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use super::{AttributeKind, DataKind}; #[derive(Debug, Clone, Hash)] pub struct GLAttribute { kind: AttributeKind, count: usize, item_count: usize, item_kind: DataKind, location: usize, } impl GLAttribute { #[inline] pub fn new(kind: AttributeKind, count: usize, location: usize) -> Self { let (item_count, item_kind) = kind.item_data(); GLAttribute { kind: kind, count: count, item_count: item_count, item_kind: item_kind, location: location, } } #[inline(always)] pub fn kind(&self) -> AttributeKind { self.kind } #[inline(always)] pub fn count(&self) -> usize { self.count } #[inline(always)] pub fn item_count(&self) -> usize { self.item_count } #[inline(always)] pub fn item_kind(&self) -> DataKind { self.item_kind } #[inline(always)] pub fn location(&self) -> usize { self.location } }