[−][src]Struct ggez::graphics::ShaderLock
A lock for RAII shader regions. The shader automatically gets cleared once the lock goes out of scope, restoring the previous shader (if any).
Essentially, binding a Shader
will return one of these,
and the shader will remain active as long as this object exists. When this is
dropped, the previous shader is restored.
Trait Implementations
impl Drop for ShaderLock
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impl Clone for ShaderLock
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fn clone(&self) -> ShaderLock
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default fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for ShaderLock
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Auto Trait Implementations
impl !Send for ShaderLock
impl !Sync for ShaderLock
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> Erased for T
impl<T> SetParameter for T
default fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.