[][src]Module gl46::enums

Contains all the GL enumerated values.

In C these are called 'enums', but in Rust we call them a 'const'. Whatever.

Constants

GL_ACTIVE_ATOMIC_COUNTER_BUFFERS

GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D9

GL_ACTIVE_ATTRIBUTES

GL_ACTIVE_ATTRIBUTES: GLenum = 0x8B89

GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: GLenum = 0x8B8A

GL_ACTIVE_PROGRAM

GL_ACTIVE_PROGRAM: GLenum = 0x8259

GL_ACTIVE_RESOURCES

GL_ACTIVE_RESOURCES: GLenum = 0x92F5

GL_ACTIVE_SUBROUTINES

GL_ACTIVE_SUBROUTINES: GLenum = 0x8DE5

GL_ACTIVE_SUBROUTINE_MAX_LENGTH

GL_ACTIVE_SUBROUTINE_MAX_LENGTH: GLenum = 0x8E48

GL_ACTIVE_SUBROUTINE_UNIFORMS

GL_ACTIVE_SUBROUTINE_UNIFORMS: GLenum = 0x8DE6

GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS

GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS: GLenum = 0x8E47

GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH

GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH: GLenum = 0x8E49

GL_ACTIVE_TEXTURE

GL_ACTIVE_TEXTURE: GLenum = 0x84E0

GL_ACTIVE_UNIFORMS

GL_ACTIVE_UNIFORMS: GLenum = 0x8B86

GL_ACTIVE_UNIFORM_BLOCKS

GL_ACTIVE_UNIFORM_BLOCKS: GLenum = 0x8A36

GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH

GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: GLenum = 0x8A35

GL_ACTIVE_UNIFORM_MAX_LENGTH

GL_ACTIVE_UNIFORM_MAX_LENGTH: GLenum = 0x8B87

GL_ACTIVE_VARIABLES

GL_ACTIVE_VARIABLES: GLenum = 0x9305

GL_ALIASED_LINE_WIDTH_RANGE

GL_ALIASED_LINE_WIDTH_RANGE: GLenum = 0x846E

GL_ALL_BARRIER_BITS

GL_ALL_BARRIER_BITS: GLbitfield = 0xFFFFFFFF

GL_ALL_SHADER_BITS

GL_ALL_SHADER_BITS: GLbitfield = 0xFFFFFFFF

GL_ALPHA

GL_ALPHA: GLenum = 0x1906

GL_ALREADY_SIGNALED

GL_ALREADY_SIGNALED: GLenum = 0x911A

GL_ALWAYS

GL_ALWAYS: GLenum = 0x0207

GL_AND

GL_AND: GLenum = 0x1501

GL_AND_INVERTED

GL_AND_INVERTED: GLenum = 0x1504

GL_AND_REVERSE

GL_AND_REVERSE: GLenum = 0x1502

GL_ANY_SAMPLES_PASSED

GL_ANY_SAMPLES_PASSED: GLenum = 0x8C2F

GL_ANY_SAMPLES_PASSED_CONSERVATIVE

GL_ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum = 0x8D6A

GL_ARRAY_BUFFER

GL_ARRAY_BUFFER: GLenum = 0x8892

GL_ARRAY_BUFFER_BINDING

GL_ARRAY_BUFFER_BINDING: GLenum = 0x8894

GL_ARRAY_SIZE

GL_ARRAY_SIZE: GLenum = 0x92FB

GL_ARRAY_STRIDE

GL_ARRAY_STRIDE: GLenum = 0x92FE

GL_ATOMIC_COUNTER_BARRIER_BIT

GL_ATOMIC_COUNTER_BARRIER_BIT: GLbitfield = 0x00001000

GL_ATOMIC_COUNTER_BUFFER

GL_ATOMIC_COUNTER_BUFFER: GLenum = 0x92C0

GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS

GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: GLenum = 0x92C5

GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES

GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: GLenum = 0x92C6

GL_ATOMIC_COUNTER_BUFFER_BINDING

GL_ATOMIC_COUNTER_BUFFER_BINDING: GLenum = 0x92C1

GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE

GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE: GLenum = 0x92C4

GL_ATOMIC_COUNTER_BUFFER_INDEX

GL_ATOMIC_COUNTER_BUFFER_INDEX: GLenum = 0x9301

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x90ED

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x92CB

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x92CA

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x92C8

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x92C9

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x92C7

GL_ATOMIC_COUNTER_BUFFER_SIZE

GL_ATOMIC_COUNTER_BUFFER_SIZE: GLenum = 0x92C3

GL_ATOMIC_COUNTER_BUFFER_START

GL_ATOMIC_COUNTER_BUFFER_START: GLenum = 0x92C2

GL_ATTACHED_SHADERS

GL_ATTACHED_SHADERS: GLenum = 0x8B85

GL_AUTO_GENERATE_MIPMAP

GL_AUTO_GENERATE_MIPMAP: GLenum = 0x8295

GL_BACK

GL_BACK: GLenum = 0x0405

GL_BACK_LEFT

GL_BACK_LEFT: GLenum = 0x0402

GL_BACK_RIGHT

GL_BACK_RIGHT: GLenum = 0x0403

GL_BGR

GL_BGR: GLenum = 0x80E0

GL_BGRA

GL_BGRA: GLenum = 0x80E1

GL_BGRA_INTEGER

GL_BGRA_INTEGER: GLenum = 0x8D9B

GL_BGR_INTEGER

GL_BGR_INTEGER: GLenum = 0x8D9A

GL_BLEND

GL_BLEND: GLenum = 0x0BE2

GL_BLEND_COLOR

GL_BLEND_COLOR: GLenum = 0x8005

GL_BLEND_DST

GL_BLEND_DST: GLenum = 0x0BE0

GL_BLEND_DST_ALPHA

GL_BLEND_DST_ALPHA: GLenum = 0x80CA

GL_BLEND_DST_RGB

GL_BLEND_DST_RGB: GLenum = 0x80C8

GL_BLEND_EQUATION

GL_BLEND_EQUATION: GLenum = 0x8009

GL_BLEND_EQUATION_ALPHA

GL_BLEND_EQUATION_ALPHA: GLenum = 0x883D

GL_BLEND_EQUATION_RGB

GL_BLEND_EQUATION_RGB: GLenum = 0x8009

GL_BLEND_SRC

GL_BLEND_SRC: GLenum = 0x0BE1

GL_BLEND_SRC_ALPHA

GL_BLEND_SRC_ALPHA: GLenum = 0x80CB

GL_BLEND_SRC_RGB

GL_BLEND_SRC_RGB: GLenum = 0x80C9

GL_BLOCK_INDEX

GL_BLOCK_INDEX: GLenum = 0x92FD

GL_BLUE

GL_BLUE: GLenum = 0x1905

GL_BLUE_INTEGER

GL_BLUE_INTEGER: GLenum = 0x8D96

GL_BOOL

GL_BOOL: GLenum = 0x8B56

GL_BOOL_VEC2

GL_BOOL_VEC2: GLenum = 0x8B57

GL_BOOL_VEC3

GL_BOOL_VEC3: GLenum = 0x8B58

GL_BOOL_VEC4

GL_BOOL_VEC4: GLenum = 0x8B59

GL_BUFFER

GL_BUFFER: GLenum = 0x82E0

GL_BUFFER_ACCESS

GL_BUFFER_ACCESS: GLenum = 0x88BB

GL_BUFFER_ACCESS_FLAGS

GL_BUFFER_ACCESS_FLAGS: GLenum = 0x911F

GL_BUFFER_BINDING

GL_BUFFER_BINDING: GLenum = 0x9302

GL_BUFFER_DATA_SIZE

GL_BUFFER_DATA_SIZE: GLenum = 0x9303

GL_BUFFER_IMMUTABLE_STORAGE

GL_BUFFER_IMMUTABLE_STORAGE: GLenum = 0x821F

GL_BUFFER_MAPPED

GL_BUFFER_MAPPED: GLenum = 0x88BC

GL_BUFFER_MAP_LENGTH

GL_BUFFER_MAP_LENGTH: GLenum = 0x9120

GL_BUFFER_MAP_OFFSET

GL_BUFFER_MAP_OFFSET: GLenum = 0x9121

GL_BUFFER_MAP_POINTER

GL_BUFFER_MAP_POINTER: GLenum = 0x88BD

GL_BUFFER_SIZE

GL_BUFFER_SIZE: GLenum = 0x8764

GL_BUFFER_STORAGE_FLAGS

GL_BUFFER_STORAGE_FLAGS: GLenum = 0x8220

GL_BUFFER_UPDATE_BARRIER_BIT

GL_BUFFER_UPDATE_BARRIER_BIT: GLbitfield = 0x00000200

GL_BUFFER_USAGE

GL_BUFFER_USAGE: GLenum = 0x8765

GL_BUFFER_VARIABLE

GL_BUFFER_VARIABLE: GLenum = 0x92E5

GL_BYTE

GL_BYTE: GLenum = 0x1400

GL_CAVEAT_SUPPORT

GL_CAVEAT_SUPPORT: GLenum = 0x82B8

GL_CCW

GL_CCW: GLenum = 0x0901

GL_CLAMP_READ_COLOR

GL_CLAMP_READ_COLOR: GLenum = 0x891C

GL_CLAMP_TO_BORDER

GL_CLAMP_TO_BORDER: GLenum = 0x812D

GL_CLAMP_TO_EDGE

GL_CLAMP_TO_EDGE: GLenum = 0x812F

GL_CLEAR

GL_CLEAR: GLenum = 0x1500

GL_CLEAR_BUFFER

GL_CLEAR_BUFFER: GLenum = 0x82B4

GL_CLEAR_TEXTURE

GL_CLEAR_TEXTURE: GLenum = 0x9365

GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT

GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT: GLbitfield = 0x00004000

GL_CLIENT_STORAGE_BIT

GL_CLIENT_STORAGE_BIT: GLbitfield = 0x0200

GL_CLIPPING_INPUT_PRIMITIVES

GL_CLIPPING_INPUT_PRIMITIVES: GLenum = 0x82F6

GL_CLIPPING_OUTPUT_PRIMITIVES

GL_CLIPPING_OUTPUT_PRIMITIVES: GLenum = 0x82F7

GL_CLIP_DEPTH_MODE

GL_CLIP_DEPTH_MODE: GLenum = 0x935D

GL_CLIP_DISTANCE0

GL_CLIP_DISTANCE0: GLenum = 0x3000

GL_CLIP_DISTANCE1

GL_CLIP_DISTANCE1: GLenum = 0x3001

GL_CLIP_DISTANCE2

GL_CLIP_DISTANCE2: GLenum = 0x3002

GL_CLIP_DISTANCE3

GL_CLIP_DISTANCE3: GLenum = 0x3003

GL_CLIP_DISTANCE4

GL_CLIP_DISTANCE4: GLenum = 0x3004

GL_CLIP_DISTANCE5

GL_CLIP_DISTANCE5: GLenum = 0x3005

GL_CLIP_DISTANCE6

GL_CLIP_DISTANCE6: GLenum = 0x3006

GL_CLIP_DISTANCE7

GL_CLIP_DISTANCE7: GLenum = 0x3007

GL_CLIP_ORIGIN

GL_CLIP_ORIGIN: GLenum = 0x935C

GL_COLOR

GL_COLOR: GLenum = 0x1800

GL_COLOR_ATTACHMENT0

GL_COLOR_ATTACHMENT0: GLenum = 0x8CE0

GL_COLOR_ATTACHMENT1

GL_COLOR_ATTACHMENT1: GLenum = 0x8CE1

GL_COLOR_ATTACHMENT2

GL_COLOR_ATTACHMENT2: GLenum = 0x8CE2

GL_COLOR_ATTACHMENT3

GL_COLOR_ATTACHMENT3: GLenum = 0x8CE3

GL_COLOR_ATTACHMENT4

GL_COLOR_ATTACHMENT4: GLenum = 0x8CE4

GL_COLOR_ATTACHMENT5

GL_COLOR_ATTACHMENT5: GLenum = 0x8CE5

GL_COLOR_ATTACHMENT6

GL_COLOR_ATTACHMENT6: GLenum = 0x8CE6

GL_COLOR_ATTACHMENT7

GL_COLOR_ATTACHMENT7: GLenum = 0x8CE7

GL_COLOR_ATTACHMENT8

GL_COLOR_ATTACHMENT8: GLenum = 0x8CE8

GL_COLOR_ATTACHMENT9

GL_COLOR_ATTACHMENT9: GLenum = 0x8CE9

GL_COLOR_ATTACHMENT10

GL_COLOR_ATTACHMENT10: GLenum = 0x8CEA

GL_COLOR_ATTACHMENT11

GL_COLOR_ATTACHMENT11: GLenum = 0x8CEB

GL_COLOR_ATTACHMENT12

GL_COLOR_ATTACHMENT12: GLenum = 0x8CEC

GL_COLOR_ATTACHMENT13

GL_COLOR_ATTACHMENT13: GLenum = 0x8CED

GL_COLOR_ATTACHMENT14

GL_COLOR_ATTACHMENT14: GLenum = 0x8CEE

GL_COLOR_ATTACHMENT15

GL_COLOR_ATTACHMENT15: GLenum = 0x8CEF

GL_COLOR_ATTACHMENT16

GL_COLOR_ATTACHMENT16: GLenum = 0x8CF0

GL_COLOR_ATTACHMENT17

GL_COLOR_ATTACHMENT17: GLenum = 0x8CF1

GL_COLOR_ATTACHMENT18

GL_COLOR_ATTACHMENT18: GLenum = 0x8CF2

GL_COLOR_ATTACHMENT19

GL_COLOR_ATTACHMENT19: GLenum = 0x8CF3

GL_COLOR_ATTACHMENT20

GL_COLOR_ATTACHMENT20: GLenum = 0x8CF4

GL_COLOR_ATTACHMENT21

GL_COLOR_ATTACHMENT21: GLenum = 0x8CF5

GL_COLOR_ATTACHMENT22

GL_COLOR_ATTACHMENT22: GLenum = 0x8CF6

GL_COLOR_ATTACHMENT23

GL_COLOR_ATTACHMENT23: GLenum = 0x8CF7

GL_COLOR_ATTACHMENT24

GL_COLOR_ATTACHMENT24: GLenum = 0x8CF8

GL_COLOR_ATTACHMENT25

GL_COLOR_ATTACHMENT25: GLenum = 0x8CF9

GL_COLOR_ATTACHMENT26

GL_COLOR_ATTACHMENT26: GLenum = 0x8CFA

GL_COLOR_ATTACHMENT27

GL_COLOR_ATTACHMENT27: GLenum = 0x8CFB

GL_COLOR_ATTACHMENT28

GL_COLOR_ATTACHMENT28: GLenum = 0x8CFC

GL_COLOR_ATTACHMENT29

GL_COLOR_ATTACHMENT29: GLenum = 0x8CFD

GL_COLOR_ATTACHMENT30

GL_COLOR_ATTACHMENT30: GLenum = 0x8CFE

GL_COLOR_ATTACHMENT31

GL_COLOR_ATTACHMENT31: GLenum = 0x8CFF

GL_COLOR_BUFFER_BIT

GL_COLOR_BUFFER_BIT: GLbitfield = 0x00004000

GL_COLOR_CLEAR_VALUE

GL_COLOR_CLEAR_VALUE: GLenum = 0x0C22

GL_COLOR_COMPONENTS

GL_COLOR_COMPONENTS: GLenum = 0x8283

GL_COLOR_ENCODING

GL_COLOR_ENCODING: GLenum = 0x8296

GL_COLOR_LOGIC_OP

GL_COLOR_LOGIC_OP: GLenum = 0x0BF2

GL_COLOR_RENDERABLE

GL_COLOR_RENDERABLE: GLenum = 0x8286

GL_COLOR_WRITEMASK

GL_COLOR_WRITEMASK: GLenum = 0x0C23

GL_COMMAND_BARRIER_BIT

GL_COMMAND_BARRIER_BIT: GLbitfield = 0x00000040

GL_COMPARE_REF_TO_TEXTURE

GL_COMPARE_REF_TO_TEXTURE: GLenum = 0x884E

GL_COMPATIBLE_SUBROUTINES

GL_COMPATIBLE_SUBROUTINES: GLenum = 0x8E4B

GL_COMPILE_STATUS

GL_COMPILE_STATUS: GLenum = 0x8B81

GL_COMPRESSED_R11_EAC

GL_COMPRESSED_R11_EAC: GLenum = 0x9270

GL_COMPRESSED_RED

GL_COMPRESSED_RED: GLenum = 0x8225

GL_COMPRESSED_RED_RGTC1

GL_COMPRESSED_RED_RGTC1: GLenum = 0x8DBB

GL_COMPRESSED_RG

GL_COMPRESSED_RG: GLenum = 0x8226

GL_COMPRESSED_RG11_EAC

GL_COMPRESSED_RG11_EAC: GLenum = 0x9272

GL_COMPRESSED_RGB

GL_COMPRESSED_RGB: GLenum = 0x84ED

GL_COMPRESSED_RGB8_ETC2

GL_COMPRESSED_RGB8_ETC2: GLenum = 0x9274

GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2

GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum = 0x9276

GL_COMPRESSED_RGBA

GL_COMPRESSED_RGBA: GLenum = 0x84EE

GL_COMPRESSED_RGBA8_ETC2_EAC

GL_COMPRESSED_RGBA8_ETC2_EAC: GLenum = 0x9278

GL_COMPRESSED_RGBA_BPTC_UNORM

GL_COMPRESSED_RGBA_BPTC_UNORM: GLenum = 0x8E8C

GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT

GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: GLenum = 0x8E8E

GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT

GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: GLenum = 0x8E8F

GL_COMPRESSED_RG_RGTC2

GL_COMPRESSED_RG_RGTC2: GLenum = 0x8DBD

GL_COMPRESSED_SIGNED_R11_EAC

GL_COMPRESSED_SIGNED_R11_EAC: GLenum = 0x9271

GL_COMPRESSED_SIGNED_RED_RGTC1

GL_COMPRESSED_SIGNED_RED_RGTC1: GLenum = 0x8DBC

GL_COMPRESSED_SIGNED_RG11_EAC

GL_COMPRESSED_SIGNED_RG11_EAC: GLenum = 0x9273

GL_COMPRESSED_SIGNED_RG_RGTC2

GL_COMPRESSED_SIGNED_RG_RGTC2: GLenum = 0x8DBE

GL_COMPRESSED_SRGB

GL_COMPRESSED_SRGB: GLenum = 0x8C48

GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC

GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: GLenum = 0x9279

GL_COMPRESSED_SRGB8_ETC2

GL_COMPRESSED_SRGB8_ETC2: GLenum = 0x9275

GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2

GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum = 0x9277

