Provides the most common mappings of physical location of gamepad elements to their EvCodes. Some (or most) gamepads may use different mappings.
Holds information about expected axis range and deadzone.
Platform specific representation of axis or button.
Holds information about gamepad event.
Allow control of gamepad's force feedback.
Provides information about gamepad.
Struct used to manage gamepads and retrieve events.
Error type which can be returned when creating
State of device's power supply.
True, if Y axis of sticks commonly points downwards.