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// Copyright 2015 Brendan Zabarauskas and the gl-rs developers
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

use registry::Registry;
use std::io;

#[allow(missing_copy_implementations)]
pub struct DebugStructGenerator;

impl super::Generator for DebugStructGenerator {
    fn write<W>(&self, registry: &Registry, dest: &mut W) -> io::Result<()>
    where
        W: io::Write,
    {
        try!(write_header(dest));
        try!(write_type_aliases(registry, dest));
        try!(write_enums(registry, dest));
        try!(write_fnptr_struct_def(dest));
        try!(write_panicking_fns(registry, dest));
        try!(write_struct(registry, dest));
        try!(write_impl(registry, dest));
        Ok(())
    }
}

/// Creates a `__gl_imports` module which contains all the external symbols that we need for the
///  bindings.
fn write_header<W>(dest: &mut W) -> io::Result<()>
where
    W: io::Write,
{
    writeln!(
        dest,
        r#"
        mod __gl_imports {{
            pub use std::mem;
            pub use std::marker::Send;
            pub use std::os::raw;
        }}
    "#
    )
}

/// Creates a `types` module which contains all the type aliases.
///
/// See also `generators::gen_types`.
fn write_type_aliases<W>(registry: &Registry, dest: &mut W) -> io::Result<()>
where
    W: io::Write,
{
    try!(writeln!(
        dest,
        r#"
        pub mod types {{
            #![allow(non_camel_case_types, non_snake_case, dead_code, missing_copy_implementations)]
    "#
    ));

    try!(super::gen_types(registry.api, dest));

    writeln!(dest, "}}")
}

/// Creates all the `<enum>` elements at the root of the bindings.
fn write_enums<W>(registry: &Registry, dest: &mut W) -> io::Result<()>
where
    W: io::Write,
{
    for enm in &registry.enums {
        try!(super::gen_enum_item(enm, "types::", dest));
    }

    Ok(())
}

/// Creates a `FnPtr` structure which contains the store for a single binding.
fn write_fnptr_struct_def<W>(dest: &mut W) -> io::Result<()>
where
    W: io::Write,
{
    writeln!(
        dest,
        "
        #[allow(dead_code, missing_copy_implementations)]
        #[derive(Clone)]
        pub struct FnPtr {{
            /// The function pointer that will be used when calling the function.
            f: *const __gl_imports::raw::c_void,
            /// True if the pointer points to a real function, false if points to a `panic!` fn.
            is_loaded: bool,
        }}

        impl FnPtr {{
            /// Creates a `FnPtr` from a load attempt.
            fn new(ptr: *const __gl_imports::raw::c_void) -> FnPtr {{
                if ptr.is_null() {{
                    FnPtr {{
                        f: missing_fn_panic as *const __gl_imports::raw::c_void,
                        is_loaded: false
                    }}
                }} else {{
                    FnPtr {{ f: ptr, is_loaded: true }}
                }}
            }}

            /// Returns `true` if the function has been successfully loaded.
            ///
            /// If it returns `false`, calling the corresponding function will fail.
            #[inline]
            #[allow(dead_code)]
            pub fn is_loaded(&self) -> bool {{
                self.is_loaded
            }}
        }}
    "
    )
}

/// Creates a `panicking` module which contains one function per GL command.
///
/// These functions are the mocks that are called if the real function could not be loaded.
fn write_panicking_fns<W>(registry: &Registry, dest: &mut W) -> io::Result<()>
where
    W: io::Write,
{
    writeln!(
        dest,
        "#[inline(never)]
        fn missing_fn_panic() -> ! {{
            panic!(\"{api} function was not loaded\")
        }}",
        api = registry.api
    )
}

/// Creates a structure which stores all the `FnPtr` of the bindings.
///
/// The name of the struct corresponds to the namespace.
fn write_struct<W>(registry: &Registry, dest: &mut W) -> io::Result<()>
where
    W: io::Write,
{
    try!(writeln!(
        dest,
        "
        #[allow(non_camel_case_types, non_snake_case, dead_code)]
        #[derive(Clone)]
        pub struct {api} {{",
        api = super::gen_struct_name(registry.api)
    ));

    for cmd in &registry.cmds {
        if let Some(v) = registry.aliases.get(&cmd.proto.ident) {
            try!(writeln!(dest, "/// Fallbacks: {}", v.join(", ")));
        }
        try!(writeln!(dest, "pub {name}: FnPtr,", name = cmd.proto.ident));
    }
    try!(writeln!(dest, "_priv: ()"));

