[−][src]Struct glam::f32::Mat3
A 3x3 column major matrix.
This type is 16 byte aligned.
Methods
impl Mat3
[src]
pub fn zero() -> Self
[src]
pub fn identity() -> Self
[src]
pub fn new(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Self
[src]
please use Mat3::from_cols
instead
pub fn from_cols(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Self
[src]
Creates a new Mat3
from three column vectors.
pub fn from_cols_array(m: &[f32; 9]) -> Self
[src]
Creates a new Mat3
from a [f32; 9]
stored in column major order.
If your data is stored in row major you will need to transpose
the resulting Mat3
.
pub fn to_cols_array(&self) -> [f32; 9]
[src]
Creates a new [f32; 9]
storing data in column major order.
If you require data in row major order transpose
the Mat3
first.
pub fn from_cols_array_2d(m: &[[f32; 3]; 3]) -> Self
[src]
Creates a new Mat3
from a [[f32; 3]; 3]
stored in column major order.
If your data is in row major order you will need to transpose
the resulting Mat3
.
pub fn to_cols_array_2d(&self) -> [[f32; 3]; 3]
[src]
Creates a new [[f32; 3]; 3]
storing data in column major order.
If you require data in row major order transpose
the Mat3
first.
pub fn from_scale_angle_translation(
scale: Vec2,
angle: f32,
translation: Vec2
) -> Self
[src]
scale: Vec2,
angle: f32,
translation: Vec2
) -> Self
Creates a new Mat3
that can scale, rotate and translate a 2D vector.
angle
is in radians.
pub fn from_quat(rotation: Quat) -> Self
[src]
pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self
[src]
Create a 3x3 rotation matrix from a normalized rotation axis and angle (in radians).
pub fn from_rotation_ypr(yaw: f32, pitch: f32, roll: f32) -> Self
[src]
Create a 3x3 rotation matrix from the given euler angles (in radians).
pub fn from_rotation_x(angle: f32) -> Self
[src]
Create a 3x3 rotation matrix from the angle (in radians) around the x axis.
pub fn from_rotation_y(angle: f32) -> Self
[src]
Create a 3x3 rotation matrix from the angle (in radians) around the y axis.
pub fn from_rotation_z(angle: f32) -> Self
[src]
Create a 3x3 rotation matrix from the angle (in radians) around the z axis.
pub fn from_scale(scale: Vec3) -> Self
[src]
pub fn set_x_axis(&mut self, x: Vec3)
[src]
pub fn set_y_axis(&mut self, y: Vec3)
[src]
pub fn set_z_axis(&mut self, z: Vec3)
[src]
pub fn x_axis(&self) -> Vec3
[src]
pub fn y_axis(&self) -> Vec3
[src]
pub fn z_axis(&self) -> Vec3
[src]
pub fn transpose(&self) -> Self
[src]
pub fn determinant(&self) -> f32
[src]
pub fn inverse(&self) -> Self
[src]
pub fn mul_vec3(&self, other: Vec3) -> Vec3
[src]
pub fn mul_mat3(&self, other: &Self) -> Self
[src]
Multiplies two 3x3 matrices.
pub fn add_mat3(&self, other: &Self) -> Self
[src]
pub fn sub_mat3(&self, other: &Self) -> Self
[src]
pub fn mul_scalar(&self, other: f32) -> Self
[src]
pub fn transform_point2(&self, other: Vec2) -> Vec2
[src]
pub fn transform_vector2(&self, other: Vec2) -> Vec2
[src]
pub fn abs_diff_eq(&self, other: Self, max_abs_diff: f32) -> bool
[src]
Returns true if the absolute difference of all elements between self
and other
is less than or equal to max_abs_diff
.
This can be used to compare if two Mat3
's contain similar elements. It
works best when comparing with a known value. The max_abs_diff
that
should be used used depends on the values being compared against.
For more on floating point comparisons see https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
Trait Implementations
impl Clone for Mat3
[src]
impl Copy for Mat3
[src]
impl Default for Mat3
[src]
impl PartialEq<Mat3> for Mat3
[src]
impl PartialOrd<Mat3> for Mat3
[src]
fn partial_cmp(&self, other: &Mat3) -> Option<Ordering>
[src]
fn lt(&self, other: &Mat3) -> bool
[src]
fn le(&self, other: &Mat3) -> bool
[src]
fn gt(&self, other: &Mat3) -> bool
[src]
fn ge(&self, other: &Mat3) -> bool
[src]
impl Display for Mat3
[src]
impl Debug for Mat3
[src]
impl Sub<Mat3> for Mat3
[src]
type Output = Self
The resulting type after applying the -
operator.
fn sub(self, other: Self) -> Self
[src]
impl Add<Mat3> for Mat3
[src]
type Output = Self
The resulting type after applying the +
operator.
fn add(self, other: Self) -> Self
[src]
impl Mul<Mat3> for Mat3
[src]
type Output = Self
The resulting type after applying the *
operator.
fn mul(self, other: Self) -> Self
[src]
impl Mul<Vec3> for Mat3
[src]
type Output = Vec3
The resulting type after applying the *
operator.
fn mul(self, other: Vec3) -> Vec3
[src]
impl Mul<Mat3> for f32
[src]
type Output = Mat3
The resulting type after applying the *
operator.
fn mul(self, other: Mat3) -> Mat3
[src]
impl Mul<f32> for Mat3
[src]
type Output = Self
The resulting type after applying the *
operator.
fn mul(self, other: f32) -> Self
[src]
impl StructuralPartialEq for Mat3
[src]
Auto Trait Implementations
impl Send for Mat3
impl Sync for Mat3
impl Unpin for Mat3
impl UnwindSafe for Mat3
impl RefUnwindSafe for Mat3
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> From<T> for T
[src]
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T> ToString for T where
T: Display + ?Sized,
[src]
T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,