[][src]Struct ggez::filesystem::Filesystem

pub struct Filesystem { /* fields omitted */ }

A structure that contains the filesystem state and cache.

Methods

impl Filesystem[src]

pub fn new(id: &'static str, author: &'static str) -> GameResult<Filesystem>[src]

Create a new Filesystem instance, using the given id and (on some platforms) the author as a portion of the user directory path. This function is called automatically by ggez, the end user should never need to call it.

Trait Implementations

impl Debug for Filesystem[src]

Auto Trait Implementations

impl !Send for Filesystem

impl !Sync for Filesystem

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Same for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> Erased for T

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.