GL_COMPRESSED_SRGB_ALPHA

GL_COMPRESSED_SRGB_ALPHA: GLenum = 0x8C49

GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM

GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: GLenum = 0x8E8D

GL_COMPRESSED_TEXTURE_FORMATS

GL_COMPRESSED_TEXTURE_FORMATS: GLenum = 0x86A3

GL_COMPUTE_SHADER

GL_COMPUTE_SHADER: GLenum = 0x91B9

GL_COMPUTE_SHADER_BIT

GL_COMPUTE_SHADER_BIT: GLbitfield = 0x00000020

GL_COMPUTE_SHADER_INVOCATIONS

GL_COMPUTE_SHADER_INVOCATIONS: GLenum = 0x82F5

GL_COMPUTE_SUBROUTINE

GL_COMPUTE_SUBROUTINE: GLenum = 0x92ED

GL_COMPUTE_SUBROUTINE_UNIFORM

GL_COMPUTE_SUBROUTINE_UNIFORM: GLenum = 0x92F3

GL_COMPUTE_TEXTURE

GL_COMPUTE_TEXTURE: GLenum = 0x82A0

GL_COMPUTE_WORK_GROUP_SIZE

GL_COMPUTE_WORK_GROUP_SIZE: GLenum = 0x8267

GL_CONDITION_SATISFIED

GL_CONDITION_SATISFIED: GLenum = 0x911C

GL_CONSTANT_ALPHA

GL_CONSTANT_ALPHA: GLenum = 0x8003

GL_CONSTANT_COLOR

GL_CONSTANT_COLOR: GLenum = 0x8001

GL_CONTEXT_COMPATIBILITY_PROFILE_BIT

GL_CONTEXT_COMPATIBILITY_PROFILE_BIT: GLbitfield = 0x00000002

GL_CONTEXT_CORE_PROFILE_BIT

GL_CONTEXT_CORE_PROFILE_BIT: GLbitfield = 0x00000001

GL_CONTEXT_FLAGS

GL_CONTEXT_FLAGS: GLenum = 0x821E

GL_CONTEXT_FLAG_DEBUG_BIT

GL_CONTEXT_FLAG_DEBUG_BIT: GLbitfield = 0x00000002

GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT

GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: GLbitfield = 0x00000001

GL_CONTEXT_FLAG_NO_ERROR_BIT

GL_CONTEXT_FLAG_NO_ERROR_BIT: GLbitfield = 0x00000008

GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT

GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT: GLbitfield = 0x00000004

GL_CONTEXT_LOST

GL_CONTEXT_LOST: GLenum = 0x0507

GL_CONTEXT_PROFILE_MASK

GL_CONTEXT_PROFILE_MASK: GLenum = 0x9126

GL_CONTEXT_RELEASE_BEHAVIOR

GL_CONTEXT_RELEASE_BEHAVIOR: GLenum = 0x82FB

GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH

GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH: GLenum = 0x82FC

GL_COPY

GL_COPY: GLenum = 0x1503

GL_COPY_INVERTED

GL_COPY_INVERTED: GLenum = 0x150C

GL_COPY_READ_BUFFER

GL_COPY_READ_BUFFER: GLenum = 0x8F36

GL_COPY_READ_BUFFER_BINDING

GL_COPY_READ_BUFFER_BINDING: GLenum = 0x8F36

GL_COPY_WRITE_BUFFER

GL_COPY_WRITE_BUFFER: GLenum = 0x8F37

GL_COPY_WRITE_BUFFER_BINDING

GL_COPY_WRITE_BUFFER_BINDING: GLenum = 0x8F37

GL_CULL_FACE

GL_CULL_FACE: GLenum = 0x0B44

GL_CULL_FACE_MODE

GL_CULL_FACE_MODE: GLenum = 0x0B45

GL_CURRENT_PROGRAM

GL_CURRENT_PROGRAM: GLenum = 0x8B8D

GL_CURRENT_QUERY

GL_CURRENT_QUERY: GLenum = 0x8865

GL_CURRENT_VERTEX_ATTRIB

GL_CURRENT_VERTEX_ATTRIB: GLenum = 0x8626

GL_CW

GL_CW: GLenum = 0x0900

GL_DEBUG_CALLBACK_FUNCTION

GL_DEBUG_CALLBACK_FUNCTION: GLenum = 0x8244

GL_DEBUG_CALLBACK_USER_PARAM

GL_DEBUG_CALLBACK_USER_PARAM: GLenum = 0x8245

GL_DEBUG_GROUP_STACK_DEPTH

GL_DEBUG_GROUP_STACK_DEPTH: GLenum = 0x826D

GL_DEBUG_LOGGED_MESSAGES

GL_DEBUG_LOGGED_MESSAGES: GLenum = 0x9145

GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH

GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: GLenum = 0x8243

GL_DEBUG_OUTPUT

GL_DEBUG_OUTPUT: GLenum = 0x92E0

GL_DEBUG_OUTPUT_SYNCHRONOUS

GL_DEBUG_OUTPUT_SYNCHRONOUS: GLenum = 0x8242

GL_DEBUG_SEVERITY_HIGH

GL_DEBUG_SEVERITY_HIGH: GLenum = 0x9146

GL_DEBUG_SEVERITY_LOW

GL_DEBUG_SEVERITY_LOW: GLenum = 0x9148

GL_DEBUG_SEVERITY_MEDIUM

GL_DEBUG_SEVERITY_MEDIUM: GLenum = 0x9147

GL_DEBUG_SEVERITY_NOTIFICATION

GL_DEBUG_SEVERITY_NOTIFICATION: GLenum = 0x826B

GL_DEBUG_SOURCE_API

GL_DEBUG_SOURCE_API: GLenum = 0x8246

GL_DEBUG_SOURCE_APPLICATION

GL_DEBUG_SOURCE_APPLICATION: GLenum = 0x824A

GL_DEBUG_SOURCE_OTHER

GL_DEBUG_SOURCE_OTHER: GLenum = 0x824B

GL_DEBUG_SOURCE_SHADER_COMPILER

GL_DEBUG_SOURCE_SHADER_COMPILER: GLenum = 0x8248

GL_DEBUG_SOURCE_THIRD_PARTY

GL_DEBUG_SOURCE_THIRD_PARTY: GLenum = 0x8249

GL_DEBUG_SOURCE_WINDOW_SYSTEM

GL_DEBUG_SOURCE_WINDOW_SYSTEM: GLenum = 0x8247

GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR

GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: GLenum = 0x824D

GL_DEBUG_TYPE_ERROR

GL_DEBUG_TYPE_ERROR: GLenum = 0x824C

GL_DEBUG_TYPE_MARKER

GL_DEBUG_TYPE_MARKER: GLenum = 0x8268

GL_DEBUG_TYPE_OTHER

GL_DEBUG_TYPE_OTHER: GLenum = 0x8251

GL_DEBUG_TYPE_PERFORMANCE

GL_DEBUG_TYPE_PERFORMANCE: GLenum = 0x8250

GL_DEBUG_TYPE_POP_GROUP

GL_DEBUG_TYPE_POP_GROUP: GLenum = 0x826A

GL_DEBUG_TYPE_PORTABILITY

GL_DEBUG_TYPE_PORTABILITY: GLenum = 0x824F

GL_DEBUG_TYPE_PUSH_GROUP

GL_DEBUG_TYPE_PUSH_GROUP: GLenum = 0x8269

GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR

GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: GLenum = 0x824E

GL_DECR

GL_DECR: GLenum = 0x1E03

GL_DECR_WRAP

GL_DECR_WRAP: GLenum = 0x8508

GL_DELETE_STATUS

GL_DELETE_STATUS: GLenum = 0x8B80

GL_DEPTH

GL_DEPTH: GLenum = 0x1801

GL_DEPTH24_STENCIL8

GL_DEPTH24_STENCIL8: GLenum = 0x88F0

GL_DEPTH32F_STENCIL8

GL_DEPTH32F_STENCIL8: GLenum = 0x8CAD

GL_DEPTH_ATTACHMENT

GL_DEPTH_ATTACHMENT: GLenum = 0x8D00

GL_DEPTH_BUFFER_BIT

GL_DEPTH_BUFFER_BIT: GLbitfield = 0x00000100

GL_DEPTH_CLAMP

GL_DEPTH_CLAMP: GLenum = 0x864F

GL_DEPTH_CLEAR_VALUE

GL_DEPTH_CLEAR_VALUE: GLenum = 0x0B73

GL_DEPTH_COMPONENT

GL_DEPTH_COMPONENT: GLenum = 0x1902

GL_DEPTH_COMPONENT16

GL_DEPTH_COMPONENT16: GLenum = 0x81A5

GL_DEPTH_COMPONENT24

GL_DEPTH_COMPONENT24: GLenum = 0x81A6

GL_DEPTH_COMPONENT32

GL_DEPTH_COMPONENT32: GLenum = 0x81A7

GL_DEPTH_COMPONENT32F

GL_DEPTH_COMPONENT32F: GLenum = 0x8CAC

GL_DEPTH_COMPONENTS

GL_DEPTH_COMPONENTS: GLenum = 0x8284

GL_DEPTH_FUNC

GL_DEPTH_FUNC: GLenum = 0x0B74

GL_DEPTH_RANGE

GL_DEPTH_RANGE: GLenum = 0x0B70

GL_DEPTH_RENDERABLE

GL_DEPTH_RENDERABLE: GLenum = 0x8287

GL_DEPTH_STENCIL

GL_DEPTH_STENCIL: GLenum = 0x84F9

GL_DEPTH_STENCIL_ATTACHMENT

GL_DEPTH_STENCIL_ATTACHMENT: GLenum = 0x821A

GL_DEPTH_STENCIL_TEXTURE_MODE

GL_DEPTH_STENCIL_TEXTURE_MODE: GLenum = 0x90EA

GL_DEPTH_TEST

GL_DEPTH_TEST: GLenum = 0x0B71

GL_DEPTH_WRITEMASK

GL_DEPTH_WRITEMASK: GLenum = 0x0B72

GL_DISPATCH_INDIRECT_BUFFER

GL_DISPATCH_INDIRECT_BUFFER: GLenum = 0x90EE

GL_DISPATCH_INDIRECT_BUFFER_BINDING

GL_DISPATCH_INDIRECT_BUFFER_BINDING: GLenum = 0x90EF

GL_DITHER

GL_DITHER: GLenum = 0x0BD0

GL_DONT_CARE

GL_DONT_CARE: GLenum = 0x1100

GL_DOUBLE

GL_DOUBLE: GLenum = 0x140A

GL_DOUBLEBUFFER

GL_DOUBLEBUFFER: GLenum = 0x0C32

GL_DOUBLE_MAT2

GL_DOUBLE_MAT2: GLenum = 0x8F46

GL_DOUBLE_MAT3

GL_DOUBLE_MAT3: GLenum = 0x8F47

GL_DOUBLE_MAT4

GL_DOUBLE_MAT4: GLenum = 0x8F48

GL_DOUBLE_MAT2x3

GL_DOUBLE_MAT2x3: GLenum = 0x8F49

GL_DOUBLE_MAT2x4

GL_DOUBLE_MAT2x4: GLenum = 0x8F4A

GL_DOUBLE_MAT3x2

GL_DOUBLE_MAT3x2: GLenum = 0x8F4B

GL_DOUBLE_MAT3x4

GL_DOUBLE_MAT3x4: GLenum = 0x8F4C

GL_DOUBLE_MAT4x2

GL_DOUBLE_MAT4x2: GLenum = 0x8F4D

GL_DOUBLE_MAT4x3

GL_DOUBLE_MAT4x3: GLenum = 0x8F4E

GL_DOUBLE_VEC2

GL_DOUBLE_VEC2: GLenum = 0x8FFC

GL_DOUBLE_VEC3

GL_DOUBLE_VEC3: GLenum = 0x8FFD

GL_DOUBLE_VEC4

GL_DOUBLE_VEC4: GLenum = 0x8FFE

GL_DRAW_BUFFER

GL_DRAW_BUFFER: GLenum = 0x0C01

GL_DRAW_BUFFER0

GL_DRAW_BUFFER0: GLenum = 0x8825

GL_DRAW_BUFFER1

GL_DRAW_BUFFER1: GLenum = 0x8826

GL_DRAW_BUFFER2

GL_DRAW_BUFFER2: GLenum = 0x8827

GL_DRAW_BUFFER3

GL_DRAW_BUFFER3: GLenum = 0x8828

GL_DRAW_BUFFER4

GL_DRAW_BUFFER4: GLenum = 0x8829

GL_DRAW_BUFFER5

GL_DRAW_BUFFER5: GLenum = 0x882A

GL_DRAW_BUFFER6

GL_DRAW_BUFFER6: GLenum = 0x882B

GL_DRAW_BUFFER7

GL_DRAW_BUFFER7: GLenum = 0x882C

GL_DRAW_BUFFER8

GL_DRAW_BUFFER8: GLenum = 0x882D

GL_DRAW_BUFFER9

GL_DRAW_BUFFER9: GLenum = 0x882E

GL_DRAW_BUFFER10

GL_DRAW_BUFFER10: GLenum = 0x882F

GL_DRAW_BUFFER11

GL_DRAW_BUFFER11: GLenum = 0x8830

GL_DRAW_BUFFER12

GL_DRAW_BUFFER12: GLenum = 0x8831

GL_DRAW_BUFFER13

GL_DRAW_BUFFER13: GLenum = 0x8832

GL_DRAW_BUFFER14

GL_DRAW_BUFFER14: GLenum = 0x8833

GL_DRAW_BUFFER15

GL_DRAW_BUFFER15: GLenum = 0x8834

GL_DRAW_FRAMEBUFFER

GL_DRAW_FRAMEBUFFER: GLenum = 0x8CA9

GL_DRAW_FRAMEBUFFER_BINDING

GL_DRAW_FRAMEBUFFER_BINDING: GLenum = 0x8CA6

GL_DRAW_INDIRECT_BUFFER

GL_DRAW_INDIRECT_BUFFER: GLenum = 0x8F3F

GL_DRAW_INDIRECT_BUFFER_BINDING

GL_DRAW_INDIRECT_BUFFER_BINDING: GLenum = 0x8F43

GL_DST_ALPHA

GL_DST_ALPHA: GLenum = 0x0304

GL_DST_COLOR

GL_DST_COLOR: GLenum = 0x0306

GL_DYNAMIC_COPY

GL_DYNAMIC_COPY: GLenum = 0x88EA

GL_DYNAMIC_DRAW

GL_DYNAMIC_DRAW: GLenum = 0x88E8

GL_DYNAMIC_READ

GL_DYNAMIC_READ: GLenum = 0x88E9

GL_DYNAMIC_STORAGE_BIT

GL_DYNAMIC_STORAGE_BIT: GLbitfield = 0x0100

GL_ELEMENT_ARRAY_BARRIER_BIT

GL_ELEMENT_ARRAY_BARRIER_BIT: GLbitfield = 0x00000002

GL_ELEMENT_ARRAY_BUFFER

GL_ELEMENT_ARRAY_BUFFER: GLenum = 0x8893

GL_ELEMENT_ARRAY_BUFFER_BINDING

GL_ELEMENT_ARRAY_BUFFER_BINDING: GLenum = 0x8895

GL_EQUAL

GL_EQUAL: GLenum = 0x0202

GL_EQUIV

GL_EQUIV: GLenum = 0x1509

GL_EXTENSIONS

GL_EXTENSIONS: GLenum = 0x1F03

GL_FALSE

GL_FALSE: GLenum = 0

GL_FASTEST

GL_FASTEST: GLenum = 0x1101

GL_FILL

GL_FILL: GLenum = 0x1B02

GL_FILTER

GL_FILTER: GLenum = 0x829A

GL_FIRST_VERTEX_CONVENTION

GL_FIRST_VERTEX_CONVENTION: GLenum = 0x8E4D

GL_FIXED

GL_FIXED: GLenum = 0x140C

GL_FIXED_ONLY

GL_FIXED_ONLY: GLenum = 0x891D

GL_FLOAT

GL_FLOAT: GLenum = 0x1406

GL_FLOAT_32_UNSIGNED_INT_24_8_REV

GL_FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum = 0x8DAD

GL_FLOAT_MAT2

GL_FLOAT_MAT2: GLenum = 0x8B5A

GL_FLOAT_MAT3

GL_FLOAT_MAT3: GLenum = 0x8B5B

GL_FLOAT_MAT4

GL_FLOAT_MAT4: GLenum = 0x8B5C

GL_FLOAT_MAT2x3

GL_FLOAT_MAT2x3: GLenum = 0x8B65

GL_FLOAT_MAT2x4

GL_FLOAT_MAT2x4: GLenum = 0x8B66

GL_FLOAT_MAT3x2

GL_FLOAT_MAT3x2: GLenum = 0x8B67

GL_FLOAT_MAT3x4

GL_FLOAT_MAT3x4: GLenum = 0x8B68

GL_FLOAT_MAT4x2

GL_FLOAT_MAT4x2: GLenum = 0x8B69

GL_FLOAT_MAT4x3

GL_FLOAT_MAT4x3: GLenum = 0x8B6A

GL_FLOAT_VEC2

GL_FLOAT_VEC2: GLenum = 0x8B50

GL_FLOAT_VEC3

GL_FLOAT_VEC3: GLenum = 0x8B51

GL_FLOAT_VEC4

GL_FLOAT_VEC4: GLenum = 0x8B52

GL_FRACTIONAL_EVEN

GL_FRACTIONAL_EVEN: GLenum = 0x8E7C

GL_FRACTIONAL_ODD

GL_FRACTIONAL_ODD: GLenum = 0x8E7B

GL_FRAGMENT_INTERPOLATION_OFFSET_BITS

GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: GLenum = 0x8E5D

GL_FRAGMENT_SHADER

GL_FRAGMENT_SHADER: GLenum = 0x8B30

GL_FRAGMENT_SHADER_BIT

GL_FRAGMENT_SHADER_BIT: GLbitfield = 0x00000002

GL_FRAGMENT_SHADER_DERIVATIVE_HINT

GL_FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum = 0x8B8B

GL_FRAGMENT_SHADER_INVOCATIONS

GL_FRAGMENT_SHADER_INVOCATIONS: GLenum = 0x82F4

GL_FRAGMENT_SUBROUTINE

GL_FRAGMENT_SUBROUTINE: GLenum = 0x92EC

GL_FRAGMENT_SUBROUTINE_UNIFORM

GL_FRAGMENT_SUBROUTINE_UNIFORM: GLenum = 0x92F2

GL_FRAGMENT_TEXTURE

GL_FRAGMENT_TEXTURE: GLenum = 0x829F

GL_FRAMEBUFFER

GL_FRAMEBUFFER: GLenum = 0x8D40

GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE

GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum = 0x8215

GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE

GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum = 0x8214

GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING

GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum = 0x8210

GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE

GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum = 0x8211

GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE

GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum = 0x8216

GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE

GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum = 0x8213

GL_FRAMEBUFFER_ATTACHMENT_LAYERED

GL_FRAMEBUFFER_ATTACHMENT_LAYERED: GLenum = 0x8DA7

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum = 0x8CD1

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum = 0x8CD0

GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE

GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum = 0x8212

GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE

GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum = 0x8217

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum = 0x8CD3

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum = 0x8CD4

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum = 0x8CD2

GL_FRAMEBUFFER_BARRIER_BIT

GL_FRAMEBUFFER_BARRIER_BIT: GLbitfield = 0x00000400

GL_FRAMEBUFFER_BINDING

GL_FRAMEBUFFER_BINDING: GLenum = 0x8CA6

GL_FRAMEBUFFER_BLEND

GL_FRAMEBUFFER_BLEND: GLenum = 0x828B

GL_FRAMEBUFFER_COMPLETE

GL_FRAMEBUFFER_COMPLETE: GLenum = 0x8CD5

GL_FRAMEBUFFER_DEFAULT

GL_FRAMEBUFFER_DEFAULT: GLenum = 0x8218

GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS

GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: GLenum = 0x9314

GL_FRAMEBUFFER_DEFAULT_HEIGHT

GL_FRAMEBUFFER_DEFAULT_HEIGHT: GLenum = 0x9311

GL_FRAMEBUFFER_DEFAULT_LAYERS

GL_FRAMEBUFFER_DEFAULT_LAYERS: GLenum = 0x9312

GL_FRAMEBUFFER_DEFAULT_SAMPLES

GL_FRAMEBUFFER_DEFAULT_SAMPLES: GLenum = 0x9313

GL_FRAMEBUFFER_DEFAULT_WIDTH

GL_FRAMEBUFFER_DEFAULT_WIDTH: GLenum = 0x9310

GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum = 0x8CD6

GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: GLenum = 0x8CDB

GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS

GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: GLenum = 0x8DA8

GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum = 0x8CD7

GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE

GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum = 0x8D56

GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: GLenum = 0x8CDC

GL_FRAMEBUFFER_RENDERABLE

GL_FRAMEBUFFER_RENDERABLE: GLenum = 0x8289

GL_FRAMEBUFFER_RENDERABLE_LAYERED

GL_FRAMEBUFFER_RENDERABLE_LAYERED: GLenum = 0x828A

GL_FRAMEBUFFER_SRGB

GL_FRAMEBUFFER_SRGB: GLenum = 0x8DB9

GL_FRAMEBUFFER_UNDEFINED

GL_FRAMEBUFFER_UNDEFINED: GLenum = 0x8219

GL_FRAMEBUFFER_UNSUPPORTED

GL_FRAMEBUFFER_UNSUPPORTED: GLenum = 0x8CDD

GL_FRONT

GL_FRONT: GLenum = 0x0404

GL_FRONT_AND_BACK

GL_FRONT_AND_BACK: GLenum = 0x0408

GL_FRONT_FACE

GL_FRONT_FACE: GLenum = 0x0B46

GL_FRONT_LEFT

GL_FRONT_LEFT: GLenum = 0x0400

GL_FRONT_RIGHT

GL_FRONT_RIGHT: GLenum = 0x0401

GL_FULL_SUPPORT

GL_FULL_SUPPORT: GLenum = 0x82B7

GL_FUNC_ADD

GL_FUNC_ADD: GLenum = 0x8006

GL_FUNC_REVERSE_SUBTRACT

GL_FUNC_REVERSE_SUBTRACT: GLenum = 0x800B

GL_FUNC_SUBTRACT

GL_FUNC_SUBTRACT: GLenum = 0x800A

GL_GEOMETRY_INPUT_TYPE

GL_GEOMETRY_INPUT_TYPE: GLenum = 0x8917

GL_GEOMETRY_OUTPUT_TYPE

GL_GEOMETRY_OUTPUT_TYPE: GLenum = 0x8918

GL_GEOMETRY_SHADER

GL_GEOMETRY_SHADER: GLenum = 0x8DD9

GL_GEOMETRY_SHADER_BIT

GL_GEOMETRY_SHADER_BIT: GLbitfield = 0x00000004

GL_GEOMETRY_SHADER_INVOCATIONS

GL_GEOMETRY_SHADER_INVOCATIONS: GLenum = 0x887F

GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED

GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED: GLenum = 0x82F3

GL_GEOMETRY_SUBROUTINE

GL_GEOMETRY_SUBROUTINE: GLenum = 0x92EB

GL_GEOMETRY_SUBROUTINE_UNIFORM

GL_GEOMETRY_SUBROUTINE_UNIFORM: GLenum = 0x92F1

GL_GEOMETRY_TEXTURE

GL_GEOMETRY_TEXTURE: GLenum = 0x829E

GL_GEOMETRY_VERTICES_OUT

GL_GEOMETRY_VERTICES_OUT: GLenum = 0x8916

GL_GEQUAL

GL_GEQUAL: GLenum = 0x0206

GL_GET_TEXTURE_IMAGE_FORMAT

GL_GET_TEXTURE_IMAGE_FORMAT: GLenum = 0x8291

GL_GET_TEXTURE_IMAGE_TYPE

GL_GET_TEXTURE_IMAGE_TYPE: GLenum = 0x8292

GL_GREATER

GL_GREATER: GLenum = 0x0204

GL_GREEN

GL_GREEN: GLenum = 0x1904

GL_GREEN_INTEGER

GL_GREEN_INTEGER: GLenum = 0x8D95

GL_GUILTY_CONTEXT_RESET

GL_GUILTY_CONTEXT_RESET: GLenum = 0x8253

GL_HALF_FLOAT

GL_HALF_FLOAT: GLenum = 0x140B

GL_HIGH_FLOAT

GL_HIGH_FLOAT: GLenum = 0x8DF2

GL_HIGH_INT

GL_HIGH_INT: GLenum = 0x8DF5

GL_IMAGE_1D

GL_IMAGE_1D: GLenum = 0x904C

GL_IMAGE_1D_ARRAY

GL_IMAGE_1D_ARRAY: GLenum = 0x9052

GL_IMAGE_2D

GL_IMAGE_2D: GLenum = 0x904D

GL_IMAGE_2D_ARRAY

GL_IMAGE_2D_ARRAY: GLenum = 0x9053

GL_IMAGE_2D_MULTISAMPLE

GL_IMAGE_2D_MULTISAMPLE: GLenum = 0x9055

GL_IMAGE_2D_MULTISAMPLE_ARRAY

GL_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9056

GL_IMAGE_2D_RECT

GL_IMAGE_2D_RECT: GLenum = 0x904F

GL_IMAGE_3D

GL_IMAGE_3D: GLenum = 0x904E

GL_IMAGE_BINDING_ACCESS

GL_IMAGE_BINDING_ACCESS: GLenum = 0x8F3E

GL_IMAGE_BINDING_FORMAT

GL_IMAGE_BINDING_FORMAT: GLenum = 0x906E

GL_IMAGE_BINDING_LAYER

GL_IMAGE_BINDING_LAYER: GLenum = 0x8F3D

GL_IMAGE_BINDING_LAYERED

GL_IMAGE_BINDING_LAYERED: GLenum = 0x8F3C

GL_IMAGE_BINDING_LEVEL

GL_IMAGE_BINDING_LEVEL: GLenum = 0x8F3B

GL_IMAGE_BINDING_NAME

GL_IMAGE_BINDING_NAME: GLenum = 0x8F3A

GL_IMAGE_BUFFER

GL_IMAGE_BUFFER: GLenum = 0x9051

GL_IMAGE_CLASS_10_10_10_2

GL_IMAGE_CLASS_10_10_10_2: GLenum = 0x82C3

GL_IMAGE_CLASS_11_11_10

GL_IMAGE_CLASS_11_11_10: GLenum = 0x82C2

GL_IMAGE_CLASS_1_X_8

GL_IMAGE_CLASS_1_X_8: GLenum = 0x82C1

GL_IMAGE_CLASS_1_X_16

GL_IMAGE_CLASS_1_X_16: GLenum = 0x82BE

GL_IMAGE_CLASS_1_X_32

GL_IMAGE_CLASS_1_X_32: GLenum = 0x82BB

GL_IMAGE_CLASS_2_X_8

GL_IMAGE_CLASS_2_X_8: GLenum = 0x82C0

GL_IMAGE_CLASS_2_X_16

GL_IMAGE_CLASS_2_X_16: GLenum = 0x82BD

GL_IMAGE_CLASS_2_X_32

GL_IMAGE_CLASS_2_X_32: GLenum = 0x82BA

GL_IMAGE_CLASS_4_X_8

GL_IMAGE_CLASS_4_X_8: GLenum = 0x82BF

GL_IMAGE_CLASS_4_X_16

GL_IMAGE_CLASS_4_X_16: GLenum = 0x82BC

GL_IMAGE_CLASS_4_X_32

GL_IMAGE_CLASS_4_X_32: GLenum = 0x82B9

GL_IMAGE_COMPATIBILITY_CLASS

GL_IMAGE_COMPATIBILITY_CLASS: GLenum = 0x82A8

GL_IMAGE_CUBE

GL_IMAGE_CUBE: GLenum = 0x9050

GL_IMAGE_CUBE_MAP_ARRAY

GL_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x9054

GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS

GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: GLenum = 0x90C9

GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE

GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: GLenum = 0x90C8

GL_IMAGE_FORMAT_COMPATIBILITY_TYPE

GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: GLenum = 0x90C7

GL_IMAGE_PIXEL_FORMAT

GL_IMAGE_PIXEL_FORMAT: GLenum = 0x82A9

GL_IMAGE_PIXEL_TYPE

GL_IMAGE_PIXEL_TYPE: GLenum = 0x82AA

GL_IMAGE_TEXEL_SIZE

GL_IMAGE_TEXEL_SIZE: GLenum = 0x82A7

GL_IMPLEMENTATION_COLOR_READ_FORMAT

GL_IMPLEMENTATION_COLOR_READ_FORMAT: GLenum = 0x8B9B

GL_IMPLEMENTATION_COLOR_READ_TYPE

GL_IMPLEMENTATION_COLOR_READ_TYPE: GLenum = 0x8B9A

GL_INCR

GL_INCR: GLenum = 0x1E02

GL_INCR_WRAP

GL_INCR_WRAP: GLenum = 0x8507

GL_INFO_LOG_LENGTH

GL_INFO_LOG_LENGTH: GLenum = 0x8B84

GL_INNOCENT_CONTEXT_RESET

GL_INNOCENT_CONTEXT_RESET: GLenum = 0x8254

GL_INT

GL_INT: GLenum = 0x1404

GL_INTERLEAVED_ATTRIBS

GL_INTERLEAVED_ATTRIBS: GLenum = 0x8C8C

GL_INTERNALFORMAT_ALPHA_SIZE

GL_INTERNALFORMAT_ALPHA_SIZE: GLenum = 0x8274

GL_INTERNALFORMAT_ALPHA_TYPE

GL_INTERNALFORMAT_ALPHA_TYPE: GLenum = 0x827B

GL_INTERNALFORMAT_BLUE_SIZE

GL_INTERNALFORMAT_BLUE_SIZE: GLenum = 0x8273

GL_INTERNALFORMAT_BLUE_TYPE

GL_INTERNALFORMAT_BLUE_TYPE: GLenum = 0x827A

GL_INTERNALFORMAT_DEPTH_SIZE

GL_INTERNALFORMAT_DEPTH_SIZE: GLenum = 0x8275

GL_INTERNALFORMAT_DEPTH_TYPE

GL_INTERNALFORMAT_DEPTH_TYPE: GLenum = 0x827C

GL_INTERNALFORMAT_GREEN_SIZE

GL_INTERNALFORMAT_GREEN_SIZE: GLenum = 0x8272

GL_INTERNALFORMAT_GREEN_TYPE

GL_INTERNALFORMAT_GREEN_TYPE: GLenum = 0x8279

GL_INTERNALFORMAT_PREFERRED

GL_INTERNALFORMAT_PREFERRED: GLenum = 0x8270

GL_INTERNALFORMAT_RED_SIZE

GL_INTERNALFORMAT_RED_SIZE: GLenum = 0x8271

GL_INTERNALFORMAT_RED_TYPE

GL_INTERNALFORMAT_RED_TYPE: GLenum = 0x8278

GL_INTERNALFORMAT_SHARED_SIZE

GL_INTERNALFORMAT_SHARED_SIZE: GLenum = 0x8277

GL_INTERNALFORMAT_STENCIL_SIZE

GL_INTERNALFORMAT_STENCIL_SIZE: GLenum = 0x8276

GL_INTERNALFORMAT_STENCIL_TYPE

GL_INTERNALFORMAT_STENCIL_TYPE: GLenum = 0x827D

GL_INTERNALFORMAT_SUPPORTED

GL_INTERNALFORMAT_SUPPORTED: GLenum = 0x826F

GL_INT_2_10_10_10_REV

GL_INT_2_10_10_10_REV: GLenum = 0x8D9F

GL_INT_IMAGE_1D

GL_INT_IMAGE_1D: GLenum = 0x9057

GL_INT_IMAGE_1D_ARRAY

GL_INT_IMAGE_1D_ARRAY: GLenum = 0x905D

GL_INT_IMAGE_2D

GL_INT_IMAGE_2D: GLenum = 0x9058

GL_INT_IMAGE_2D_ARRAY

GL_INT_IMAGE_2D_ARRAY: GLenum = 0x905E

GL_INT_IMAGE_2D_MULTISAMPLE

GL_INT_IMAGE_2D_MULTISAMPLE: GLenum = 0x9060

GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY

GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9061

GL_INT_IMAGE_2D_RECT

GL_INT_IMAGE_2D_RECT: GLenum = 0x905A

GL_INT_IMAGE_3D

GL_INT_IMAGE_3D: GLenum = 0x9059

GL_INT_IMAGE_BUFFER

GL_INT_IMAGE_BUFFER: GLenum = 0x905C

GL_INT_IMAGE_CUBE

GL_INT_IMAGE_CUBE: GLenum = 0x905B

GL_INT_IMAGE_CUBE_MAP_ARRAY

GL_INT_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x905F

GL_INT_SAMPLER_1D

GL_INT_SAMPLER_1D: GLenum = 0x8DC9

GL_INT_SAMPLER_1D_ARRAY

GL_INT_SAMPLER_1D_ARRAY: GLenum = 0x8DCE

GL_INT_SAMPLER_2D

GL_INT_SAMPLER_2D: GLenum = 0x8DCA

GL_INT_SAMPLER_2D_ARRAY

GL_INT_SAMPLER_2D_ARRAY: GLenum = 0x8DCF

GL_INT_SAMPLER_2D_MULTISAMPLE

GL_INT_SAMPLER_2D_MULTISAMPLE: GLenum = 0x9109

GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910C

GL_INT_SAMPLER_2D_RECT

GL_INT_SAMPLER_2D_RECT: GLenum = 0x8DCD

GL_INT_SAMPLER_3D

GL_INT_SAMPLER_3D: GLenum = 0x8DCB

GL_INT_SAMPLER_BUFFER

GL_INT_SAMPLER_BUFFER: GLenum = 0x8DD0

GL_INT_SAMPLER_CUBE

GL_INT_SAMPLER_CUBE: GLenum = 0x8DCC

GL_INT_SAMPLER_CUBE_MAP_ARRAY

GL_INT_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900E

GL_INT_VEC2

GL_INT_VEC2: GLenum = 0x8B53

GL_INT_VEC3

GL_INT_VEC3: GLenum = 0x8B54

GL_INT_VEC4

GL_INT_VEC4: GLenum = 0x8B55

GL_INVALID_ENUM

GL_INVALID_ENUM: GLenum = 0x0500

GL_INVALID_FRAMEBUFFER_OPERATION

GL_INVALID_FRAMEBUFFER_OPERATION: GLenum = 0x0506

GL_INVALID_INDEX

GL_INVALID_INDEX: GLenum = 0xFFFFFFFF

GL_INVALID_OPERATION

GL_INVALID_OPERATION: GLenum = 0x0502

GL_INVALID_VALUE

GL_INVALID_VALUE: GLenum = 0x0501

GL_INVERT

GL_INVERT: GLenum = 0x150A

GL_ISOLINES

GL_ISOLINES: GLenum = 0x8E7A

GL_IS_PER_PATCH

GL_IS_PER_PATCH: GLenum = 0x92E7

GL_IS_ROW_MAJOR

GL_IS_ROW_MAJOR: GLenum = 0x9300

GL_KEEP

GL_KEEP: GLenum = 0x1E00

GL_LAST_VERTEX_CONVENTION

GL_LAST_VERTEX_CONVENTION: GLenum = 0x8E4E

GL_LAYER_PROVOKING_VERTEX

GL_LAYER_PROVOKING_VERTEX: GLenum = 0x825E

GL_LEFT

GL_LEFT: GLenum = 0x0406

GL_LEQUAL

GL_LEQUAL: GLenum = 0x0203

GL_LESS

GL_LESS: GLenum = 0x0201

GL_LINE

GL_LINE: GLenum = 0x1B01

GL_LINEAR

GL_LINEAR: GLenum = 0x2601

GL_LINEAR_MIPMAP_LINEAR

GL_LINEAR_MIPMAP_LINEAR: GLenum = 0x2703

GL_LINEAR_MIPMAP_NEAREST

GL_LINEAR_MIPMAP_NEAREST: GLenum = 0x2701

GL_LINES

GL_LINES: GLenum = 0x0001

GL_LINES_ADJACENCY

GL_LINES_ADJACENCY: GLenum = 0x000A

GL_LINE_LOOP

GL_LINE_LOOP: GLenum = 0x0002

GL_LINE_SMOOTH

GL_LINE_SMOOTH: GLenum = 0x0B20

GL_LINE_SMOOTH_HINT

GL_LINE_SMOOTH_HINT: GLenum = 0x0C52

GL_LINE_STRIP

GL_LINE_STRIP: GLenum = 0x0003

GL_LINE_STRIP_ADJACENCY

GL_LINE_STRIP_ADJACENCY: GLenum = 0x000B

GL_LINE_WIDTH

GL_LINE_WIDTH: GLenum = 0x0B21

GL_LINE_WIDTH_GRANULARITY

GL_LINE_WIDTH_GRANULARITY: GLenum = 0x0B23

GL_LINE_WIDTH_RANGE

GL_LINE_WIDTH_RANGE: GLenum = 0x0B22

GL_LINK_STATUS

GL_LINK_STATUS: GLenum = 0x8B82

GL_LOCATION

GL_LOCATION: GLenum = 0x930E

GL_LOCATION_COMPONENT

GL_LOCATION_COMPONENT: GLenum = 0x934A

GL_LOCATION_INDEX

GL_LOCATION_INDEX: GLenum = 0x930F

GL_LOGIC_OP_MODE

GL_LOGIC_OP_MODE: GLenum = 0x0BF0

GL_LOSE_CONTEXT_ON_RESET

GL_LOSE_CONTEXT_ON_RESET: GLenum = 0x8252

GL_LOWER_LEFT

GL_LOWER_LEFT: GLenum = 0x8CA1

GL_LOW_FLOAT

GL_LOW_FLOAT: GLenum = 0x8DF0

GL_LOW_INT

GL_LOW_INT: GLenum = 0x8DF3

GL_MAJOR_VERSION

GL_MAJOR_VERSION: GLenum = 0x821B

