[][src]Struct ggez::input::gamepad::GilrsGamepadContext

pub struct GilrsGamepadContext { /* fields omitted */ }

A structure that contains gamepad state using gilrs.

Trait Implementations

impl GamepadContext for GilrsGamepadContext[src]

impl Debug for GilrsGamepadContext[src]

Auto Trait Implementations

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Same for T

type Output = T

Should always be Self

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impl<T> SetParameter for T

default fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.