[−][src]Function ggez::input::mouse::set_cursor_grabbed
pub fn set_cursor_grabbed(ctx: &mut Context, grabbed: bool) -> GameResult<()>
Set whether or not the mouse is grabbed (confined to the window)
pub fn set_cursor_grabbed(ctx: &mut Context, grabbed: bool) -> GameResult<()>
Set whether or not the mouse is grabbed (confined to the window)