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//! Menu systems is a module that allows easy creation and usage of [`Menu`](struct.Menu.html)s. //! Examples of what a menu can be, is ncurses. //! //! Simply lists of [`InterfaceItem`](trait.InterfaceItem.html)s, that the user can browse through, press buttons, //! input text, do whatever you want with GUI items generally. You can even make your own `InterfaceItem`s if you want. //! Selection in [`Menu`](struct.Menu.html)s works with keyboard and mouse, changeable with [`FocusSelection`](enum.FocusSelection.html). //! //! To add a [`TextProcessor`](../text_processing/struct.TextProcessor.html) to the menu, such as the Parser, //! use [`with_text_processor`](struct.Menu.html/#method.with_text_processor) //! //! If you wish to use [`InterfaceItem`](trait.InterfaceItem.html)s without the Menu struct, //! it is required to call `handle_events`, `update` and then `draw` for them, in that order. //! (See [Example InterfaceItem usage without Menu](#example-interfaceitem-usage-without-menu)) //! //! Current pre-implemented items to use are //! - [TextItem](struct.TextItem.html), functions as a text label and a button. //! - [TextInput](struct.TextInput.html), can accept text input that can be get with `get_text`. //! - [Dialog](struct.Dialog.html), can be used to display large volumes of text compactly. //! - [Checkbox](struct.Checkbox.html), can be checked (and unchecked), like a check- or radiobox (if using [CheckboxGroup](struct.CheckboxGroup.html)). //! //! **Note:** This module requires _menu_systems_ feature to be enabled. //! //! ## Example usage of Menu: //! (Same example can be found in [`Menu`](struct.Menu.html)) //! ```no_run //! use glerminal::menu_systems::{Filter, Menu, MenuList, MenuPosition, TextInput, TextItem}; //! use glerminal::{TerminalBuilder, TextBuffer}; //! //! // Initialize terminal and text buffer //! let terminal = TerminalBuilder::new().build(); //! let mut text_buffer; //! match TextBuffer::create(&terminal, (80, 24)) { //! Ok(buffer) => text_buffer = buffer, //! Err(error) => panic!(format!("Failed to initialize text buffer: {}", error)), //! } //! //! // Create three example InterfaceItems to use //! let mut label = TextItem::new("Text label"); //! let mut button = TextItem::new("Press me!").with_is_button(true); //! let mut input = TextInput::new(None, 10) //! .with_filter(Filter::empty_filter().with_basic_latin_characters()) //! .with_prefix("Name: [") //! .with_suffix("]"); //! //! // Create the actual menu //! let mut menu = Menu::new().with_focus(true); //! //! while terminal.refresh() { //! //! // Update the menu. Update returns weather it should be redrawn. //! if menu.update( //! &terminal.get_current_events(), //! terminal.delta_time(), //! &text_buffer, //! &mut MenuList::new() //! .with_item(&mut label, None) //! .with_item(&mut button, MenuPosition::RelativeToLast(0, 1)) //! // Use MenuPosition to make a gap between label and button //! .with_item(&mut input, None), //! ) { //! text_buffer.clear(); // Clear the screen //! menu.draw(&mut text_buffer); // Draw the menu //! terminal.flush(&mut text_buffer); // Apply changes; flush //! } //! //! terminal.draw(&text_buffer); //! } //! ``` //! //! //! ## Example InterfaceItem usage without [`Menu`](struct.Menu.html) //! ```no_run //! use glerminal::menu_systems::{InterfaceItem, TextItem}; //! use glerminal::{TerminalBuilder, TextBuffer}; //! //! // Initialize terminal and text buffer //! let terminal = TerminalBuilder::new().build(); //! let mut text_buffer; //! match TextBuffer::create(&terminal, (80, 24)) { //! Ok(buffer) => text_buffer = buffer, //! Err(error) => panic!(format!