GL_MANUAL_GENERATE_MIPMAP

GL_MANUAL_GENERATE_MIPMAP: GLenum = 0x8294

GL_MAP_COHERENT_BIT

GL_MAP_COHERENT_BIT: GLbitfield = 0x0080

GL_MAP_FLUSH_EXPLICIT_BIT

GL_MAP_FLUSH_EXPLICIT_BIT: GLbitfield = 0x0010

GL_MAP_INVALIDATE_BUFFER_BIT

GL_MAP_INVALIDATE_BUFFER_BIT: GLbitfield = 0x0008

GL_MAP_INVALIDATE_RANGE_BIT

GL_MAP_INVALIDATE_RANGE_BIT: GLbitfield = 0x0004

GL_MAP_PERSISTENT_BIT

GL_MAP_PERSISTENT_BIT: GLbitfield = 0x0040

GL_MAP_READ_BIT

GL_MAP_READ_BIT: GLbitfield = 0x0001

GL_MAP_UNSYNCHRONIZED_BIT

GL_MAP_UNSYNCHRONIZED_BIT: GLbitfield = 0x0020

GL_MAP_WRITE_BIT

GL_MAP_WRITE_BIT: GLbitfield = 0x0002

GL_MATRIX_STRIDE

GL_MATRIX_STRIDE: GLenum = 0x92FF

GL_MAX

GL_MAX: GLenum = 0x8008

GL_MAX_3D_TEXTURE_SIZE

GL_MAX_3D_TEXTURE_SIZE: GLenum = 0x8073

GL_MAX_ARRAY_TEXTURE_LAYERS

GL_MAX_ARRAY_TEXTURE_LAYERS: GLenum = 0x88FF

GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS

GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: GLenum = 0x92DC

GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE

GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: GLenum = 0x92D8

GL_MAX_CLIP_DISTANCES

GL_MAX_CLIP_DISTANCES: GLenum = 0x0D32

GL_MAX_COLOR_ATTACHMENTS

GL_MAX_COLOR_ATTACHMENTS: GLenum = 0x8CDF

GL_MAX_COLOR_TEXTURE_SAMPLES

GL_MAX_COLOR_TEXTURE_SAMPLES: GLenum = 0x910E

GL_MAX_COMBINED_ATOMIC_COUNTERS

GL_MAX_COMBINED_ATOMIC_COUNTERS: GLenum = 0x92D7

GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS

GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D1

GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES

GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: GLenum = 0x82FA

GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS

GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: GLenum = 0x8266

GL_MAX_COMBINED_DIMENSIONS

GL_MAX_COMBINED_DIMENSIONS: GLenum = 0x8282

GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 0x8A33

GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: GLenum = 0x8A32

GL_MAX_COMBINED_IMAGE_UNIFORMS

GL_MAX_COMBINED_IMAGE_UNIFORMS: GLenum = 0x90CF

GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS

GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: GLenum = 0x8F39

GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES

GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: GLenum = 0x8F39

GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS

GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: GLenum = 0x90DC

GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS

GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: GLenum = 0x8E1E

GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS

GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: GLenum = 0x8E1F

GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum = 0x8B4D

GL_MAX_COMBINED_UNIFORM_BLOCKS

GL_MAX_COMBINED_UNIFORM_BLOCKS: GLenum = 0x8A2E

GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum = 0x8A31

GL_MAX_COMPUTE_ATOMIC_COUNTERS

GL_MAX_COMPUTE_ATOMIC_COUNTERS: GLenum = 0x8265

GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS

GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: GLenum = 0x8264

GL_MAX_COMPUTE_IMAGE_UNIFORMS

GL_MAX_COMPUTE_IMAGE_UNIFORMS: GLenum = 0x91BD

GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS

GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: GLenum = 0x90DB

GL_MAX_COMPUTE_SHARED_MEMORY_SIZE

GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: GLenum = 0x8262

GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS

GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: GLenum = 0x91BC

GL_MAX_COMPUTE_UNIFORM_BLOCKS

GL_MAX_COMPUTE_UNIFORM_BLOCKS: GLenum = 0x91BB

GL_MAX_COMPUTE_UNIFORM_COMPONENTS

GL_MAX_COMPUTE_UNIFORM_COMPONENTS: GLenum = 0x8263

GL_MAX_COMPUTE_WORK_GROUP_COUNT

GL_MAX_COMPUTE_WORK_GROUP_COUNT: GLenum = 0x91BE

GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS

GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: GLenum = 0x90EB

GL_MAX_COMPUTE_WORK_GROUP_SIZE

GL_MAX_COMPUTE_WORK_GROUP_SIZE: GLenum = 0x91BF

GL_MAX_CUBE_MAP_TEXTURE_SIZE

GL_MAX_CUBE_MAP_TEXTURE_SIZE: GLenum = 0x851C

GL_MAX_CULL_DISTANCES

GL_MAX_CULL_DISTANCES: GLenum = 0x82F9

GL_MAX_DEBUG_GROUP_STACK_DEPTH

GL_MAX_DEBUG_GROUP_STACK_DEPTH: GLenum = 0x826C

GL_MAX_DEBUG_LOGGED_MESSAGES

GL_MAX_DEBUG_LOGGED_MESSAGES: GLenum = 0x9144

GL_MAX_DEBUG_MESSAGE_LENGTH

GL_MAX_DEBUG_MESSAGE_LENGTH: GLenum = 0x9143

GL_MAX_DEPTH

GL_MAX_DEPTH: GLenum = 0x8280

GL_MAX_DEPTH_TEXTURE_SAMPLES

GL_MAX_DEPTH_TEXTURE_SAMPLES: GLenum = 0x910F

GL_MAX_DRAW_BUFFERS

GL_MAX_DRAW_BUFFERS: GLenum = 0x8824

GL_MAX_DUAL_SOURCE_DRAW_BUFFERS

GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: GLenum = 0x88FC

GL_MAX_ELEMENTS_INDICES

GL_MAX_ELEMENTS_INDICES: GLenum = 0x80E9

GL_MAX_ELEMENTS_VERTICES

GL_MAX_ELEMENTS_VERTICES: GLenum = 0x80E8

GL_MAX_ELEMENT_INDEX

GL_MAX_ELEMENT_INDEX: GLenum = 0x8D6B

GL_MAX_FRAGMENT_ATOMIC_COUNTERS

GL_MAX_FRAGMENT_ATOMIC_COUNTERS: GLenum = 0x92D6

GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS

GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D0

GL_MAX_FRAGMENT_IMAGE_UNIFORMS

GL_MAX_FRAGMENT_IMAGE_UNIFORMS: GLenum = 0x90CE

GL_MAX_FRAGMENT_INPUT_COMPONENTS

GL_MAX_FRAGMENT_INPUT_COMPONENTS: GLenum = 0x9125

GL_MAX_FRAGMENT_INTERPOLATION_OFFSET

GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: GLenum = 0x8E5C

GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS

GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: GLenum = 0x90DA

GL_MAX_FRAGMENT_UNIFORM_BLOCKS

GL_MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum = 0x8A2D

GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 0x8B49

GL_MAX_FRAGMENT_UNIFORM_VECTORS

GL_MAX_FRAGMENT_UNIFORM_VECTORS: GLenum = 0x8DFD

GL_MAX_FRAMEBUFFER_HEIGHT

GL_MAX_FRAMEBUFFER_HEIGHT: GLenum = 0x9316

GL_MAX_FRAMEBUFFER_LAYERS

GL_MAX_FRAMEBUFFER_LAYERS: GLenum = 0x9317

GL_MAX_FRAMEBUFFER_SAMPLES

GL_MAX_FRAMEBUFFER_SAMPLES: GLenum = 0x9318

GL_MAX_FRAMEBUFFER_WIDTH

GL_MAX_FRAMEBUFFER_WIDTH: GLenum = 0x9315

GL_MAX_GEOMETRY_ATOMIC_COUNTERS

GL_MAX_GEOMETRY_ATOMIC_COUNTERS: GLenum = 0x92D5

GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS

GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CF

GL_MAX_GEOMETRY_IMAGE_UNIFORMS

GL_MAX_GEOMETRY_IMAGE_UNIFORMS: GLenum = 0x90CD

GL_MAX_GEOMETRY_INPUT_COMPONENTS

GL_MAX_GEOMETRY_INPUT_COMPONENTS: GLenum = 0x9123

GL_MAX_GEOMETRY_OUTPUT_COMPONENTS

GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: GLenum = 0x9124

GL_MAX_GEOMETRY_OUTPUT_VERTICES

GL_MAX_GEOMETRY_OUTPUT_VERTICES: GLenum = 0x8DE0

GL_MAX_GEOMETRY_SHADER_INVOCATIONS

GL_MAX_GEOMETRY_SHADER_INVOCATIONS: GLenum = 0x8E5A

GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS

GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: GLenum = 0x90D7

GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS

GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: GLenum = 0x8C29

GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS

GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: GLenum = 0x8DE1

GL_MAX_GEOMETRY_UNIFORM_BLOCKS

GL_MAX_GEOMETRY_UNIFORM_BLOCKS: GLenum = 0x8A2C

GL_MAX_GEOMETRY_UNIFORM_COMPONENTS

GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: GLenum = 0x8DDF

GL_MAX_HEIGHT

GL_MAX_HEIGHT: GLenum = 0x827F

GL_MAX_IMAGE_SAMPLES

GL_MAX_IMAGE_SAMPLES: GLenum = 0x906D

GL_MAX_IMAGE_UNITS

GL_MAX_IMAGE_UNITS: GLenum = 0x8F38

GL_MAX_INTEGER_SAMPLES

GL_MAX_INTEGER_SAMPLES: GLenum = 0x9110

GL_MAX_LABEL_LENGTH

GL_MAX_LABEL_LENGTH: GLenum = 0x82E8

GL_MAX_LAYERS

GL_MAX_LAYERS: GLenum = 0x8281

GL_MAX_NAME_LENGTH

GL_MAX_NAME_LENGTH: GLenum = 0x92F6

GL_MAX_NUM_ACTIVE_VARIABLES

GL_MAX_NUM_ACTIVE_VARIABLES: GLenum = 0x92F7

GL_MAX_NUM_COMPATIBLE_SUBROUTINES

GL_MAX_NUM_COMPATIBLE_SUBROUTINES: GLenum = 0x92F8

GL_MAX_PATCH_VERTICES

GL_MAX_PATCH_VERTICES: GLenum = 0x8E7D

GL_MAX_PROGRAM_TEXEL_OFFSET

GL_MAX_PROGRAM_TEXEL_OFFSET: GLenum = 0x8905

GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET

GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: GLenum = 0x8E5F

GL_MAX_RECTANGLE_TEXTURE_SIZE

GL_MAX_RECTANGLE_TEXTURE_SIZE: GLenum = 0x84F8

GL_MAX_RENDERBUFFER_SIZE

GL_MAX_RENDERBUFFER_SIZE: GLenum = 0x84E8

GL_MAX_SAMPLES

GL_MAX_SAMPLES: GLenum = 0x8D57

GL_MAX_SAMPLE_MASK_WORDS

GL_MAX_SAMPLE_MASK_WORDS: GLenum = 0x8E59

GL_MAX_SERVER_WAIT_TIMEOUT

GL_MAX_SERVER_WAIT_TIMEOUT: GLenum = 0x9111

GL_MAX_SHADER_STORAGE_BLOCK_SIZE

GL_MAX_SHADER_STORAGE_BLOCK_SIZE: GLenum = 0x90DE

GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS

GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: GLenum = 0x90DD

GL_MAX_SUBROUTINES

GL_MAX_SUBROUTINES: GLenum = 0x8DE7

GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS

GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: GLenum = 0x8DE8

GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS

GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: GLenum = 0x92D3

GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS

GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CD

GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS

GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: GLenum = 0x90CB

GL_MAX_TESS_CONTROL_INPUT_COMPONENTS

GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: GLenum = 0x886C

GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS

GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: GLenum = 0x8E83

GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS

GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: GLenum = 0x90D8

GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS

GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: GLenum = 0x8E81

GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS

GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: GLenum = 0x8E85

GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS

GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: GLenum = 0x8E89

GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS

GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: GLenum = 0x8E7F

GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS

GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: GLenum = 0x92D4

GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS

GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CE

GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS

GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: GLenum = 0x90CC

GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS

GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: GLenum = 0x886D

GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS

GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: GLenum = 0x8E86

GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS

GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: GLenum = 0x90D9

GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS

GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: GLenum = 0x8E82

GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS

GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: GLenum = 0x8E8A

GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS

GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: GLenum = 0x8E80

GL_MAX_TESS_GEN_LEVEL

GL_MAX_TESS_GEN_LEVEL: GLenum = 0x8E7E

GL_MAX_TESS_PATCH_COMPONENTS

GL_MAX_TESS_PATCH_COMPONENTS: GLenum = 0x8E84

GL_MAX_TEXTURE_BUFFER_SIZE

GL_MAX_TEXTURE_BUFFER_SIZE: GLenum = 0x8C2B

GL_MAX_TEXTURE_IMAGE_UNITS

GL_MAX_TEXTURE_IMAGE_UNITS: GLenum = 0x8872

