pub enum MappingSource {
SdlMappings,
Driver,
None,
}
Source of gamepad mappings.
Gamepad uses SDL mappings.
Gamepad does not use any mappings but driver should provide unified controller layout.
Gamepad does not use any mappings and most gamepad events will probably be Button::Unknown
or Axis::Unknown
This method tests for self
and other
values to be equal, and is used by ==
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This method tests for !=
.
Performs copy-assignment from source
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Formats the value using the given formatter. Read more
Creates owned data from borrowed data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (try_from
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The type returned in the event of a conversion error.
🔬 This is a nightly-only experimental API. (try_from
)
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
🔬 This is a nightly-only experimental API. (try_from
)
The type returned in the event of a conversion error.
🔬 This is a nightly-only experimental API. (try_from
)
🔬 This is a nightly-only experimental API. (get_type_id
)
this method will likely be replaced by an associated static