    writeln!(dest, "}}")
}

/// Creates the `impl` of the structure created by `write_struct`.
fn write_impl<W>(registry: &Registry, dest: &mut W) -> io::Result<()>
where
    W: io::Write,
{
    try!(writeln!(dest,
                  "impl {api} {{
            /// Load each OpenGL symbol using a custom load function. This allows for the
            /// use of functions like `glfwGetProcAddress` or `SDL_GL_GetProcAddress`.
            ///
            /// ~~~ignore
            /// let gl = Gl::load_with(|s| glfw.get_proc_address(s));
            /// ~~~
            #[allow(dead_code, unused_variables)]
            pub fn load_with<F>(mut loadfn: F) -> {api} where F: FnMut(&'static str) -> *const __gl_imports::raw::c_void {{
                #[inline(never)]
                fn do_metaloadfn(loadfn: &mut dyn FnMut(&'static str) -> *const __gl_imports::raw::c_void,
                                 symbol: &'static str,
                                 symbols: &[&'static str])
                                 -> *const __gl_imports::raw::c_void {{
                    let mut ptr = loadfn(symbol);
                    if ptr.is_null() {{
                        for &sym in symbols {{
                            ptr = loadfn(sym);
                            if !ptr.is_null() {{ break; }}
                        }}
                    }}
                    ptr
                }}
                let mut metaloadfn = |symbol: &'static str, symbols: &[&'static str]| {{
                    do_metaloadfn(&mut loadfn, symbol, symbols)
                }};
                {api} {{",
                  api = super::gen_struct_name(registry.api)));

    for cmd in &registry.cmds {
        try!(writeln!(
            dest,
            "{name}: FnPtr::new(metaloadfn(\"{symbol}\", &[{fallbacks}])),",
            name = cmd.proto.ident,
            symbol = super::gen_symbol_name(registry.api, &cmd.proto.ident),
            fallbacks = match registry.aliases.get(&cmd.proto.ident) {
                Some(fbs) => fbs
                    .iter()
                    .map(|name| format!("\"{}\"", super::gen_symbol_name(registry.api, &name)))
                    .collect::<Vec<_>>()
                    .join(", "),
                None => format!(""),
            },
        ))
    }
    try!(writeln!(dest, "_priv: ()"));

    try!(writeln!(
        dest,
        "}}
        }}"
    ));

    for cmd in &registry.cmds {
        let idents = super::gen_parameters(cmd, true, false);
        let typed_params = super::gen_parameters(cmd, false, true);
        let println = format!(
            "println!(\"[OpenGL] {}({})\" {});",
            cmd.proto.ident,
            (0..idents.len())
                .map(|_| "{:?}".to_string())
                .collect::<Vec<_>>()
                .join(", "),
            idents
                .iter()
                .zip(typed_params.iter())
                .map(|(name, ty)| if ty.contains("GLDEBUGPROC") {
                    format!(", \"<callback>\"")
                } else {
                    format!(", {}", name)
                }).collect::<Vec<_>>()
                .concat()
        );

        try!(writeln!(dest,
                      "#[allow(non_snake_case, unused_variables, dead_code)]
            #[inline] pub unsafe fn {name}(&self, {params}) -> {return_suffix} {{ \
                {println}
                let r = __gl_imports::mem::transmute::<_, extern \"system\" fn({typed_params}) -> {return_suffix}>\
                    (self.{name}.f)({idents});
                {print_err}
                r
            }}",
                      name = cmd.proto.ident,
                      params = super::gen_parameters(cmd, true, true).join(", "),
                      typed_params = typed_params.join(", "),
                      return_suffix = cmd.proto.ty,
                      idents = idents.join(", "),
                      println = println,
                      print_err = if cmd.proto.ident != "GetError" &&
                                     registry
                                         .cmds
                                         .iter()
                                         .find(|cmd| cmd.proto.ident == "GetError")
                                         .is_some() {
                          format!(r#"match __gl_imports::mem::transmute::<_, extern "system" fn() -> u32>
                    (self.GetError.f)() {{ 0 => (), r => println!("[OpenGL] ^ GL error triggered: {{}}", r) }}"#)
                      } else {
                          format!("")
                      }))
    }

    writeln!(
        dest,
        "}}

        unsafe impl __gl_imports::Send for {api} {{}}",
        api = super::gen_struct_name(registry.api)
    )
}