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use std::fmt;
use gilrs::{Event, Gamepad, Gilrs};
use crate::context::Context;
use crate::error::GameResult;
pub trait GamepadContext {
fn next_event(&mut self) -> Option<Event>;
fn gamepad(&self, id: usize) -> Option<&Gamepad>;
}
pub struct GilrsGamepadContext {
pub(crate) gilrs: Gilrs,
}
impl fmt::Debug for GilrsGamepadContext {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "<GilrsGamepadContext: {:p}>", self)
}
}
impl GilrsGamepadContext {
pub(crate) fn new() -> GameResult<Self> {
let gilrs = Gilrs::new()?;
Ok(GilrsGamepadContext { gilrs })
}
}
impl GamepadContext for GilrsGamepadContext {
fn next_event(&mut self) -> Option<Event> {
self.gilrs.next_event()
}
fn gamepad(&self, id: usize) -> Option<&Gamepad> {
self.gilrs.get(id)
}
}
#[derive(Debug, Clone, Copy, Default)]
pub struct NullGamepadContext {}
impl GamepadContext for NullGamepadContext {
fn next_event(&mut self) -> Option<Event> {
panic!("Gamepad module disabled")
}
fn gamepad(&self, _id: usize) -> Option<&Gamepad> {
panic!("Gamepad module disabled")
}
}
pub fn gamepad(ctx: &Context, id: usize) -> Option<&Gamepad> {
ctx.gamepad_context.gamepad(id)
}
pub fn list_gamepads() {
unimplemented!()
}
pub fn axis() {
unimplemented!()
}
pub fn button_pressed() {
unimplemented!()
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn gilrs_init() {
assert!(GilrsGamepadContext::new().is_ok());
}
}