Enum gilrs::ev::EventType[][src]

pub enum EventType {
    ButtonPressed(ButtonCode),
    ButtonRepeated(ButtonCode),
    ButtonReleased(ButtonCode),
    ButtonChanged(Buttonf32Code),
    AxisChanged(Axisf32Code),
    Connected,
    Disconnected,
    Dropped,
}
Expand description

Gamepad event.

Variants

ButtonPressed(ButtonCode)

Tuple Fields

0: Button
1: Code

Some button on gamepad has been pressed.

ButtonRepeated(ButtonCode)

Tuple Fields

0: Button
1: Code

This event can be generated by ev::Repeat event filter.

ButtonReleased(ButtonCode)

Tuple Fields

0: Button
1: Code

Previously pressed button has been released.

ButtonChanged(Buttonf32Code)

Tuple Fields

0: Button
1: f32
2: Code

Value of button has changed. Value can be in range [0.0, 1.0].

AxisChanged(Axisf32Code)

Tuple Fields

0: Axis
1: f32
2: Code

Value of axis has changed. Value can be in range [-1.0, 1.0].

Connected

Gamepad has been connected. If gamepad’s UUID doesn’t match one of disconnected gamepads, newly connected gamepad will get new ID.

Disconnected

Gamepad has been disconnected. Disconnected gamepad will not generate any new events.

Dropped

There was an Event, but it was dropped by one of filters. You should ignore it.

Trait Implementations

Returns a copy of the value. Read more

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Deserialize this value from the given Serde deserializer. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

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The type returned in the event of a conversion error.

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Performs the conversion.