[−][src]Constant gl46::GL_ATTACHED_SHADERS
pub const GL_ATTACHED_SHADERS: GLenum = 0x8B85;
GL_ATTACHED_SHADERS: GLenum = 0x8B85
- Group: ProgramPropertyARB
pub const GL_ATTACHED_SHADERS: GLenum = 0x8B85;
GL_ATTACHED_SHADERS: GLenum = 0x8B85