Struct gilrs::GamepadId [−][src]
pub struct GamepadId(_);
Expand description
Gamepad ID.
It’s not possible to create instance of this type directly, but you can obtain one from Gamepad
handle or any event. ID is valid for entire lifetime of Gilrs
context.
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for GamepadId
impl UnwindSafe for GamepadId
Blanket Implementations
Mutably borrows from an owned value. Read more