STENCIL_BITS
GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FAIL
GL_STENCIL_FUNC
GL_STENCIL_INDEX8
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK
GL_STREAM_COPY
GL_STREAM_DRAW
GL_STREAM_READ
GL_SUBPIXEL_BITS
GL_SYNC_CONDITION
GL_SYNC_FENCE
GL_SYNC_FLAGS
GL_SYNC_FLUSH_COMMANDS_BIT
GL_SYNC_GPU_COMMANDS_COMPLETE
GL_SYNC_STATUS
GL_TEXTURE
GL_TEXTURE0
GL_TEXTURE1
GL_TEXTURE2
GL_TEXTURE3
GL_TEXTURE4
GL_TEXTURE5
GL_TEXTURE6
GL_TEXTURE7
GL_TEXTURE8
GL_TEXTURE9
GL_TEXTURE10
GL_TEXTURE11
GL_TEXTURE12
GL_TEXTURE13
GL_TEXTURE14
GL_TEXTURE15
GL_TEXTURE16
GL_TEXTURE17
GL_TEXTURE18
GL_TEXTURE19
GL_TEXTURE20
GL_TEXTURE21
GL_TEXTURE22
GL_TEXTURE23
GL_TEXTURE24
GL_TEXTURE25
GL_TEXTURE26
GL_TEXTURE27
GL_TEXTURE28
GL_TEXTURE29
GL_TEXTURE30
GL_TEXTURE31
GL_TEXTURE_2D
GL_TEXTURE_2D_ARRAY
GL_TEXTURE_3D
GL_TEXTURE_BASE_LEVEL
GL_TEXTURE_BINDING_2D
GL_TEXTURE_BINDING_2D_ARRAY
GL_TEXTURE_BINDING_3D
GL_TEXTURE_BINDING_CUBE_MAP
GL_TEXTURE_COMPARE_FUNC
GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_CUBE_MAP
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_IMMUTABLE_FORMAT
GL_TEXTURE_IMMUTABLE_LEVELS
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MAX_LEVEL
GL_TEXTURE_MAX_LOD
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_MIN_LOD
GL_TEXTURE_SWIZZLE_A
GL_TEXTURE_SWIZZLE_B
GL_TEXTURE_SWIZZLE_G
GL_TEXTURE_SWIZZLE_R
GL_TEXTURE_WRAP_R
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_TIMEOUT_EXPIRED
GL_TIMEOUT_IGNORED
GL_TRANSFORM_FEEDBACK
GL_TRANSFORM_FEEDBACK_ACTIVE
GL_TRANSFORM_FEEDBACK_BINDING
GL_TRANSFORM_FEEDBACK_BUFFER
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
GL_TRANSFORM_FEEDBACK_BUFFER_START
GL_TRANSFORM_FEEDBACK_PAUSED
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
GL_TRANSFORM_FEEDBACK_VARYINGS
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
GL_TRIANGLES
GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP
GL_TRUE
GL_UNIFORM_ARRAY_STRIDE
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
GL_UNIFORM_BLOCK_BINDING
GL_UNIFORM_BLOCK_DATA_SIZE
GL_UNIFORM_BLOCK_INDEX
GL_UNIFORM_BLOCK_NAME_LENGTH
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
GL_UNIFORM_BUFFER
GL_UNIFORM_BUFFER_BINDING
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
GL_UNIFORM_BUFFER_SIZE
GL_UNIFORM_BUFFER_START
GL_UNIFORM_IS_ROW_MAJOR
GL_UNIFORM_MATRIX_STRIDE
GL_UNIFORM_NAME_LENGTH
GL_UNIFORM_OFFSET
GL_UNIFORM_SIZE
GL_UNIFORM_TYPE
GL_UNPACK_ALIGNMENT
GL_UNPACK_IMAGE_HEIGHT
GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_IMAGES
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_ROWS
GL_UNSIGNALED
GL_UNSIGNED_BYTE
GL_UNSIGNED_INT
GL_UNSIGNED_INT_10F_11F_11F_REV
GL_UNSIGNED_INT_24_8
GL_UNSIGNED_INT_2_10_10_10_REV
GL_UNSIGNED_INT_5_9_9_9_REV
GL_UNSIGNED_INT_SAMPLER_2D
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
GL_UNSIGNED_INT_SAMPLER_3D
GL_UNSIGNED_INT_SAMPLER_CUBE
GL_UNSIGNED_INT_VEC2
GL_UNSIGNED_INT_VEC3
GL_UNSIGNED_INT_VEC4
GL_UNSIGNED_NORMALIZED
GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT_4_4_4_4
GL_UNSIGNED_SHORT_5_5_5_1
GL_UNSIGNED_SHORT_5_6_5
GL_VALIDATE_STATUS
GL_VENDOR
GL_VERSION
GL_VERTEX_ARRAY_BINDING
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
GL_VERTEX_ATTRIB_ARRAY_ENABLED
GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
GL_VERTEX_ATTRIB_ARRAY_POINTER
GL_VERTEX_ATTRIB_ARRAY_SIZE
GL_VERTEX_ATTRIB_ARRAY_STRIDE
GL_VERTEX_ATTRIB_ARRAY_TYPE
GL_VERTEX_SHADER
GL_VIEWPORT
GL_WAIT_FAILED
GL_ZERO