GL_MAX_TEXTURE_LOD_BIAS

GL_MAX_TEXTURE_LOD_BIAS: GLenum = 0x84FD

GL_MAX_TEXTURE_MAX_ANISOTROPY

GL_MAX_TEXTURE_MAX_ANISOTROPY: GLenum = 0x84FF

GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT

GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: GLenum = 0x84FF

GL_MAX_TEXTURE_SIZE

GL_MAX_TEXTURE_SIZE: GLenum = 0x0D33

GL_MAX_TRANSFORM_FEEDBACK_BUFFERS

GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: GLenum = 0x8E70

GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS

GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum = 0x8C8A

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum = 0x8C8B

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum = 0x8C80

GL_MAX_UNIFORM_BLOCK_SIZE

GL_MAX_UNIFORM_BLOCK_SIZE: GLenum = 0x8A30

GL_MAX_UNIFORM_BUFFER_BINDINGS

GL_MAX_UNIFORM_BUFFER_BINDINGS: GLenum = 0x8A2F

GL_MAX_UNIFORM_LOCATIONS

GL_MAX_UNIFORM_LOCATIONS: GLenum = 0x826E

GL_MAX_VARYING_COMPONENTS

GL_MAX_VARYING_COMPONENTS: GLenum = 0x8B4B

GL_MAX_VARYING_FLOATS

GL_MAX_VARYING_FLOATS: GLenum = 0x8B4B

GL_MAX_VARYING_VECTORS

GL_MAX_VARYING_VECTORS: GLenum = 0x8DFC

GL_MAX_VERTEX_ATOMIC_COUNTERS

GL_MAX_VERTEX_ATOMIC_COUNTERS: GLenum = 0x92D2

GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS

GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CC

GL_MAX_VERTEX_ATTRIBS

GL_MAX_VERTEX_ATTRIBS: GLenum = 0x8869

GL_MAX_VERTEX_ATTRIB_BINDINGS

GL_MAX_VERTEX_ATTRIB_BINDINGS: GLenum = 0x82DA

GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET

GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: GLenum = 0x82D9

GL_MAX_VERTEX_ATTRIB_STRIDE

GL_MAX_VERTEX_ATTRIB_STRIDE: GLenum = 0x82E5

GL_MAX_VERTEX_IMAGE_UNIFORMS

GL_MAX_VERTEX_IMAGE_UNIFORMS: GLenum = 0x90CA

GL_MAX_VERTEX_OUTPUT_COMPONENTS

GL_MAX_VERTEX_OUTPUT_COMPONENTS: GLenum = 0x9122

GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS

GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: GLenum = 0x90D6

GL_MAX_VERTEX_STREAMS

GL_MAX_VERTEX_STREAMS: GLenum = 0x8E71

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum = 0x8B4C

GL_MAX_VERTEX_UNIFORM_BLOCKS

GL_MAX_VERTEX_UNIFORM_BLOCKS: GLenum = 0x8A2B

GL_MAX_VERTEX_UNIFORM_COMPONENTS

GL_MAX_VERTEX_UNIFORM_COMPONENTS: GLenum = 0x8B4A

GL_MAX_VERTEX_UNIFORM_VECTORS

GL_MAX_VERTEX_UNIFORM_VECTORS: GLenum = 0x8DFB

GL_MAX_VIEWPORTS

GL_MAX_VIEWPORTS: GLenum = 0x825B

GL_MAX_VIEWPORT_DIMS

GL_MAX_VIEWPORT_DIMS: GLenum = 0x0D3A

GL_MAX_WIDTH

GL_MAX_WIDTH: GLenum = 0x827E

GL_MEDIUM_FLOAT

GL_MEDIUM_FLOAT: GLenum = 0x8DF1

GL_MEDIUM_INT

GL_MEDIUM_INT: GLenum = 0x8DF4

GL_MIN

GL_MIN: GLenum = 0x8007

GL_MINOR_VERSION

GL_MINOR_VERSION: GLenum = 0x821C

GL_MIN_FRAGMENT_INTERPOLATION_OFFSET

GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: GLenum = 0x8E5B

GL_MIN_MAP_BUFFER_ALIGNMENT

GL_MIN_MAP_BUFFER_ALIGNMENT: GLenum = 0x90BC

GL_MIN_PROGRAM_TEXEL_OFFSET

GL_MIN_PROGRAM_TEXEL_OFFSET: GLenum = 0x8904

GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET

GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: GLenum = 0x8E5E

GL_MIN_SAMPLE_SHADING_VALUE

GL_MIN_SAMPLE_SHADING_VALUE: GLenum = 0x8C37

GL_MIPMAP

GL_MIPMAP: GLenum = 0x8293

GL_MIRRORED_REPEAT

GL_MIRRORED_REPEAT: GLenum = 0x8370

GL_MIRROR_CLAMP_TO_EDGE

GL_MIRROR_CLAMP_TO_EDGE: GLenum = 0x8743

GL_MULTISAMPLE

GL_MULTISAMPLE: GLenum = 0x809D

GL_NAME_LENGTH

GL_NAME_LENGTH: GLenum = 0x92F9

GL_NAND

GL_NAND: GLenum = 0x150E

GL_NEAREST

GL_NEAREST: GLenum = 0x2600

GL_NEAREST_MIPMAP_LINEAR

GL_NEAREST_MIPMAP_LINEAR: GLenum = 0x2702

GL_NEAREST_MIPMAP_NEAREST

GL_NEAREST_MIPMAP_NEAREST: GLenum = 0x2700

GL_NEGATIVE_ONE_TO_ONE

GL_NEGATIVE_ONE_TO_ONE: GLenum = 0x935E

GL_NEVER

GL_NEVER: GLenum = 0x0200

GL_NICEST

GL_NICEST: GLenum = 0x1102

GL_NONE

GL_NONE: GLenum = 0

GL_NOOP

GL_NOOP: GLenum = 0x1505

GL_NOR

GL_NOR: GLenum = 0x1508

GL_NOTEQUAL

GL_NOTEQUAL: GLenum = 0x0205

GL_NO_ERROR

GL_NO_ERROR: GLenum = 0

GL_NO_RESET_NOTIFICATION

GL_NO_RESET_NOTIFICATION: GLenum = 0x8261

GL_NUM_ACTIVE_VARIABLES

GL_NUM_ACTIVE_VARIABLES: GLenum = 0x9304

GL_NUM_COMPATIBLE_SUBROUTINES

GL_NUM_COMPATIBLE_SUBROUTINES: GLenum = 0x8E4A

GL_NUM_COMPRESSED_TEXTURE_FORMATS

GL_NUM_COMPRESSED_TEXTURE_FORMATS: GLenum = 0x86A2

GL_NUM_EXTENSIONS

GL_NUM_EXTENSIONS: GLenum = 0x821D

GL_NUM_PROGRAM_BINARY_FORMATS

GL_NUM_PROGRAM_BINARY_FORMATS: GLenum = 0x87FE

GL_NUM_SAMPLE_COUNTS

GL_NUM_SAMPLE_COUNTS: GLenum = 0x9380

GL_NUM_SHADER_BINARY_FORMATS

GL_NUM_SHADER_BINARY_FORMATS: GLenum = 0x8DF9

GL_NUM_SHADING_LANGUAGE_VERSIONS

GL_NUM_SHADING_LANGUAGE_VERSIONS: GLenum = 0x82E9

GL_NUM_SPIR_V_EXTENSIONS

GL_NUM_SPIR_V_EXTENSIONS: GLenum = 0x9554

GL_OBJECT_TYPE

GL_OBJECT_TYPE: GLenum = 0x9112

GL_OFFSET

GL_OFFSET: GLenum = 0x92FC

GL_ONE

GL_ONE: GLenum = 1

GL_ONE_MINUS_CONSTANT_ALPHA

GL_ONE_MINUS_CONSTANT_ALPHA: GLenum = 0x8004

GL_ONE_MINUS_CONSTANT_COLOR

GL_ONE_MINUS_CONSTANT_COLOR: GLenum = 0x8002

GL_ONE_MINUS_DST_ALPHA

GL_ONE_MINUS_DST_ALPHA: GLenum = 0x0305

GL_ONE_MINUS_DST_COLOR

GL_ONE_MINUS_DST_COLOR: GLenum = 0x0307

GL_ONE_MINUS_SRC1_ALPHA

GL_ONE_MINUS_SRC1_ALPHA: GLenum = 0x88FB

GL_ONE_MINUS_SRC1_COLOR

GL_ONE_MINUS_SRC1_COLOR: GLenum = 0x88FA

GL_ONE_MINUS_SRC_ALPHA

GL_ONE_MINUS_SRC_ALPHA: GLenum = 0x0303

GL_ONE_MINUS_SRC_COLOR

GL_ONE_MINUS_SRC_COLOR: GLenum = 0x0301

GL_OR

GL_OR: GLenum = 0x1507

GL_OR_INVERTED

GL_OR_INVERTED: GLenum = 0x150D

GL_OR_REVERSE

GL_OR_REVERSE: GLenum = 0x150B

GL_OUT_OF_MEMORY

GL_OUT_OF_MEMORY: GLenum = 0x0505

GL_PACK_ALIGNMENT

GL_PACK_ALIGNMENT: GLenum = 0x0D05

GL_PACK_COMPRESSED_BLOCK_DEPTH

GL_PACK_COMPRESSED_BLOCK_DEPTH: GLenum = 0x912D

GL_PACK_COMPRESSED_BLOCK_HEIGHT

GL_PACK_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x912C

GL_PACK_COMPRESSED_BLOCK_SIZE

GL_PACK_COMPRESSED_BLOCK_SIZE: GLenum = 0x912E

GL_PACK_COMPRESSED_BLOCK_WIDTH

GL_PACK_COMPRESSED_BLOCK_WIDTH: GLenum = 0x912B

GL_PACK_IMAGE_HEIGHT

GL_PACK_IMAGE_HEIGHT: GLenum = 0x806C

GL_PACK_LSB_FIRST

GL_PACK_LSB_FIRST: GLenum = 0x0D01

GL_PACK_ROW_LENGTH

GL_PACK_ROW_LENGTH: GLenum = 0x0D02

GL_PACK_SKIP_IMAGES

GL_PACK_SKIP_IMAGES: GLenum = 0x806B

GL_PACK_SKIP_PIXELS

GL_PACK_SKIP_PIXELS: GLenum = 0x0D04

GL_PACK_SKIP_ROWS

GL_PACK_SKIP_ROWS: GLenum = 0x0D03

GL_PACK_SWAP_BYTES

GL_PACK_SWAP_BYTES: GLenum = 0x0D00

GL_PARAMETER_BUFFER

GL_PARAMETER_BUFFER: GLenum = 0x80EE

GL_PARAMETER_BUFFER_BINDING

GL_PARAMETER_BUFFER_BINDING: GLenum = 0x80EF

GL_PATCHES

GL_PATCHES: GLenum = 0x000E

GL_PATCH_DEFAULT_INNER_LEVEL

GL_PATCH_DEFAULT_INNER_LEVEL: GLenum = 0x8E73

GL_PATCH_DEFAULT_OUTER_LEVEL

GL_PATCH_DEFAULT_OUTER_LEVEL: GLenum = 0x8E74

GL_PATCH_VERTICES

GL_PATCH_VERTICES: GLenum = 0x8E72

GL_PIXEL_BUFFER_BARRIER_BIT

GL_PIXEL_BUFFER_BARRIER_BIT: GLbitfield = 0x00000080

GL_PIXEL_PACK_BUFFER

GL_PIXEL_PACK_BUFFER: GLenum = 0x88EB

GL_PIXEL_PACK_BUFFER_BINDING

GL_PIXEL_PACK_BUFFER_BINDING: GLenum = 0x88ED

GL_PIXEL_UNPACK_BUFFER

GL_PIXEL_UNPACK_BUFFER: GLenum = 0x88EC

GL_PIXEL_UNPACK_BUFFER_BINDING

GL_PIXEL_UNPACK_BUFFER_BINDING: GLenum = 0x88EF

GL_POINT

GL_POINT: GLenum = 0x1B00

GL_POINTS

GL_POINTS: GLenum = 0x0000

GL_POINT_FADE_THRESHOLD_SIZE

GL_POINT_FADE_THRESHOLD_SIZE: GLenum = 0x8128

GL_POINT_SIZE

GL_POINT_SIZE: GLenum = 0x0B11

GL_POINT_SIZE_GRANULARITY

GL_POINT_SIZE_GRANULARITY: GLenum = 0x0B13

GL_POINT_SIZE_RANGE

GL_POINT_SIZE_RANGE: GLenum = 0x0B12

GL_POINT_SPRITE_COORD_ORIGIN

GL_POINT_SPRITE_COORD_ORIGIN: GLenum = 0x8CA0

GL_POLYGON_MODE

GL_POLYGON_MODE: GLenum = 0x0B40

GL_POLYGON_OFFSET_CLAMP

GL_POLYGON_OFFSET_CLAMP: GLenum = 0x8E1B

GL_POLYGON_OFFSET_FACTOR

GL_POLYGON_OFFSET_FACTOR: GLenum = 0x8038

GL_POLYGON_OFFSET_FILL

GL_POLYGON_OFFSET_FILL: GLenum = 0x8037

GL_POLYGON_OFFSET_LINE

GL_POLYGON_OFFSET_LINE: GLenum = 0x2A02

GL_POLYGON_OFFSET_POINT

GL_POLYGON_OFFSET_POINT: GLenum = 0x2A01

GL_POLYGON_OFFSET_UNITS

GL_POLYGON_OFFSET_UNITS: GLenum = 0x2A00

GL_POLYGON_SMOOTH

GL_POLYGON_SMOOTH: GLenum = 0x0B41

GL_POLYGON_SMOOTH_HINT

GL_POLYGON_SMOOTH_HINT: GLenum = 0x0C53

GL_PRIMITIVES_GENERATED

GL_PRIMITIVES_GENERATED: GLenum = 0x8C87

GL_PRIMITIVES_SUBMITTED

GL_PRIMITIVES_SUBMITTED: GLenum = 0x82EF

GL_PRIMITIVE_RESTART

GL_PRIMITIVE_RESTART: GLenum = 0x8F9D

GL_PRIMITIVE_RESTART_FIXED_INDEX

GL_PRIMITIVE_RESTART_FIXED_INDEX: GLenum = 0x8D69

GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED

GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: GLenum = 0x8221

GL_PRIMITIVE_RESTART_INDEX

GL_PRIMITIVE_RESTART_INDEX: GLenum = 0x8F9E

GL_PROGRAM

GL_PROGRAM: GLenum = 0x82E2

GL_PROGRAM_BINARY_FORMATS

GL_PROGRAM_BINARY_FORMATS: GLenum = 0x87FF

GL_PROGRAM_BINARY_LENGTH

GL_PROGRAM_BINARY_LENGTH: GLenum = 0x8741

GL_PROGRAM_BINARY_RETRIEVABLE_HINT

GL_PROGRAM_BINARY_RETRIEVABLE_HINT: GLenum = 0x8257

GL_PROGRAM_INPUT

GL_PROGRAM_INPUT: GLenum = 0x92E3

GL_PROGRAM_OUTPUT

GL_PROGRAM_OUTPUT: GLenum = 0x92E4

GL_PROGRAM_PIPELINE

GL_PROGRAM_PIPELINE: GLenum = 0x82E4

GL_PROGRAM_PIPELINE_BINDING

GL_PROGRAM_PIPELINE_BINDING: GLenum = 0x825A

GL_PROGRAM_POINT_SIZE

GL_PROGRAM_POINT_SIZE: GLenum = 0x8642

GL_PROGRAM_SEPARABLE

GL_PROGRAM_SEPARABLE: GLenum = 0x8258

GL_PROVOKING_VERTEX

GL_PROVOKING_VERTEX: GLenum = 0x8E4F

GL_PROXY_TEXTURE_1D

GL_PROXY_TEXTURE_1D: GLenum = 0x8063

GL_PROXY_TEXTURE_1D_ARRAY

GL_PROXY_TEXTURE_1D_ARRAY: GLenum = 0x8C19

GL_PROXY_TEXTURE_2D

GL_PROXY_TEXTURE_2D: GLenum = 0x8064

GL_PROXY_TEXTURE_2D_ARRAY

GL_PROXY_TEXTURE_2D_ARRAY: GLenum = 0x8C1B

GL_PROXY_TEXTURE_2D_MULTISAMPLE

GL_PROXY_TEXTURE_2D_MULTISAMPLE: GLenum = 0x9101

GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY

GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9103

GL_PROXY_TEXTURE_3D

GL_PROXY_TEXTURE_3D: GLenum = 0x8070

GL_PROXY_TEXTURE_CUBE_MAP

GL_PROXY_TEXTURE_CUBE_MAP: GLenum = 0x851B

GL_PROXY_TEXTURE_CUBE_MAP_ARRAY

GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: GLenum = 0x900B

GL_PROXY_TEXTURE_RECTANGLE

GL_PROXY_TEXTURE_RECTANGLE: GLenum = 0x84F7

GL_QUADS

GL_QUADS: GLenum = 0x0007

GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION

GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: GLenum = 0x8E4C

GL_QUERY

GL_QUERY: GLenum = 0x82E3

GL_QUERY_BUFFER

GL_QUERY_BUFFER: GLenum = 0x9192

GL_QUERY_BUFFER_BARRIER_BIT

GL_QUERY_BUFFER_BARRIER_BIT: GLbitfield = 0x00008000

GL_QUERY_BUFFER_BINDING

GL_QUERY_BUFFER_BINDING: GLenum = 0x9193

GL_QUERY_BY_REGION_NO_WAIT

GL_QUERY_BY_REGION_NO_WAIT: GLenum = 0x8E16

GL_QUERY_BY_REGION_NO_WAIT_INVERTED

GL_QUERY_BY_REGION_NO_WAIT_INVERTED: GLenum = 0x8E1A

GL_QUERY_BY_REGION_WAIT

GL_QUERY_BY_REGION_WAIT: GLenum = 0x8E15

GL_QUERY_BY_REGION_WAIT_INVERTED

GL_QUERY_BY_REGION_WAIT_INVERTED: GLenum = 0x8E19

GL_QUERY_COUNTER_BITS

GL_QUERY_COUNTER_BITS: GLenum = 0x8864

GL_QUERY_NO_WAIT

GL_QUERY_NO_WAIT: GLenum = 0x8E14

GL_QUERY_NO_WAIT_INVERTED

GL_QUERY_NO_WAIT_INVERTED: GLenum = 0x8E18

GL_QUERY_RESULT

GL_QUERY_RESULT: GLenum = 0x8866

GL_QUERY_RESULT_AVAILABLE

GL_QUERY_RESULT_AVAILABLE: GLenum = 0x8867

GL_QUERY_RESULT_NO_WAIT

GL_QUERY_RESULT_NO_WAIT: GLenum = 0x9194

GL_QUERY_TARGET

GL_QUERY_TARGET: GLenum = 0x82EA

GL_QUERY_WAIT

GL_QUERY_WAIT: GLenum = 0x8E13

GL_QUERY_WAIT_INVERTED

GL_QUERY_WAIT_INVERTED: GLenum = 0x8E17

GL_R8

GL_R8: GLenum = 0x8229

GL_R8I

GL_R8I: GLenum = 0x8231

GL_R8UI

GL_R8UI: GLenum = 0x8232

GL_R8_SNORM

GL_R8_SNORM: GLenum = 0x8F94

GL_R16

GL_R16: GLenum = 0x822A

GL_R16F

GL_R16F: GLenum = 0x822D

GL_R16I

GL_R16I: GLenum = 0x8233

GL_R16UI

GL_R16UI: GLenum = 0x8234

GL_R16_SNORM

