Trait gio::SettingsExt[][src]

pub trait SettingsExt {
    fn apply(&self);
fn bind<P: IsA<Object>>(
        &self,
        key: &str,
        object: &P,
        property: &str,
        flags: SettingsBindFlags
    );
fn bind_writable<P: IsA<Object>>(
        &self,
        key: &str,
        object: &P,
        property: &str,
        inverted: bool
    );
fn create_action(&self, key: &str) -> Option<Action>;
fn delay(&self);
fn get_boolean(&self, key: &str) -> bool;
fn get_child(&self, name: &str) -> Option<Settings>;
fn get_double(&self, key: &str) -> f64;
fn get_enum(&self, key: &str) -> i32;
fn get_flags(&self, key: &str) -> u32;
fn get_has_unapplied(&self) -> bool;
fn get_int(&self, key: &str) -> i32;
fn get_range(&self, key: &str) -> Option<Variant>;
fn get_string(&self, key: &str) -> Option<String>;
fn get_strv(&self, key: &str) -> Vec<String>;
fn get_uint(&self, key: &str) -> u32;
fn get_value(&self, key: &str) -> Option<Variant>;
fn is_writable(&self, name: &str) -> bool;
fn list_children(&self) -> Vec<String>;
fn list_keys(&self) -> Vec<String>;
fn range_check(&self, key: &str, value: &Variant) -> bool;
fn reset(&self, key: &str);
fn revert(&self);
fn set_boolean(&self, key: &str, value: bool) -> bool;
fn set_double(&self, key: &str, value: f64) -> bool;
fn set_enum(&self, key: &str, value: i32) -> bool;
fn set_flags(&self, key: &str, value: u32) -> bool;
fn set_int(&self, key: &str, value: i32) -> bool;
fn set_string(&self, key: &str, value: &str) -> bool;
fn set_strv(&self, key: &str, value: &[&str]) -> bool;
fn set_uint(&self, key: &str, value: u32) -> bool;
fn set_value(&self, key: &str, value: &Variant) -> bool;
fn get_property_delay_apply(&self) -> bool;
fn get_property_path(&self) -> Option<String>;
fn get_property_schema(&self) -> Option<String>;
fn get_property_schema_id(&self) -> Option<String>;
fn get_property_settings_schema(&self) -> Option<SettingsSchema>;
fn connect_changed<F: Fn(&Self, &str) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_writable_change_event<F: Fn(&Self, u32) -> Inhibit + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_writable_changed<F: Fn(&Self, &str) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_backend_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_delay_apply_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_has_unapplied_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_path_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_schema_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_schema_id_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_settings_schema_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; }

Required Methods

Important traits for Vec<u8>

Important traits for Vec<u8>

Important traits for Vec<u8>

Deprecated

Deprecated

Implementors