("Failed to initialize text buffer: {}", error)), //! } //! //! // Create a button //! let mut button = TextItem::new("Press me") //! .with_is_button(true) //! .with_focused(true); //! //! let processor = glerminal::text_processing::DefaultProcessor; //! //! while terminal.refresh() { //! button.handle_events(&terminal.get_current_events()); //! if button.was_just_pressed() { //! button.set_text("Pressed!"); //! } //! button.update(terminal.delta_time(), &processor); //! if button.get_base().dirty { //! button.draw(&mut text_buffer); //! terminal.flush(&mut text_buffer); //! } //! terminal.draw(&text_buffer); //! } //! ``` macro_rules! with_style { ($name:ident) => { /// Set the style when this item is unfocused pub fn with_unfocused_style(mut self, style: TextStyle) -> $name { self.unfocused_style = style; self } /// Set the initial colors when it is focused pub fn with_focused_style(mut self, style: TextStyle) -> $name { self.focused_style = style; self } }; } macro_rules! with_set_pressable { ($name:ident) => { /// Set the buttons which trigger `was_just_pressed` pub fn with_button_press_inputs(mut self, buttons: Vec<VirtualKeyCode>) -> $name { self.button_press_inputs = buttons; self } /// Set the mouse buttons which trigger `was_just_pressed` pub fn with_mouse_button_press_inputs(mut self, buttons: Vec<MouseButton>) -> $name { self.mouse_button_press_inputs = buttons; self } /// Returns whether buttons from `mouse_button_press_inputs` or `button_press_inputs` were pressed just now. pub fn was_just_pressed(&self) -> bool { self.was_just_pressed } }; } /// If you're creating a struct that has `InterfaceItemBase`, calling `with_base!(Struct)` within /// the impl-call can be useful. This will add two useful functions for setting initial values for `InterfaceItemBase` /// - `with_pos(mut self, pos: (u32, u32)) -> Struct` /// - `with_focused(mut self, focused: bool) -> Struct` #[macro_export] macro_rules! with_base { ($name:ident) => { /// Sets the initial position pub fn with_pos(mut self, pos: (u32, u32)) -> $name { self.base.set_pos(pos); self } /// Set whether the checkbox is initially focused or not pub fn with_focused(mut self, focused: bool) -> $name { self.base.set_focused(focused); self } }; } // /// Sets the text of the TextInput. // pub fn with_text<T: Into<String>>(mut self, text: T) -> TextInput { // self.text = text.into(); // self // } mod checkbox; mod dialog; mod menu; mod menu_switcher; mod text_input; mod text_item; mod window; pub use self::checkbox::{Checkbox, CheckboxGroup}; pub use self::dialog::Dialog; pub use self::menu::{FocusSelection, GrowthDirection, Menu, MenuList, MenuPosition}; pub use self::menu_switcher::{MenuSelectionMethod, MenuSwitcher}; pub use self::text_input::TextInput; pub use self::text_item::TextItem; pub use self::window::{BorderChars, Window}; use crate::events::Events; use crate::text_buffer::TextBuffer; use crate::text_processing::TextProcessor; /// Represents a single menu item: an item that is somewhere, can handle events and can be drawn. /// /// Current pre-implemented items to use in Menus are /// - [TextItem](struct.TextItem.html), functions as a text label and a button. /// - [TextInput](struct.TextInput.html), can accept text input that can be get with `get_text`. /// - [Dialog](struct.Dialog.html), can be used to display large volumes of text compactly. /// - [Checkbox](struct.Checkbox.html), can be checked (and unchecked), like a check- or radiobox (if using [CheckboxGroup](struct.CheckboxGroup.html)). /// /// You can make your own InterfaceItems that you can create, draw, and use for Menus by implementing InterfaceItem. /// To implement InterfaceItem, you need to derive Clone too though. /// /// A simple example of how to make an InterfaceItem that you can use for Menus /// ``` /// use glerminal::menu_systems::{InterfaceItem, InterfaceItemBase}; /// use glerminal::{with_base, Events, TextBuffer, TextStyle}; /// use glerminal::text_processing::TextProcessor; /// /// #[derive(Clone)] /// struct TextLabel { /// base: InterfaceItemBase, /// text: String, /// } /// /// impl TextLabel { /// pub fn new(text: String) -> TextLabel { /// TextLabel { /// base: InterfaceItemBase::new(false), /// text: text, /// } /// } /// /// with_base!