GL_R16_SNORM: GLenum = 0x8F98

GL_R32F

GL_R32F: GLenum = 0x822E

GL_R32I

GL_R32I: GLenum = 0x8235

GL_R32UI

GL_R32UI: GLenum = 0x8236

GL_R11F_G11F_B10F

GL_R11F_G11F_B10F: GLenum = 0x8C3A

GL_R3_G3_B2

GL_R3_G3_B2: GLenum = 0x2A10

GL_RASTERIZER_DISCARD

GL_RASTERIZER_DISCARD: GLenum = 0x8C89

GL_READ_BUFFER

GL_READ_BUFFER: GLenum = 0x0C02

GL_READ_FRAMEBUFFER

GL_READ_FRAMEBUFFER: GLenum = 0x8CA8

GL_READ_FRAMEBUFFER_BINDING

GL_READ_FRAMEBUFFER_BINDING: GLenum = 0x8CAA

GL_READ_ONLY

GL_READ_ONLY: GLenum = 0x88B8

GL_READ_PIXELS

GL_READ_PIXELS: GLenum = 0x828C

GL_READ_PIXELS_FORMAT

GL_READ_PIXELS_FORMAT: GLenum = 0x828D

GL_READ_PIXELS_TYPE

GL_READ_PIXELS_TYPE: GLenum = 0x828E

GL_READ_WRITE

GL_READ_WRITE: GLenum = 0x88BA

GL_RED

GL_RED: GLenum = 0x1903

GL_RED_INTEGER

GL_RED_INTEGER: GLenum = 0x8D94

GL_REFERENCED_BY_COMPUTE_SHADER

GL_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x930B

GL_REFERENCED_BY_FRAGMENT_SHADER

GL_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x930A

GL_REFERENCED_BY_GEOMETRY_SHADER

GL_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x9309

GL_REFERENCED_BY_TESS_CONTROL_SHADER

GL_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x9307

GL_REFERENCED_BY_TESS_EVALUATION_SHADER

GL_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x9308

GL_REFERENCED_BY_VERTEX_SHADER

GL_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x9306

GL_RENDERBUFFER

GL_RENDERBUFFER: GLenum = 0x8D41

GL_RENDERBUFFER_ALPHA_SIZE

GL_RENDERBUFFER_ALPHA_SIZE: GLenum = 0x8D53

GL_RENDERBUFFER_BINDING

GL_RENDERBUFFER_BINDING: GLenum = 0x8CA7

GL_RENDERBUFFER_BLUE_SIZE

GL_RENDERBUFFER_BLUE_SIZE: GLenum = 0x8D52

GL_RENDERBUFFER_DEPTH_SIZE

GL_RENDERBUFFER_DEPTH_SIZE: GLenum = 0x8D54

GL_RENDERBUFFER_GREEN_SIZE

GL_RENDERBUFFER_GREEN_SIZE: GLenum = 0x8D51

GL_RENDERBUFFER_HEIGHT

GL_RENDERBUFFER_HEIGHT: GLenum = 0x8D43

GL_RENDERBUFFER_INTERNAL_FORMAT

GL_RENDERBUFFER_INTERNAL_FORMAT: GLenum = 0x8D44

GL_RENDERBUFFER_RED_SIZE

GL_RENDERBUFFER_RED_SIZE: GLenum = 0x8D50

GL_RENDERBUFFER_SAMPLES

GL_RENDERBUFFER_SAMPLES: GLenum = 0x8CAB

GL_RENDERBUFFER_STENCIL_SIZE

GL_RENDERBUFFER_STENCIL_SIZE: GLenum = 0x8D55

GL_RENDERBUFFER_WIDTH

GL_RENDERBUFFER_WIDTH: GLenum = 0x8D42

GL_RENDERER

GL_RENDERER: GLenum = 0x1F01

GL_REPEAT

GL_REPEAT: GLenum = 0x2901

GL_REPLACE

GL_REPLACE: GLenum = 0x1E01

GL_RESET_NOTIFICATION_STRATEGY

GL_RESET_NOTIFICATION_STRATEGY: GLenum = 0x8256

GL_RG

GL_RG: GLenum = 0x8227

GL_RG8

GL_RG8: GLenum = 0x822B

GL_RG8I

GL_RG8I: GLenum = 0x8237

GL_RG8UI

GL_RG8UI: GLenum = 0x8238

GL_RG8_SNORM

GL_RG8_SNORM: GLenum = 0x8F95

GL_RG16

GL_RG16: GLenum = 0x822C

GL_RG16F

GL_RG16F: GLenum = 0x822F

GL_RG16I

GL_RG16I: GLenum = 0x8239

GL_RG16UI

GL_RG16UI: GLenum = 0x823A

GL_RG16_SNORM

GL_RG16_SNORM: GLenum = 0x8F99

GL_RG32F

GL_RG32F: GLenum = 0x8230

GL_RG32I

GL_RG32I: GLenum = 0x823B

GL_RG32UI

GL_RG32UI: GLenum = 0x823C

GL_RGB

GL_RGB: GLenum = 0x1907

GL_RGB4

GL_RGB4: GLenum = 0x804F

GL_RGB5

GL_RGB5: GLenum = 0x8050

GL_RGB8

GL_RGB8: GLenum = 0x8051

GL_RGB8I

GL_RGB8I: GLenum = 0x8D8F

GL_RGB8UI

GL_RGB8UI: GLenum = 0x8D7D

GL_RGB8_SNORM

GL_RGB8_SNORM: GLenum = 0x8F96

GL_RGB10

GL_RGB10: GLenum = 0x8052

GL_RGB12

GL_RGB12: GLenum = 0x8053

GL_RGB16

GL_RGB16: GLenum = 0x8054

GL_RGB16F

GL_RGB16F: GLenum = 0x881B

GL_RGB16I

GL_RGB16I: GLenum = 0x8D89

GL_RGB16UI

GL_RGB16UI: GLenum = 0x8D77

GL_RGB16_SNORM

GL_RGB16_SNORM: GLenum = 0x8F9A

GL_RGB32F

GL_RGB32F: GLenum = 0x8815

GL_RGB32I

GL_RGB32I: GLenum = 0x8D83

GL_RGB32UI

GL_RGB32UI: GLenum = 0x8D71

GL_RGB565

GL_RGB565: GLenum = 0x8D62

GL_RGB10_A2

GL_RGB10_A2: GLenum = 0x8059

GL_RGB10_A2UI

GL_RGB10_A2UI: GLenum = 0x906F

GL_RGB5_A1

GL_RGB5_A1: GLenum = 0x8057

GL_RGB9_E5

GL_RGB9_E5: GLenum = 0x8C3D

GL_RGBA

GL_RGBA: GLenum = 0x1908

GL_RGBA2

GL_RGBA2: GLenum = 0x8055

GL_RGBA4

GL_RGBA4: GLenum = 0x8056

GL_RGBA8

GL_RGBA8: GLenum = 0x8058

GL_RGBA8I

GL_RGBA8I: GLenum = 0x8D8E

GL_RGBA8UI

GL_RGBA8UI: GLenum = 0x8D7C

GL_RGBA8_SNORM

GL_RGBA8_SNORM: GLenum = 0x8F97

GL_RGBA12

GL_RGBA12: GLenum = 0x805A

GL_RGBA16

GL_RGBA16: GLenum = 0x805B

GL_RGBA16F

GL_RGBA16F: GLenum = 0x881A

GL_RGBA16I

GL_RGBA16I: GLenum = 0x8D88

GL_RGBA16UI

GL_RGBA16UI: GLenum = 0x8D76

GL_RGBA16_SNORM

GL_RGBA16_SNORM: GLenum = 0x8F9B

GL_RGBA32F

GL_RGBA32F: GLenum = 0x8814

GL_RGBA32I

GL_RGBA32I: GLenum = 0x8D82

GL_RGBA32UI

GL_RGBA32UI: GLenum = 0x8D70

GL_RGBA_INTEGER

GL_RGBA_INTEGER: GLenum = 0x8D99

GL_RGB_INTEGER

GL_RGB_INTEGER: GLenum = 0x8D98

GL_RG_INTEGER

GL_RG_INTEGER: GLenum = 0x8228

GL_RIGHT

GL_RIGHT: GLenum = 0x0407

GL_SAMPLER

GL_SAMPLER: GLenum = 0x82E6

GL_SAMPLER_1D

GL_SAMPLER_1D: GLenum = 0x8B5D

GL_SAMPLER_1D_ARRAY

GL_SAMPLER_1D_ARRAY: GLenum = 0x8DC0

GL_SAMPLER_1D_ARRAY_SHADOW

GL_SAMPLER_1D_ARRAY_SHADOW: GLenum = 0x8DC3

GL_SAMPLER_1D_SHADOW

GL_SAMPLER_1D_SHADOW: GLenum = 0x8B61

GL_SAMPLER_2D

GL_SAMPLER_2D: GLenum = 0x8B5E

GL_SAMPLER_2D_ARRAY

GL_SAMPLER_2D_ARRAY: GLenum = 0x8DC1

GL_SAMPLER_2D_ARRAY_SHADOW

GL_SAMPLER_2D_ARRAY_SHADOW: GLenum = 0x8DC4

GL_SAMPLER_2D_MULTISAMPLE

GL_SAMPLER_2D_MULTISAMPLE: GLenum = 0x9108

GL_SAMPLER_2D_MULTISAMPLE_ARRAY

GL_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910B

GL_SAMPLER_2D_RECT

GL_SAMPLER_2D_RECT: GLenum = 0x8B63

GL_SAMPLER_2D_RECT_SHADOW

GL_SAMPLER_2D_RECT_SHADOW: GLenum = 0x8B64

GL_SAMPLER_2D_SHADOW

GL_SAMPLER_2D_SHADOW: GLenum = 0x8B62

GL_SAMPLER_3D

GL_SAMPLER_3D: GLenum = 0x8B5F

GL_SAMPLER_BINDING

GL_SAMPLER_BINDING: GLenum = 0x8919

GL_SAMPLER_BUFFER

GL_SAMPLER_BUFFER: GLenum = 0x8DC2

GL_SAMPLER_CUBE

GL_SAMPLER_CUBE: GLenum = 0x8B60

GL_SAMPLER_CUBE_MAP_ARRAY

GL_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900C

GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW

GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: GLenum = 0x900D

GL_SAMPLER_CUBE_SHADOW

GL_SAMPLER_CUBE_SHADOW: GLenum = 0x8DC5

GL_SAMPLES

GL_SAMPLES: GLenum = 0x80A9

GL_SAMPLES_PASSED

GL_SAMPLES_PASSED: GLenum = 0x8914

GL_SAMPLE_ALPHA_TO_COVERAGE

GL_SAMPLE_ALPHA_TO_COVERAGE: GLenum = 0x809E

GL_SAMPLE_ALPHA_TO_ONE

GL_SAMPLE_ALPHA_TO_ONE: GLenum = 0x809F

GL_SAMPLE_BUFFERS

GL_SAMPLE_BUFFERS: GLenum = 0x80A8

GL_SAMPLE_COVERAGE

GL_SAMPLE_COVERAGE: GLenum = 0x80A0

GL_SAMPLE_COVERAGE_INVERT

GL_SAMPLE_COVERAGE_INVERT: GLenum = 0x80AB

GL_SAMPLE_COVERAGE_VALUE

GL_SAMPLE_COVERAGE_VALUE: GLenum = 0x80AA

GL_SAMPLE_MASK

GL_SAMPLE_MASK: GLenum = 0x8E51

GL_SAMPLE_MASK_VALUE

GL_SAMPLE_MASK_VALUE: GLenum = 0x8E52

GL_SAMPLE_POSITION

GL_SAMPLE_POSITION: GLenum = 0x8E50

GL_SAMPLE_SHADING

GL_SAMPLE_SHADING: GLenum = 0x8C36

GL_SCISSOR_BOX

GL_SCISSOR_BOX: GLenum = 0x0C10

GL_SCISSOR_TEST

GL_SCISSOR_TEST: GLenum = 0x0C11

GL_SEPARATE_ATTRIBS

GL_SEPARATE_ATTRIBS: GLenum = 0x8C8D

GL_SET

GL_SET: GLenum = 0x150F

GL_SHADER

GL_SHADER: GLenum = 0x82E1

GL_SHADER_BINARY_FORMATS

GL_SHADER_BINARY_FORMATS: GLenum = 0x8DF8

GL_SHADER_BINARY_FORMAT_SPIR_V

GL_SHADER_BINARY_FORMAT_SPIR_V: GLenum = 0x9551

GL_SHADER_COMPILER

GL_SHADER_COMPILER: GLenum = 0x8DFA

GL_SHADER_IMAGE_ACCESS_BARRIER_BIT

GL_SHADER_IMAGE_ACCESS_BARRIER_BIT: GLbitfield = 0x00000020

GL_SHADER_IMAGE_ATOMIC

GL_SHADER_IMAGE_ATOMIC: GLenum = 0x82A6

GL_SHADER_IMAGE_LOAD

GL_SHADER_IMAGE_LOAD: GLenum = 0x82A4

GL_SHADER_IMAGE_STORE

GL_SHADER_IMAGE_STORE: GLenum = 0x82A5

GL_SHADER_SOURCE_LENGTH

GL_SHADER_SOURCE_LENGTH: GLenum = 0x8B88

GL_SHADER_STORAGE_BARRIER_BIT

GL_SHADER_STORAGE_BARRIER_BIT: GLbitfield = 0x00002000

GL_SHADER_STORAGE_BLOCK

GL_SHADER_STORAGE_BLOCK: GLenum = 0x92E6

GL_SHADER_STORAGE_BUFFER

GL_SHADER_STORAGE_BUFFER: GLenum = 0x90D2

GL_SHADER_STORAGE_BUFFER_BINDING

GL_SHADER_STORAGE_BUFFER_BINDING: GLenum = 0x90D3

GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT

GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x90DF

GL_SHADER_STORAGE_BUFFER_SIZE

GL_SHADER_STORAGE_BUFFER_SIZE: GLenum = 0x90D5

GL_SHADER_STORAGE_BUFFER_START

GL_SHADER_STORAGE_BUFFER_START: GLenum = 0x90D4

GL_SHADER_TYPE

GL_SHADER_TYPE: GLenum = 0x8B4F

GL_SHADING_LANGUAGE_VERSION

GL_SHADING_LANGUAGE_VERSION: GLenum = 0x8B8C

GL_SHORT

GL_SHORT: GLenum = 0x1402

GL_SIGNALED

GL_SIGNALED: GLenum = 0x9119

GL_SIGNED_NORMALIZED

GL_SIGNED_NORMALIZED: GLenum = 0x8F9C

GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST

GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: GLenum = 0x82AC

GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE

GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: GLenum = 0x82AE

GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST

GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: GLenum = 0x82AD

GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE

GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: GLenum = 0x82AF

GL_SMOOTH_LINE_WIDTH_GRANULARITY

GL_SMOOTH_LINE_WIDTH_GRANULARITY: GLenum = 0x0B23

GL_SMOOTH_LINE_WIDTH_RANGE

GL_SMOOTH_LINE_WIDTH_RANGE: GLenum = 0x0B22

GL_SMOOTH_POINT_SIZE_GRANULARITY

GL_SMOOTH_POINT_SIZE_GRANULARITY: GLenum = 0x0B13

GL_SMOOTH_POINT_SIZE_RANGE

GL_SMOOTH_POINT_SIZE_RANGE: GLenum = 0x0B12

GL_SPIR_V_BINARY

GL_SPIR_V_BINARY: GLenum = 0x9552

GL_SPIR_V_EXTENSIONS

GL_SPIR_V_EXTENSIONS: GLenum = 0x9553

GL_SRC1_ALPHA

GL_SRC1_ALPHA: GLenum = 0x8589

GL_SRC1_COLOR

GL_SRC1_COLOR: GLenum = 0x88F9

GL_SRC_ALPHA

GL_SRC_ALPHA: GLenum = 0x0302

GL_SRC_ALPHA_SATURATE

GL_SRC_ALPHA_SATURATE: GLenum = 0x0308

GL_SRC_COLOR

GL_SRC_COLOR: GLenum = 0x0300

GL_SRGB

GL_SRGB: GLenum = 0x8C40

GL_SRGB8

GL_SRGB8: GLenum = 0x8C41

GL_SRGB8_ALPHA8

GL_SRGB8_ALPHA8: GLenum = 0x8C43

GL_SRGB_ALPHA

GL_SRGB_ALPHA: GLenum = 0x8C42

GL_SRGB_READ

GL_SRGB_READ: GLenum = 0x8297

GL_SRGB_WRITE

GL_SRGB_WRITE: GLenum = 0x8298

GL_STACK_OVERFLOW

GL_STACK_OVERFLOW: GLenum = 0x0503

GL_STACK_UNDERFLOW

GL_STACK_UNDERFLOW: GLenum = 0x0504

GL_STATIC_COPY

GL_STATIC_COPY: GLenum = 0x88E6

GL_STATIC_DRAW

GL_STATIC_DRAW: GLenum = 0x88E4

GL_STATIC_READ

GL_STATIC_READ: GLenum = 0x88E5

GL_STENCIL

GL_STENCIL: GLenum = 0x1802

GL_STENCIL_ATTACHMENT

GL_STENCIL_ATTACHMENT: GLenum = 0x8D20

GL_STENCIL_BACK_FAIL

GL_STENCIL_BACK_FAIL: GLenum = 0x8801

GL_STENCIL_BACK_FUNC

GL_STENCIL_BACK_FUNC: GLenum = 0x8800

GL_STENCIL_BACK_PASS_DEPTH_FAIL

GL_STENCIL_BACK_PASS_DEPTH_FAIL: GLenum = 0x8802

GL_STENCIL_BACK_PASS_DEPTH_PASS

GL_STENCIL_BACK_PASS_DEPTH_PASS: GLenum = 0x8803

GL_STENCIL_BACK_REF

GL_STENCIL_BACK_REF: GLenum = 0x8CA3

GL_STENCIL_BACK_VALUE_MASK

GL_STENCIL_BACK_VALUE_MASK: GLenum = 0x8CA4

GL_STENCIL_BACK_WRITEMASK

GL_STENCIL_BACK_WRITEMASK: GLenum = 0x8CA5

GL_STENCIL_BUFFER_BIT

GL_STENCIL_BUFFER_BIT: GLbitfield = 0x00000400

GL_STENCIL_CLEAR_VALUE

GL_STENCIL_CLEAR_VALUE: GLenum = 0x0B91

GL_STENCIL_COMPONENTS

GL_STENCIL_COMPONENTS: GLenum = 0x8285

GL_STENCIL_FAIL

GL_STENCIL_FAIL: GLenum = 0x0B94

GL_STENCIL_FUNC

GL_STENCIL_FUNC: GLenum = 0x0B92

GL_STENCIL_INDEX

GL_STENCIL_INDEX: GLenum = 0x1901

GL_STENCIL_INDEX1

GL_STENCIL_INDEX1: GLenum = 0x8D46

GL_STENCIL_INDEX4

GL_STENCIL_INDEX4: GLenum = 0x8D47

GL_STENCIL_INDEX8

GL_STENCIL_INDEX8: GLenum = 0x8D48

GL_STENCIL_INDEX16

GL_STENCIL_INDEX16: GLenum = 0x8D49

GL_STENCIL_PASS_DEPTH_FAIL

GL_STENCIL_PASS_DEPTH_FAIL: GLenum = 0x0B95

GL_STENCIL_PASS_DEPTH_PASS

GL_STENCIL_PASS_DEPTH_PASS: GLenum = 0x0B96

GL_STENCIL_REF

GL_STENCIL_REF: GLenum = 0x0B97

GL_STENCIL_RENDERABLE

GL_STENCIL_RENDERABLE: GLenum = 0x8288

GL_STENCIL_TEST

GL_STENCIL_TEST: GLenum = 0x0B90

GL_STENCIL_VALUE_MASK

