[−][src]Constant gl46::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
pub const GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: GLenum = 0x90D8;
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: GLenum = 0x90D8
- Group: GetPName