Struct gilrs::Mapping[][src]

pub struct Mapping { /* fields omitted */ }
Expand description

Stores data used to map gamepad buttons and axes.

After you add all mappings, use Gamepad::set_mapping(…) to change mapping of existing gamepad.

See examples/mapping.rs for more detailed example.

Implementations

Creates new Mapping.

Returns EvCode associated with button index.

Returns EvCode associated with axis index.

Inserts new button mapping.

Inserts new axis mapping.

Removes button and returns associated NativEvCode.

Removes axis and returns associated NativEvCode.

Trait Implementations

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Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.