(TextLabel); /// } /// /// impl InterfaceItem for TextLabel { /// fn get_base(&self) -> &InterfaceItemBase { /// &self.base /// } /// /// fn get_mut_base(&mut self) -> &mut InterfaceItemBase { /// &mut self.base /// } /// /// fn get_total_width(&self) -> u32 { /// self.text.len() as u32 /// } /// /// fn get_total_height(&self) -> u32 { /// 1 /// } /// /// fn draw(&mut self, text_buffer: &mut TextBuffer) { /// self.base.dirty = false; /// let pos = self.base.get_pos(); /// /// text_buffer.cursor.style = TextStyle { /// fg_color: [0.8, 0.8, 0.8, 1.0], /// bg_color: [0.0, 0.0, 0.0, 0.0], /// ..Default::default() /// }; /// text_buffer.cursor.move_to(pos.0, pos.1); /// text_buffer.write(self.text.clone()); /// } /// /// fn handle_events(&mut self, _: &Events) -> bool { /// false /// } /// /// // If you want TextProcessor support, ie. Parser support, implement the processing here. /// // Also remember to not process every frame, but only when necessary. /// fn update(&mut self, _: f32, processor: &TextProcessor) {} /// } /// ``` pub trait InterfaceItem: InterfaceItemClone { /// Get the `InterfaceItemBase` fn get_base(&self) -> &InterfaceItemBase; /// Get the `InterfaceItemBase` as mutable fn get_mut_base(&mut self) -> &mut InterfaceItemBase; /// Get the width this InterfaceItem can take up /// /// This should ideally never change fn get_total_width(&self) -> u32; /// Get the height this InterfaceItem can take up /// /// This should ideally never change fn get_total_height(&self) -> u32; /// Draw the InterfaceItem fn draw(&mut self, text_buffer: &mut TextBuffer); /// Handle events for this InterfaceItem. /// /// Returns whether it handled any events. fn handle_events(&mut self, events: &Events) -> bool; /// Update this InterfaceItem; delta is given in seconds. (see [Terminal.delta_time()](../terminal/struct.Terminal.html)). /// Also process any text that has changed since last update. fn update(&mut self, delta: f32, processor: &TextProcessor); } /// Represents a cloneable InterfaceItem; You should never implement this yourself, but instead /// derive Clone for all InterfaceItems. /// /// E.g. /// ``` /// #[derive(Clone)] /// pub struct Test {} /// /// // Now you can implement only InterfaceItem safely to Test /// ``` pub trait InterfaceItemClone { /// Make a box of the cloned InterfaceItem fn clone_box(&self) -> Box<dyn InterfaceItem>; } impl<T: 'static + InterfaceItem + Clone> InterfaceItemClone for T { fn clone_box(&self) -> Box<dyn InterfaceItem> { Box::new(self.clone()) } } /// The base for all `interaceItem`s. Contains metadata that is handled similarily in each `InterfaceItem` #[derive(Debug, Clone)] pub struct InterfaceItemBase { /// Whether this `InterfaceItem` can be (or should be) focused or not pub can_be_focused: bool, /// Whether this `InterfaceItem` is dirty so it needs redrawing /// This should be called every time something changes pub dirty: bool, x: u32, y: u32, focused: bool, } impl InterfaceItemBase { /// Create a new InterfaceItemBase /// /// (use this if you're making a new InterfaceItem) pub fn new(can_be_focused: bool) -> InterfaceItemBase { InterfaceItemBase { can_be_focused: can_be_focused, dirty: false, x: 0, y: 0, focused: false, } } /// Get the position of the `InterfaceItem` pub fn get_pos(&self) -> (u32, u32) { (self.x, self.y) } /// Set the absolute position of the `InterfaceItem` pub fn set_pos(&mut self, pos: (u32, u32)) { let (x, y) = pos; self.x = x; self.y = y; } /// Whether the `InterfaceItem` is focused or not (and should it receive inputs or not) pub fn is_focused(&self) -> bool { self.focused } /// Un/Focus the `InterfaceItem` pub fn set_focused(&mut self, focused: bool) { if focused != self.focused { self.dirty = true; } self.focused = focused; } } /// Represents a list of characters that is used to filter which character are registered in a [`TextInput`](struct.TextInput.html). /// /// Use `Filter::empty_filter()` to create a new filter and for example `.with_basic_latin_characters` to add basic latin characters to the filter. /// Use `.with_char` or `add` to create your own filters, or `remove` to remove characters from pre-existing filters. #[derive(Clone, Debug)] pub struct Filter { chars: Vec<char>, } impl Filter { /// Create an empty filter, where other filters can be added, such as basic_latin_keycode_filter, or specific characters, with `with_char` or `add` pub fn empty_filter() -> Filter { Filter { chars: Vec::new() } } /// Creates a Filter with basic latin characters /// /// Includes characters `A-z` and spacebar (upper and lowercase). pub fn with_basic_latin_characters(mut self) -> Filter { let chars = "abcdefghijklmnopqrstuvwxyz"; self.add_all(&chars.to_uppercase()); self.add_all(chars); self.add(' '); self } /// Creates a Filter with basic numerals /// /// Includes numerals from `0-9` pub fn with_basic_numerals(mut self) -> Filter { self.add_all("0123456789"); self } /// Creates a Filter with all special symbols from /// "basic latin", "latin-1 supplement" and "currency symbols" unicode blocks /// /// Includes the following characters: /// From basic latin: /// `!