GL_STENCIL_VALUE_MASK: GLenum = 0x0B93

GL_STENCIL_WRITEMASK

GL_STENCIL_WRITEMASK: GLenum = 0x0B98

GL_STEREO

GL_STEREO: GLenum = 0x0C33

GL_STREAM_COPY

GL_STREAM_COPY: GLenum = 0x88E2

GL_STREAM_DRAW

GL_STREAM_DRAW: GLenum = 0x88E0

GL_STREAM_READ

GL_STREAM_READ: GLenum = 0x88E1

GL_SUBPIXEL_BITS

GL_SUBPIXEL_BITS: GLenum = 0x0D50

GL_SYNC_CONDITION

GL_SYNC_CONDITION: GLenum = 0x9113

GL_SYNC_FENCE

GL_SYNC_FENCE: GLenum = 0x9116

GL_SYNC_FLAGS

GL_SYNC_FLAGS: GLenum = 0x9115

GL_SYNC_FLUSH_COMMANDS_BIT

GL_SYNC_FLUSH_COMMANDS_BIT: GLbitfield = 0x00000001

GL_SYNC_GPU_COMMANDS_COMPLETE

GL_SYNC_GPU_COMMANDS_COMPLETE: GLenum = 0x9117

GL_SYNC_STATUS

GL_SYNC_STATUS: GLenum = 0x9114

GL_TESS_CONTROL_OUTPUT_VERTICES

GL_TESS_CONTROL_OUTPUT_VERTICES: GLenum = 0x8E75

GL_TESS_CONTROL_SHADER

GL_TESS_CONTROL_SHADER: GLenum = 0x8E88

GL_TESS_CONTROL_SHADER_BIT

GL_TESS_CONTROL_SHADER_BIT: GLbitfield = 0x00000008

GL_TESS_CONTROL_SHADER_PATCHES

GL_TESS_CONTROL_SHADER_PATCHES: GLenum = 0x82F1

GL_TESS_CONTROL_SUBROUTINE

GL_TESS_CONTROL_SUBROUTINE: GLenum = 0x92E9

GL_TESS_CONTROL_SUBROUTINE_UNIFORM

GL_TESS_CONTROL_SUBROUTINE_UNIFORM: GLenum = 0x92EF

GL_TESS_CONTROL_TEXTURE

GL_TESS_CONTROL_TEXTURE: GLenum = 0x829C

GL_TESS_EVALUATION_SHADER

GL_TESS_EVALUATION_SHADER: GLenum = 0x8E87

GL_TESS_EVALUATION_SHADER_BIT

GL_TESS_EVALUATION_SHADER_BIT: GLbitfield = 0x00000010

GL_TESS_EVALUATION_SHADER_INVOCATIONS

GL_TESS_EVALUATION_SHADER_INVOCATIONS: GLenum = 0x82F2

GL_TESS_EVALUATION_SUBROUTINE

GL_TESS_EVALUATION_SUBROUTINE: GLenum = 0x92EA

GL_TESS_EVALUATION_SUBROUTINE_UNIFORM

GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: GLenum = 0x92F0

GL_TESS_EVALUATION_TEXTURE

GL_TESS_EVALUATION_TEXTURE: GLenum = 0x829D

GL_TESS_GEN_MODE

GL_TESS_GEN_MODE: GLenum = 0x8E76

GL_TESS_GEN_POINT_MODE

GL_TESS_GEN_POINT_MODE: GLenum = 0x8E79

GL_TESS_GEN_SPACING

GL_TESS_GEN_SPACING: GLenum = 0x8E77

GL_TESS_GEN_VERTEX_ORDER

GL_TESS_GEN_VERTEX_ORDER: GLenum = 0x8E78

GL_TEXTURE

GL_TEXTURE: GLenum = 0x1702

GL_TEXTURE0

GL_TEXTURE0: GLenum = 0x84C0

GL_TEXTURE1

GL_TEXTURE1: GLenum = 0x84C1

GL_TEXTURE2

GL_TEXTURE2: GLenum = 0x84C2

GL_TEXTURE3

GL_TEXTURE3: GLenum = 0x84C3

GL_TEXTURE4

GL_TEXTURE4: GLenum = 0x84C4

GL_TEXTURE5

GL_TEXTURE5: GLenum = 0x84C5

GL_TEXTURE6

GL_TEXTURE6: GLenum = 0x84C6

GL_TEXTURE7

GL_TEXTURE7: GLenum = 0x84C7

GL_TEXTURE8

GL_TEXTURE8: GLenum = 0x84C8

GL_TEXTURE9

GL_TEXTURE9: GLenum = 0x84C9

GL_TEXTURE10

GL_TEXTURE10: GLenum = 0x84CA

GL_TEXTURE11

GL_TEXTURE11: GLenum = 0x84CB

GL_TEXTURE12

GL_TEXTURE12: GLenum = 0x84CC

GL_TEXTURE13

GL_TEXTURE13: GLenum = 0x84CD

GL_TEXTURE14

GL_TEXTURE14: GLenum = 0x84CE

GL_TEXTURE15

GL_TEXTURE15: GLenum = 0x84CF

GL_TEXTURE16

GL_TEXTURE16: GLenum = 0x84D0

GL_TEXTURE17

GL_TEXTURE17: GLenum = 0x84D1

GL_TEXTURE18

GL_TEXTURE18: GLenum = 0x84D2

GL_TEXTURE19

GL_TEXTURE19: GLenum = 0x84D3

GL_TEXTURE20

GL_TEXTURE20: GLenum = 0x84D4

GL_TEXTURE21

GL_TEXTURE21: GLenum = 0x84D5

GL_TEXTURE22

GL_TEXTURE22: GLenum = 0x84D6

GL_TEXTURE23

GL_TEXTURE23: GLenum = 0x84D7

GL_TEXTURE24

GL_TEXTURE24: GLenum = 0x84D8

GL_TEXTURE25

GL_TEXTURE25: GLenum = 0x84D9

GL_TEXTURE26

GL_TEXTURE26: GLenum = 0x84DA

GL_TEXTURE27

GL_TEXTURE27: GLenum = 0x84DB

GL_TEXTURE28

GL_TEXTURE28: GLenum = 0x84DC

GL_TEXTURE29

GL_TEXTURE29: GLenum = 0x84DD

GL_TEXTURE30

GL_TEXTURE30: GLenum = 0x84DE

GL_TEXTURE31

GL_TEXTURE31: GLenum = 0x84DF

GL_TEXTURE_1D

GL_TEXTURE_1D: GLenum = 0x0DE0

GL_TEXTURE_1D_ARRAY

GL_TEXTURE_1D_ARRAY: GLenum = 0x8C18

GL_TEXTURE_2D

GL_TEXTURE_2D: GLenum = 0x0DE1

GL_TEXTURE_2D_ARRAY

GL_TEXTURE_2D_ARRAY: GLenum = 0x8C1A

GL_TEXTURE_2D_MULTISAMPLE

GL_TEXTURE_2D_MULTISAMPLE: GLenum = 0x9100

GL_TEXTURE_2D_MULTISAMPLE_ARRAY

GL_TEXTURE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9102

GL_TEXTURE_3D

GL_TEXTURE_3D: GLenum = 0x806F

GL_TEXTURE_ALPHA_SIZE

GL_TEXTURE_ALPHA_SIZE: GLenum = 0x805F

GL_TEXTURE_ALPHA_TYPE

GL_TEXTURE_ALPHA_TYPE: GLenum = 0x8C13

GL_TEXTURE_BASE_LEVEL

GL_TEXTURE_BASE_LEVEL: GLenum = 0x813C

GL_TEXTURE_BINDING_1D

GL_TEXTURE_BINDING_1D: GLenum = 0x8068

GL_TEXTURE_BINDING_1D_ARRAY

GL_TEXTURE_BINDING_1D_ARRAY: GLenum = 0x8C1C

GL_TEXTURE_BINDING_2D

GL_TEXTURE_BINDING_2D: GLenum = 0x8069

GL_TEXTURE_BINDING_2D_ARRAY

GL_TEXTURE_BINDING_2D_ARRAY: GLenum = 0x8C1D

GL_TEXTURE_BINDING_2D_MULTISAMPLE

GL_TEXTURE_BINDING_2D_MULTISAMPLE: GLenum = 0x9104

GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY

GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: GLenum = 0x9105

GL_TEXTURE_BINDING_3D

GL_TEXTURE_BINDING_3D: GLenum = 0x806A

GL_TEXTURE_BINDING_BUFFER

GL_TEXTURE_BINDING_BUFFER: GLenum = 0x8C2C

GL_TEXTURE_BINDING_CUBE_MAP

GL_TEXTURE_BINDING_CUBE_MAP: GLenum = 0x8514

GL_TEXTURE_BINDING_CUBE_MAP_ARRAY

GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: GLenum = 0x900A

GL_TEXTURE_BINDING_RECTANGLE

GL_TEXTURE_BINDING_RECTANGLE: GLenum = 0x84F6

GL_TEXTURE_BLUE_SIZE

GL_TEXTURE_BLUE_SIZE: GLenum = 0x805E

GL_TEXTURE_BLUE_TYPE

GL_TEXTURE_BLUE_TYPE: GLenum = 0x8C12

GL_TEXTURE_BORDER_COLOR

GL_TEXTURE_BORDER_COLOR: GLenum = 0x1004

GL_TEXTURE_BUFFER

GL_TEXTURE_BUFFER: GLenum = 0x8C2A

GL_TEXTURE_BUFFER_BINDING

GL_TEXTURE_BUFFER_BINDING: GLenum = 0x8C2A

GL_TEXTURE_BUFFER_DATA_STORE_BINDING

GL_TEXTURE_BUFFER_DATA_STORE_BINDING: GLenum = 0x8C2D

GL_TEXTURE_BUFFER_OFFSET

GL_TEXTURE_BUFFER_OFFSET: GLenum = 0x919D

GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT

GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x919F

GL_TEXTURE_BUFFER_SIZE

GL_TEXTURE_BUFFER_SIZE: GLenum = 0x919E

GL_TEXTURE_COMPARE_FUNC

GL_TEXTURE_COMPARE_FUNC: GLenum = 0x884D

GL_TEXTURE_COMPARE_MODE

GL_TEXTURE_COMPARE_MODE: GLenum = 0x884C

GL_TEXTURE_COMPRESSED

GL_TEXTURE_COMPRESSED: GLenum = 0x86A1

GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT

GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x82B2

GL_TEXTURE_COMPRESSED_BLOCK_SIZE

GL_TEXTURE_COMPRESSED_BLOCK_SIZE: GLenum = 0x82B3

GL_TEXTURE_COMPRESSED_BLOCK_WIDTH

GL_TEXTURE_COMPRESSED_BLOCK_WIDTH: GLenum = 0x82B1

GL_TEXTURE_COMPRESSED_IMAGE_SIZE

GL_TEXTURE_COMPRESSED_IMAGE_SIZE: GLenum = 0x86A0

GL_TEXTURE_COMPRESSION_HINT

GL_TEXTURE_COMPRESSION_HINT: GLenum = 0x84EF

GL_TEXTURE_CUBE_MAP

GL_TEXTURE_CUBE_MAP: GLenum = 0x8513

GL_TEXTURE_CUBE_MAP_ARRAY

GL_TEXTURE_CUBE_MAP_ARRAY: GLenum = 0x9009

GL_TEXTURE_CUBE_MAP_NEGATIVE_X

GL_TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum = 0x8516

GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum = 0x8518

GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum = 0x851A

GL_TEXTURE_CUBE_MAP_POSITIVE_X

GL_TEXTURE_CUBE_MAP_POSITIVE_X: GLenum = 0x8515

GL_TEXTURE_CUBE_MAP_POSITIVE_Y

GL_TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum = 0x8517

GL_TEXTURE_CUBE_MAP_POSITIVE_Z

GL_TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum = 0x8519

GL_TEXTURE_CUBE_MAP_SEAMLESS

GL_TEXTURE_CUBE_MAP_SEAMLESS: GLenum = 0x884F

GL_TEXTURE_DEPTH

GL_TEXTURE_DEPTH: GLenum = 0x8071

GL_TEXTURE_DEPTH_SIZE

GL_TEXTURE_DEPTH_SIZE: GLenum = 0x884A

GL_TEXTURE_DEPTH_TYPE

GL_TEXTURE_DEPTH_TYPE: GLenum = 0x8C16

GL_TEXTURE_FETCH_BARRIER_BIT

GL_TEXTURE_FETCH_BARRIER_BIT: GLbitfield = 0x00000008

GL_TEXTURE_FIXED_SAMPLE_LOCATIONS

GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: GLenum = 0x9107

GL_TEXTURE_GATHER

GL_TEXTURE_GATHER: GLenum = 0x82A2

GL_TEXTURE_GATHER_SHADOW

GL_TEXTURE_GATHER_SHADOW: GLenum = 0x82A3

GL_TEXTURE_GREEN_SIZE

GL_TEXTURE_GREEN_SIZE: GLenum = 0x805D

GL_TEXTURE_GREEN_TYPE

GL_TEXTURE_GREEN_TYPE: GLenum = 0x8C11

GL_TEXTURE_HEIGHT

GL_TEXTURE_HEIGHT: GLenum = 0x1001

GL_TEXTURE_IMAGE_FORMAT

GL_TEXTURE_IMAGE_FORMAT: GLenum = 0x828F

GL_TEXTURE_IMAGE_TYPE

GL_TEXTURE_IMAGE_TYPE: GLenum = 0x8290

GL_TEXTURE_IMMUTABLE_FORMAT

GL_TEXTURE_IMMUTABLE_FORMAT: GLenum = 0x912F

GL_TEXTURE_IMMUTABLE_LEVELS

GL_TEXTURE_IMMUTABLE_LEVELS: GLenum = 0x82DF

GL_TEXTURE_INTERNAL_FORMAT

GL_TEXTURE_INTERNAL_FORMAT: GLenum = 0x1003

GL_TEXTURE_LOD_BIAS

GL_TEXTURE_LOD_BIAS: GLenum = 0x8501

GL_TEXTURE_MAG_FILTER

GL_TEXTURE_MAG_FILTER: GLenum = 0x2800

GL_TEXTURE_MAX_ANISOTROPY

GL_TEXTURE_MAX_ANISOTROPY: GLenum = 0x84FE

GL_TEXTURE_MAX_ANISOTROPY_EXT

GL_TEXTURE_MAX_ANISOTROPY_EXT: GLenum = 0x84FE

GL_TEXTURE_MAX_LEVEL

GL_TEXTURE_MAX_LEVEL: GLenum = 0x813D

GL_TEXTURE_MAX_LOD

GL_TEXTURE_MAX_LOD: GLenum = 0x813B

GL_TEXTURE_MIN_FILTER

GL_TEXTURE_MIN_FILTER: GLenum = 0x2801

GL_TEXTURE_MIN_LOD

GL_TEXTURE_MIN_LOD: GLenum = 0x813A

GL_TEXTURE_RECTANGLE

GL_TEXTURE_RECTANGLE: GLenum = 0x84F5

GL_TEXTURE_RED_SIZE

GL_TEXTURE_RED_SIZE: GLenum = 0x805C

GL_TEXTURE_RED_TYPE

GL_TEXTURE_RED_TYPE: GLenum = 0x8C10

GL_TEXTURE_SAMPLES

GL_TEXTURE_SAMPLES: GLenum = 0x9106

GL_TEXTURE_SHADOW

GL_TEXTURE_SHADOW: GLenum = 0x82A1

GL_TEXTURE_SHARED_SIZE

GL_TEXTURE_SHARED_SIZE: GLenum = 0x8C3F

GL_TEXTURE_STENCIL_SIZE

GL_TEXTURE_STENCIL_SIZE: GLenum = 0x88F1

GL_TEXTURE_SWIZZLE_A

GL_TEXTURE_SWIZZLE_A: GLenum = 0x8E45

GL_TEXTURE_SWIZZLE_B

GL_TEXTURE_SWIZZLE_B: GLenum = 0x8E44

GL_TEXTURE_SWIZZLE_G

GL_TEXTURE_SWIZZLE_G: GLenum = 0x8E43

GL_TEXTURE_SWIZZLE_R

GL_TEXTURE_SWIZZLE_R: GLenum = 0x8E42

GL_TEXTURE_SWIZZLE_RGBA

GL_TEXTURE_SWIZZLE_RGBA: GLenum = 0x8E46

GL_TEXTURE_TARGET

GL_TEXTURE_TARGET: GLenum = 0x1006

GL_TEXTURE_UPDATE_BARRIER_BIT

GL_TEXTURE_UPDATE_BARRIER_BIT: GLbitfield = 0x00000100

GL_TEXTURE_VIEW

GL_TEXTURE_VIEW: GLenum = 0x82B5

GL_TEXTURE_VIEW_MIN_LAYER

GL_TEXTURE_VIEW_MIN_LAYER: GLenum = 0x82DD

GL_TEXTURE_VIEW_MIN_LEVEL

GL_TEXTURE_VIEW_MIN_LEVEL: GLenum = 0x82DB

GL_TEXTURE_VIEW_NUM_LAYERS

GL_TEXTURE_VIEW_NUM_LAYERS: GLenum = 0x82DE

GL_TEXTURE_VIEW_NUM_LEVELS

GL_TEXTURE_VIEW_NUM_LEVELS: GLenum = 0x82DC

GL_TEXTURE_WIDTH

GL_TEXTURE_WIDTH: GLenum = 0x1000

GL_TEXTURE_WRAP_R

GL_TEXTURE_WRAP_R: GLenum = 0x8072

GL_TEXTURE_WRAP_S

GL_TEXTURE_WRAP_S: GLenum = 0x2802

GL_TEXTURE_WRAP_T

GL_TEXTURE_WRAP_T: GLenum = 0x2803

GL_TIMEOUT_EXPIRED

GL_TIMEOUT_EXPIRED: GLenum = 0x911B

GL_TIMEOUT_IGNORED

GL_TIMEOUT_IGNORED: u64 = 0xFFFFFFFFFFFFFFFF

GL_TIMESTAMP

GL_TIMESTAMP: GLenum = 0x8E28

GL_TIME_ELAPSED

GL_TIME_ELAPSED: GLenum = 0x88BF

GL_TOP_LEVEL_ARRAY_SIZE

GL_TOP_LEVEL_ARRAY_SIZE: GLenum = 0x930C

GL_TOP_LEVEL_ARRAY_STRIDE

GL_TOP_LEVEL_ARRAY_STRIDE: GLenum = 0x930D

GL_TRANSFORM_FEEDBACK

GL_TRANSFORM_FEEDBACK: GLenum = 0x8E22

GL_TRANSFORM_FEEDBACK_ACTIVE

GL_TRANSFORM_FEEDBACK_ACTIVE: GLenum = 0x8E24

GL_TRANSFORM_FEEDBACK_BARRIER_BIT

GL_TRANSFORM_FEEDBACK_BARRIER_BIT: GLbitfield = 0x00000800

GL_TRANSFORM_FEEDBACK_BINDING

GL_TRANSFORM_FEEDBACK_BINDING: GLenum = 0x8E25

GL_TRANSFORM_FEEDBACK_BUFFER

GL_TRANSFORM_FEEDBACK_BUFFER: GLenum = 0x8C8E

GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE

GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: GLenum = 0x8E24

GL_TRANSFORM_FEEDBACK_BUFFER_BINDING

GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum = 0x8C8F

GL_TRANSFORM_FEEDBACK_BUFFER_INDEX

GL_TRANSFORM_FEEDBACK_BUFFER_INDEX: GLenum = 0x934B

GL_TRANSFORM_FEEDBACK_BUFFER_MODE

GL_TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum = 0x8C7F

GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED

GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: GLenum = 0x8E23

GL_TRANSFORM_FEEDBACK_BUFFER_SIZE

GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum = 0x8C85

GL_TRANSFORM_FEEDBACK_BUFFER_START

GL_TRANSFORM_FEEDBACK_BUFFER_START: GLenum = 0x8C84

GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE

GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE: GLenum = 0x934C

GL_TRANSFORM_FEEDBACK_OVERFLOW

GL_TRANSFORM_FEEDBACK_OVERFLOW: GLenum = 0x82EC

GL_TRANSFORM_FEEDBACK_PAUSED

GL_TRANSFORM_FEEDBACK_PAUSED: GLenum = 0x8E23

GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum = 0x8C88

GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW

GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW: GLenum = 0x82ED

GL_TRANSFORM_FEEDBACK_VARYING

GL_TRANSFORM_FEEDBACK_VARYING: GLenum = 0x92F4

GL_TRANSFORM_FEEDBACK_VARYINGS

GL_TRANSFORM_FEEDBACK_VARYINGS: GLenum = 0x8C83

GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH

GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: GLenum = 0x8C76

GL_TRIANGLES

GL_TRIANGLES: GLenum = 0x0004

GL_TRIANGLES_ADJACENCY

GL_TRIANGLES_ADJACENCY: GLenum = 0x000C

GL_TRIANGLE_FAN

GL_TRIANGLE_FAN: GLenum = 0x0006

GL_TRIANGLE_STRIP

GL_TRIANGLE_STRIP: GLenum = 0x0005

GL_TRIANGLE_STRIP_ADJACENCY

GL_TRIANGLE_STRIP_ADJACENCY: GLenum = 0x000D

GL_TRUE

GL_TRUE: GLenum = 1

GL_TYPE

GL_TYPE: GLenum = 0x92FA

GL_UNDEFINED_VERTEX

GL_UNDEFINED_VERTEX: GLenum = 0x8260

GL_UNIFORM

GL_UNIFORM: GLenum = 0x92E1

GL_UNIFORM_ARRAY_STRIDE

GL_UNIFORM_ARRAY_STRIDE: GLenum = 0x8A3C

GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX

GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX: GLenum = 0x92DA

GL_UNIFORM_BARRIER_BIT

GL_UNIFORM_BARRIER_BIT: GLbitfield = 0x00000004

GL_UNIFORM_BLOCK

GL_UNIFORM_BLOCK: GLenum = 0x92E2

GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS

GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum = 0x8A42

GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum = 0x8A43

GL_UNIFORM_BLOCK_BINDING

GL_UNIFORM_BLOCK_BINDING: GLenum = 0x8A3F

GL_UNIFORM_BLOCK_DATA_SIZE

GL_UNIFORM_BLOCK_DATA_SIZE: GLenum = 0x8A40

GL_UNIFORM_BLOCK_INDEX

GL_UNIFORM_BLOCK_INDEX: GLenum = 0x8A3A

GL_UNIFORM_BLOCK_NAME_LENGTH

GL_UNIFORM_BLOCK_NAME_LENGTH: GLenum = 0x8A41

GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER

GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x90EC

GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x8A46

GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER

GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x8A45

GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER

GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x84F0

GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER

GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x84F1

GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x8A44

GL_UNIFORM_BUFFER

GL_UNIFORM_BUFFER: GLenum = 0x8A11

GL_UNIFORM_BUFFER_BINDING

GL_UNIFORM_BUFFER_BINDING: GLenum = 0x8A28

GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x8A34

GL_UNIFORM_BUFFER_SIZE

GL_UNIFORM_BUFFER_SIZE: GLenum = 0x8A2A

GL_UNIFORM_BUFFER_START

GL_UNIFORM_BUFFER_START: GLenum = 0x8A29

GL_UNIFORM_IS_ROW_MAJOR

GL_UNIFORM_IS_ROW_MAJOR: GLenum = 0x8A3E

GL_UNIFORM_MATRIX_STRIDE

GL_UNIFORM_MATRIX_STRIDE: GLenum = 0x8A3D

GL_UNIFORM_NAME_LENGTH

GL_UNIFORM_NAME_LENGTH: GLenum = 0x8A39

GL_UNIFORM_OFFSET

GL_UNIFORM_OFFSET: GLenum = 0x8A3B

GL_UNIFORM_SIZE

GL_UNIFORM_SIZE: GLenum = 0x8A38

GL_UNIFORM_TYPE

GL_UNIFORM_TYPE: GLenum = 0x8A37

GL_UNKNOWN_CONTEXT_RESET

GL_UNKNOWN_CONTEXT_RESET: GLenum = 0x8255

GL_UNPACK_ALIGNMENT

GL_UNPACK_ALIGNMENT: GLenum = 0x0CF5

GL_UNPACK_COMPRESSED_BLOCK_DEPTH

GL_UNPACK_COMPRESSED_BLOCK_DEPTH: GLenum = 0x9129

GL_UNPACK_COMPRESSED_BLOCK_HEIGHT

GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x9128

GL_UNPACK_COMPRESSED_BLOCK_SIZE

GL_UNPACK_COMPRESSED_BLOCK_SIZE: GLenum = 0x912A

GL_UNPACK_COMPRESSED_BLOCK_WIDTH

GL_UNPACK_COMPRESSED_BLOCK_WIDTH: GLenum = 0x9127

GL_UNPACK_IMAGE_HEIGHT

GL_UNPACK_IMAGE_HEIGHT: GLenum = 0x806E

GL_UNPACK_LSB_FIRST

GL_UNPACK_LSB_FIRST: GLenum = 0x0CF1

GL_UNPACK_ROW_LENGTH

GL_UNPACK_ROW_LENGTH: GLenum = 0x0CF2

GL_UNPACK_SKIP_IMAGES

GL_UNPACK_SKIP_IMAGES: GLenum = 0x806D

GL_UNPACK_SKIP_PIXELS

GL_UNPACK_SKIP_PIXELS: GLenum = 0x0CF4

GL_UNPACK_SKIP_ROWS

GL_UNPACK_SKIP_ROWS: GLenum = 0x0CF3

GL_UNPACK_SWAP_BYTES

GL_UNPACK_SWAP_BYTES: GLenum = 0x0CF0

GL_UNSIGNALED

GL_UNSIGNALED: GLenum = 0x9118

GL_UNSIGNED_BYTE

GL_UNSIGNED_BYTE: GLenum = 0x1401

GL_UNSIGNED_BYTE_2_3_3_REV

GL_UNSIGNED_BYTE_2_3_3_REV: GLenum = 0x8362

GL_UNSIGNED_BYTE_3_3_2

GL_UNSIGNED_BYTE_3_3_2: GLenum = 0x8032

GL_UNSIGNED_INT

GL_UNSIGNED_INT: GLenum = 0x1405

GL_UNSIGNED_INT_10F_11F_11F_REV

GL_UNSIGNED_INT_10F_11F_11F_REV: GLenum = 0x8C3B

GL_UNSIGNED_INT_10_10_10_2

GL_UNSIGNED_INT_10_10_10_2: GLenum = 0x8036

GL_UNSIGNED_INT_24_8

GL_UNSIGNED_INT_24_8: GLenum = 0x84FA

GL_UNSIGNED_INT_2_10_10_10_REV

GL_UNSIGNED_INT_2_10_10_10_REV: GLenum = 0x8368

GL_UNSIGNED_INT_5_9_9_9_REV

GL_UNSIGNED_INT_5_9_9_9_REV: GLenum = 0x8C3E

GL_UNSIGNED_INT_8_8_8_8

GL_UNSIGNED_INT_8_8_8_8: GLenum = 0x8035

GL_UNSIGNED_INT_8_8_8_8_REV

GL_UNSIGNED_INT_8_8_8_8_REV: GLenum = 0x8367

GL_UNSIGNED_INT_ATOMIC_COUNTER

GL_UNSIGNED_INT_ATOMIC_COUNTER: GLenum = 0x92DB

GL_UNSIGNED_INT_IMAGE_1D

GL_UNSIGNED_INT_IMAGE_1D: GLenum = 0x9062

GL_UNSIGNED_INT_IMAGE_1D_ARRAY

GL_UNSIGNED_INT_IMAGE_1D_ARRAY: GLenum = 0x9068

GL_UNSIGNED_INT_IMAGE_2D

GL_UNSIGNED_INT_IMAGE_2D: GLenum = 0x9063

GL_UNSIGNED_INT_IMAGE_2D_ARRAY

GL_UNSIGNED_INT_IMAGE_2D_ARRAY: GLenum = 0x9069

GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE

GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: GLenum = 0x906B

GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY

GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x906C

GL_UNSIGNED_INT_IMAGE_2D_RECT

GL_UNSIGNED_INT_IMAGE_2D_RECT: GLenum = 0x9065

GL_UNSIGNED_INT_IMAGE_3D

GL_UNSIGNED_INT_IMAGE_3D: GLenum = 0x9064

GL_UNSIGNED_INT_IMAGE_BUFFER

GL_UNSIGNED_INT_IMAGE_BUFFER: GLenum = 0x9067

GL_UNSIGNED_INT_IMAGE_CUBE

GL_UNSIGNED_INT_IMAGE_CUBE: GLenum = 0x9066

GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY

GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x906A

GL_UNSIGNED_INT_SAMPLER_1D

GL_UNSIGNED_INT_SAMPLER_1D: GLenum = 0x8DD1

GL_UNSIGNED_INT_SAMPLER_1D_ARRAY

GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: GLenum = 0x8DD6

GL_UNSIGNED_INT_SAMPLER_2D

GL_UNSIGNED_INT_SAMPLER_2D: GLenum = 0x8DD2

GL_UNSIGNED_INT_SAMPLER_2D_ARRAY

GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum = 0x8DD7

GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE

GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: GLenum = 0x910A

GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910D

GL_UNSIGNED_INT_SAMPLER_2D_RECT

GL_UNSIGNED_INT_SAMPLER_2D_RECT: GLenum = 0x8DD5

GL_UNSIGNED_INT_SAMPLER_3D

GL_UNSIGNED_INT_SAMPLER_3D: GLenum = 0x8DD3

GL_UNSIGNED_INT_SAMPLER_BUFFER

GL_UNSIGNED_INT_SAMPLER_BUFFER: GLenum = 0x8DD8

GL_UNSIGNED_INT_SAMPLER_CUBE

GL_UNSIGNED_INT_SAMPLER_CUBE: GLenum = 0x8DD4

GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY

GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900F

GL_UNSIGNED_INT_VEC2

GL_UNSIGNED_INT_VEC2: GLenum = 0x8DC6

GL_UNSIGNED_INT_VEC3

GL_UNSIGNED_INT_VEC3: GLenum = 0x8DC7

GL_UNSIGNED_INT_VEC4

GL_UNSIGNED_INT_VEC4: GLenum = 0x8DC8

GL_UNSIGNED_NORMALIZED

GL_UNSIGNED_NORMALIZED: GLenum = 0x8C17

GL_UNSIGNED_SHORT

GL_UNSIGNED_SHORT: GLenum = 0x1403

GL_UNSIGNED_SHORT_1_5_5_5_REV

GL_UNSIGNED_SHORT_1_5_5_5_REV: GLenum = 0x8366

GL_UNSIGNED_SHORT_4_4_4_4

GL_UNSIGNED_SHORT_4_4_4_4: GLenum = 0x8033

GL_UNSIGNED_SHORT_4_4_4_4_REV

GL_UNSIGNED_SHORT_4_4_4_4_REV: GLenum = 0x8365

GL_UNSIGNED_SHORT_5_5_5_1

GL_UNSIGNED_SHORT_5_5_5_1: GLenum = 0x8034

GL_UNSIGNED_SHORT_5_6_5

GL_UNSIGNED_SHORT_5_6_5: GLenum = 0x8363

GL_UNSIGNED_SHORT_5_6_5_REV

GL_UNSIGNED_SHORT_5_6_5_REV: GLenum = 0x8364

GL_UPPER_LEFT

GL_UPPER_LEFT: GLenum = 0x8CA2

GL_VALIDATE_STATUS

GL_VALIDATE_STATUS: GLenum = 0x8B83

GL_VENDOR

GL_VENDOR: GLenum = 0x1F00

GL_VERSION

GL_VERSION: GLenum = 0x1F02

GL_VERTEX_ARRAY

GL_VERTEX_ARRAY: GLenum = 0x8074

GL_VERTEX_ARRAY_BINDING

GL_VERTEX_ARRAY_BINDING: GLenum = 0x85B5

GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT

GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT: GLbitfield = 0x00000001

GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum = 0x889F

GL_VERTEX_ATTRIB_ARRAY_DIVISOR

GL_VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum = 0x88FE

GL_VERTEX_ATTRIB_ARRAY_ENABLED

GL_VERTEX_ATTRIB_ARRAY_ENABLED: GLenum = 0x8622

GL_VERTEX_ATTRIB_ARRAY_INTEGER

GL_VERTEX_ATTRIB_ARRAY_INTEGER: GLenum = 0x88FD

GL_VERTEX_ATTRIB_ARRAY_LONG

GL_VERTEX_ATTRIB_ARRAY_LONG: GLenum = 0x874E

GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum = 0x886A

GL_VERTEX_ATTRIB_ARRAY_POINTER

GL_VERTEX_ATTRIB_ARRAY_POINTER: GLenum = 0x8645

GL_VERTEX_ATTRIB_ARRAY_SIZE

GL_VERTEX_ATTRIB_ARRAY_SIZE: GLenum = 0x8623

GL_VERTEX_ATTRIB_ARRAY_STRIDE

GL_VERTEX_ATTRIB_ARRAY_STRIDE: GLenum = 0x8624

GL_VERTEX_ATTRIB_ARRAY_TYPE

GL_VERTEX_ATTRIB_ARRAY_TYPE: GLenum = 0x8625

GL_VERTEX_ATTRIB_BINDING

GL_VERTEX_ATTRIB_BINDING: GLenum = 0x82D4

GL_VERTEX_ATTRIB_RELATIVE_OFFSET

GL_VERTEX_ATTRIB_RELATIVE_OFFSET: GLenum = 0x82D5

GL_VERTEX_BINDING_BUFFER

GL_VERTEX_BINDING_BUFFER: GLenum = 0x8F4F

GL_VERTEX_BINDING_DIVISOR

GL_VERTEX_BINDING_DIVISOR: GLenum = 0x82D6

GL_VERTEX_BINDING_OFFSET

GL_VERTEX_BINDING_OFFSET: GLenum = 0x82D7

GL_VERTEX_BINDING_STRIDE

GL_VERTEX_BINDING_STRIDE: GLenum = 0x82D8

GL_VERTEX_PROGRAM_POINT_SIZE

GL_VERTEX_PROGRAM_POINT_SIZE: GLenum = 0x8642

GL_VERTEX_SHADER

GL_VERTEX_SHADER: GLenum = 0x8B31

GL_VERTEX_SHADER_BIT

GL_VERTEX_SHADER_BIT: GLbitfield = 0x00000001

GL_VERTEX_SHADER_INVOCATIONS

GL_VERTEX_SHADER_INVOCATIONS: GLenum = 0x82F0

GL_VERTEX_SUBROUTINE

GL_VERTEX_SUBROUTINE: GLenum = 0x92E8

GL_VERTEX_SUBROUTINE_UNIFORM

GL_VERTEX_SUBROUTINE_UNIFORM: GLenum = 0x92EE

GL_VERTEX_TEXTURE

GL_VERTEX_TEXTURE: GLenum = 0x829B

GL_VERTICES_SUBMITTED

GL_VERTICES_SUBMITTED: GLenum = 0x82EE

GL_VIEWPORT

GL_VIEWPORT: GLenum = 0x0BA2

GL_VIEWPORT_BOUNDS_RANGE

GL_VIEWPORT_BOUNDS_RANGE: GLenum = 0x825D

GL_VIEWPORT_INDEX_PROVOKING_VERTEX

GL_VIEWPORT_INDEX_PROVOKING_VERTEX: GLenum = 0x825F

GL_VIEWPORT_SUBPIXEL_BITS

GL_VIEWPORT_SUBPIXEL_BITS: GLenum = 0x825C

GL_VIEW_CLASS_8_BITS

GL_VIEW_CLASS_8_BITS: GLenum = 0x82CB

GL_VIEW_CLASS_16_BITS

GL_VIEW_CLASS_16_BITS: GLenum = 0x82CA

GL_VIEW_CLASS_24_BITS

GL_VIEW_CLASS_24_BITS: GLenum = 0x82C9

GL_VIEW_CLASS_32_BITS

GL_VIEW_CLASS_32_BITS: GLenum = 0x82C8

GL_VIEW_CLASS_48_BITS

GL_VIEW_CLASS_48_BITS: GLenum = 0x82C7

GL_VIEW_CLASS_64_BITS

GL_VIEW_CLASS_64_BITS: GLenum = 0x82C6

GL_VIEW_CLASS_96_BITS

GL_VIEW_CLASS_96_BITS: GLenum = 0x82C5

GL_VIEW_CLASS_128_BITS

GL_VIEW_CLASS_128_BITS: GLenum = 0x82C4

GL_VIEW_CLASS_BPTC_FLOAT

GL_VIEW_CLASS_BPTC_FLOAT: GLenum = 0x82D3

GL_VIEW_CLASS_BPTC_UNORM

GL_VIEW_CLASS_BPTC_UNORM: GLenum = 0x82D2

GL_VIEW_CLASS_RGTC1_RED

GL_VIEW_CLASS_RGTC1_RED: GLenum = 0x82D0

GL_VIEW_CLASS_RGTC2_RG

GL_VIEW_CLASS_RGTC2_RG: GLenum = 0x82D1

GL_VIEW_CLASS_S3TC_DXT1_RGB

GL_VIEW_CLASS_S3TC_DXT1_RGB: GLenum = 0x82CC

GL_VIEW_CLASS_S3TC_DXT1_RGBA

GL_VIEW_CLASS_S3TC_DXT1_RGBA: GLenum = 0x82CD

GL_VIEW_CLASS_S3TC_DXT3_RGBA

GL_VIEW_CLASS_S3TC_DXT3_RGBA: GLenum = 0x82CE

GL_VIEW_CLASS_S3TC_DXT5_RGBA

GL_VIEW_CLASS_S3TC_DXT5_RGBA: GLenum = 0x82CF

GL_VIEW_COMPATIBILITY_CLASS

GL_VIEW_COMPATIBILITY_CLASS: GLenum = 0x82B6

GL_WAIT_FAILED

GL_WAIT_FAILED: GLenum = 0x911D

GL_WRITE_ONLY

GL_WRITE_ONLY: GLenum = 0x88B9

GL_XOR

GL_XOR: GLenum = 0x1506

GL_ZERO

GL_ZERO: GLenum = 0

GL_ZERO_TO_ONE

GL_ZERO_TO_ONE: GLenum = 0x935F