[][src]Function ggez::graphics::gfx_objects

pub fn gfx_objects(
    context: &mut Context
) -> (&mut <GlBackendSpec as BackendSpec>::Factory, &mut <GlBackendSpec as BackendSpec>::Device, &mut Encoder<<GlBackendSpec as BackendSpec>::Resources, <GlBackendSpec as BackendSpec>::CommandBuffer>, RawDepthStencilView<<GlBackendSpec as BackendSpec>::Resources>, RawRenderTargetView<<GlBackendSpec as BackendSpec>::Resources>)

Returns raw gfx-rs state objects, if you want to use gfx-rs to write your own graphics pipeline then this gets you the interfaces you need to do so. Returns all the relevant objects at once; getting them one by one is awkward 'cause it tends to create double-borrows on the Context object.