` `"` `#` `$` `%` `&` `'` `(` `)` `*` `+` `,` `-` `.` `/` /// `@` `:` `;` `<` `=` `>` `?` /// `` ` `` `[` `\` `]` `^` `_` /// `{` `|` `}` `~` /// /// From latin-1 supplement: /// `¡` `¢` `£` `¤` `¥` `¦` `§` `¨` `©` `ª` `«` `¬` `®` `¯` /// `°` `±` `²` `³` `´` `µ` `¶` `·` `¸` `¹` `º` `»` `¼` `½` `¾` `¿` /// `×` `÷` /// /// /// From currency symbols: /// `₠` `₡` `₢` `₣` `₤` `₥` `₦` `₧` `₨` `₩` `₪` `₫` `€` `₭` `₮` `₯` /// `₰` `₱` `₲` `₳` `₴` `₵` `₶` `₷` `₸` `₹` `₺` `₻` `₼` `₽` `₾` `₿` pub fn with_basic_special_symbols(mut self) -> Filter { // Basic latin -block self.add_all("!\"#$%&'()*+,-./"); self.add_all("@:;<=>?"); self.add_all("`[\\]^_"); self.add_all("{|}~"); // latin-1 supplement -block self.add_all("¡¢£¤¥¦§¨©ª«¬®¯"); self.add_all("°±²³´µ¶·¸¹º»¼½¾¿"); self.add_all("×÷"); // Currency symbols -block self.add_all("₠₡₢₣₤₥₦₧₨₩₪₫€₭₮₯"); self.add_all("₰₱₲₳₴₵₶₷₸₹₺₻₼₽₾₿"); self } /// Creates a filter with all letter-like symbols from the latin-1 supplement unicode block /// /// Includes the following characters (upper and lowercase): /// `à` `á` `â` `ã` `ä` `å` `æ` /// `ç` `è` `é` `ê` `ë` /// `ì` `í` `î` `ï` /// `ð` `ñ` `ò` `ó` `ô` `õ` `ö` `ø` /// `ù` `ú` `û` `ü` `ý` `þ` `ß` `ÿ` pub fn with_latin_1_supplement(mut self) -> Filter { let mut chars = String::new(); chars += "àáâãäåæ"; chars += "çèéêë"; chars += "ìíîï"; chars += "ðñòóôõöø"; chars += "ùúûüýþßÿ"; self.add_all(&chars.to_uppercase()); self.add_all(&chars); self } /// Creates a filter with all letter-like symbols from the latin extended A unicode block /// /// Includes the following characters (upper and lowercase): /// `ā` `ă` `ą` /// `ć` `ĉ` `ċ` `č` /// `ď` `đ` `ē` `ĕ` `ė` `ę` `ě` /// `ĝ` `ğ` `ġ` `ģ` `ĥ` `ħ` /// `ĩ` `ī` `ĭ` `į` `i` `̇ı` /// `ij` `ĵ` `ķ` `ĸ` /// `ĺ` `ļ` `ľ` `ŀ` `ł` /// `ń` `ņ` `ň` `ʼn` `ŋ` /// `ō` `ŏ` `ő` `œ` /// `ŕ` `ŗ` `ř` /// `ś` `ŝ` `ş` `š` `ţ` `ť` `ŧ` /// `ũ` `ū` `ŭ` `ů` `ű` `ų` /// `ŵ` `ŷ` `ÿ` `ź` `ż` `ž` `ſ` pub fn with_latin_extended_a(mut self) -> Filter { let mut chars = String::new(); chars += "āăą"; chars += "ćĉċč"; chars += "ďđēĕėęě"; chars += "ĝğġģĥħ"; chars += "ĩīĭįi̇ı"; chars += "ijĵķĸ"; chars += "ĺļľŀł"; chars += "ńņňʼnŋ"; chars += "ōŏőœ"; chars += "ŕŗř"; chars += "śŝşšţťŧ"; chars += "ũūŭůűų"; chars += "ŵŷÿźżžſ"; self.add_all(&chars.to_uppercase()); self.add_all(&chars); self } /// Add a specific character to be accepted in this filter, and return the filter. pub fn with_char(mut self, character: char) -> Filter { self.add(character); self } /// Add a specific characters to be accepted in this filter, and return the filter. /// The function will go through each character in the string, and add them seperately. pub fn with_chars(mut self, characters: &str) -> Filter { self.add_all(characters); self } /// Insert a specific character to be accepted in this filter. /// /// Works similarly to with_pair /// /// Returns whether the character was added. pub fn add(&mut self, character: char) -> bool { if !self.has(character) { self.chars.push(character); true } else { false } } /// Insert a string of characters to be accepted in this filter. /// The function will go through each character in the string, and add them seperately. /// /// Works similarly to with_pair pub fn add_all(&mut self, characters: &str) { for character in characters.chars() { self.add(character); } } /// Remove the given character from the filter, if it exists. /// Returns whether the character was removed. pub fn remove(&mut self, character: char) -> bool { if !self.has(character) { false } else { let mut idx = 0; for c in self.chars.clone() { if c == character { break; } idx += 1; } self.chars.remove(idx); true } } /// Remove all the characters in the given string of characters, if they exist in the filter. pub fn remove_all(&mut self, characters: &str) { for character in characters.chars() { self.remove(character); } } /// Whether the character specified exists in this filter or not. pub fn has(&self, character: char) -> bool { self.chars.contains(&character) } }