[−][src]Struct ggez::graphics::ImageGeneric
Generic in-GPU-memory image data available to be drawn on the screen.
You probably just want to look at the Image
type.
Trait Implementations
impl<B: PartialEq> PartialEq<ImageGeneric<B>> for ImageGeneric<B> where
B: BackendSpec,
B::Resources: PartialEq,
B::Resources: PartialEq,
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B: BackendSpec,
B::Resources: PartialEq,
B::Resources: PartialEq,
fn eq(&self, other: &ImageGeneric<B>) -> bool
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fn ne(&self, other: &ImageGeneric<B>) -> bool
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impl<B: Clone> Clone for ImageGeneric<B> where
B: BackendSpec,
B::Resources: Clone,
B::Resources: Clone,
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B: BackendSpec,
B::Resources: Clone,
B::Resources: Clone,
fn clone(&self) -> ImageGeneric<B>
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default fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl<B> Send for ImageGeneric<B> where
<<B as BackendSpec>::Resources as Resources>::Buffer: Send + Sync,
<<B as BackendSpec>::Resources as Resources>::Mapping: Send,
<B as BackendSpec>::Resources: Resources,
<<B as BackendSpec>::Resources as Resources>::ShaderResourceView: Send + Sync,
<<B as BackendSpec>::Resources as Resources>::Texture: Send + Sync,
<<B as BackendSpec>::Resources as Resources>::Buffer: Send + Sync,
<<B as BackendSpec>::Resources as Resources>::Mapping: Send,
<B as BackendSpec>::Resources: Resources,
<<B as BackendSpec>::Resources as Resources>::ShaderResourceView: Send + Sync,
<<B as BackendSpec>::Resources as Resources>::Texture: Send + Sync,
impl<B> Sync for ImageGeneric<B> where
<<B as BackendSpec>::Resources as Resources>::Buffer: Send + Sync,
<<B as BackendSpec>::Resources as Resources>::Mapping: Send,
<B as BackendSpec>::Resources: Resources,
<<B as BackendSpec>::Resources as Resources>::ShaderResourceView: Send + Sync,
<<B as BackendSpec>::Resources as Resources>::Texture: Send + Sync,
<<B as BackendSpec>::Resources as Resources>::Buffer: Send + Sync,
<<B as BackendSpec>::Resources as Resources>::Mapping: Send,
<B as BackendSpec>::Resources: Resources,
<<B as BackendSpec>::Resources as Resources>::ShaderResourceView: Send + Sync,
<<B as BackendSpec>::Resources as Resources>::Texture: Send + Sync,
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> Erased for T
impl<T> SetParameter for T
default fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.