Function ggez::timer::remaining_update_time
source · pub fn remaining_update_time(ctx: &Context) -> Duration
👎Deprecated: Use
ctx.time.remaining_update_time
insteadExpand description
Returns the fractional amount of a frame not consumed
by check_update_time()
.
For example, if the desired
update frame time is 40 ms (25 fps), and 45 ms have
passed since the last frame, check_update_time()
will return true
and remaining_update_time()
will
return 5 ms – the amount of time “overflowing” from one
frame to the next.
The intention is for it to be called in your
draw()
callback
to interpolate physics states for smooth rendering.
(see http://gafferongames.com/game-physics/fix-your-timestep/)