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use std::io::Read;
use std::path;
use gfx;
use gfx::format::{ChannelTyped, SurfaceTyped};
use gfx_device_gl;
use image;
use context::{Context, DebugId};
use graphics::shader::*;
use graphics::*;
use GameError;
use GameResult;
#[derive(Clone, PartialEq)]
pub struct ImageGeneric<R>
where
R: gfx::Resources,
{
pub(crate) texture: gfx::handle::RawShaderResourceView<R>,
pub(crate) texture_handle: gfx::handle::RawTexture<R>,
pub(crate) sampler_info: gfx::texture::SamplerInfo,
pub(crate) blend_mode: Option<BlendMode>,
pub(crate) width: u32,
pub(crate) height: u32,
pub(crate) debug_id: DebugId,
}
pub type Image = ImageGeneric<gfx_device_gl::Resources>;
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum ImageFormat {
Png,
}
impl Image {
pub fn new<P: AsRef<path::Path>>(context: &mut Context, path: P) -> GameResult<Image> {
let img = {
let mut buf = Vec::new();
let mut reader = context.filesystem.open(path)?;
reader.read_to_end(&mut buf)?;
image::load_from_memory(&buf)?.to_rgba()
};
let (width, height) = img.dimensions();
Image::from_rgba8(context, width as u16, height as u16, &img)
}
pub fn from_rgba8(
context: &mut Context,
width: u16,
height: u16,
rgba: &[u8],
) -> GameResult<Image> {
let debug_id = DebugId::get(context);
Image::make_raw(
&mut context.gfx_context.factory,
&context.gfx_context.default_sampler_info,
width,
height,
rgba,
debug_id,
)
}
pub fn to_rgba8(&self, ctx: &mut Context) -> GameResult<Vec<u8>> {
use gfx::format::Formatted;
use gfx::memory::Typed;
use gfx::traits::FactoryExt;
let gfx = &mut ctx.gfx_context;
let w = self.width;
let h = self.height;
type SurfaceData = <<<GlBackendSpec as BackendSpec>::SurfaceType as Formatted>::Surface as SurfaceTyped>::DataType;
let dl_buffer = gfx.factory
.create_download_buffer::<SurfaceData>(w as usize * h as usize)?;
let mut local_encoder: gfx::Encoder<
gfx_device_gl::Resources,
gfx_device_gl::CommandBuffer,
> = gfx.factory.create_command_buffer().into();
local_encoder.copy_texture_to_buffer_raw(
&self.texture_handle,
None,
gfx::texture::RawImageInfo {
xoffset: 0,
yoffset: 0,
zoffset: 0,
width: w as u16,
height: h as u16,
depth: 0,
format: SurfaceData::get_format(),
mipmap: 0,
},
dl_buffer.raw(),
0,
)?;
local_encoder.flush(&mut *gfx.device);
let reader = gfx.factory.read_mapping(&dl_buffer)?;
let mut data = Vec::with_capacity(self.width as usize * self.height as usize * 4);
for row in reader.chunks(w as usize).rev() {
for pixel in row.iter() {
data.extend(pixel);
}
}
Ok(data)
}
pub fn encode<P: AsRef<path::Path>>(
&self,
ctx: &mut Context,
format: ImageFormat,
path: P,
) -> GameResult<()> {
use std::io;
let data = self.to_rgba8(ctx)?;
let f = ctx.filesystem.create(path)?;
let writer = &mut io::BufWriter::new(f);
let color_format = image::ColorType::RGBA(8);
match format {
ImageFormat::Png => image::png::PNGEncoder::new(writer)
.encode(&data, self.width, self.height, color_format)
.map_err(|e| e.into()),
}
}
pub(crate) fn make_raw(
factory: &mut gfx_device_gl::Factory,
sampler_info: &texture::SamplerInfo,
width: u16,
height: u16,
rgba: &[u8],
debug_id: DebugId,
) -> GameResult<Image> {
if width == 0 || height == 0 {
let msg = format!(
"Tried to create a texture of size {}x{}, each dimension must
be >0",
width, height
);
return Err(GameError::ResourceLoadError(msg));
}
let expected_bytes = width as usize * height as usize * 4;
if expected_bytes != rgba.len() {
let msg = format!(
"Tried to create a texture of size {}x{}, but gave {} bytes of data (expected {})",
width,
height,
rgba.len(),
expected_bytes
);
return Err(GameError::ResourceLoadError(msg));
}
let kind = gfx::texture::Kind::D2(width, height, gfx::texture::AaMode::Single);
use gfx::memory::Bind;
type SurfaceType =
<<GlBackendSpec as BackendSpec>::SurfaceType as gfx::format::Formatted>::Surface;
type ChannelType =
<<GlBackendSpec as BackendSpec>::SurfaceType as gfx::format::Formatted>::Channel;
let channel_type = ChannelType::get_channel_type();
let surface_format = SurfaceType::get_surface_type();
let texinfo = gfx::texture::Info {
kind: kind,
levels: 1,
format: surface_format,
bind: Bind::SHADER_RESOURCE | Bind::RENDER_TARGET | Bind::TRANSFER_SRC,
usage: gfx::memory::Usage::Data,
};
let raw_tex = factory.create_texture_raw(
texinfo,
Some(channel_type),
Some((&[rgba], gfx::texture::Mipmap::Provided)),
)?;
let resource_desc = gfx::texture::ResourceDesc {
channel: channel_type,
layer: None,
min: 0,
max: raw_tex.get_info().levels - 1,
swizzle: gfx::format::Swizzle::new(),
};
let raw_view = factory.view_texture_as_shader_resource_raw(&raw_tex, resource_desc)?;
Ok(Image {
texture: raw_view,
texture_handle: raw_tex,
sampler_info: *sampler_info,
blend_mode: None,
width: u32::from(width),
height: u32::from(height),
debug_id,
})
}
pub fn solid(context: &mut Context, size: u16, color: Color) -> GameResult<Image> {
let (r, g, b, a) = color.into();
let pixel_array: [u8; 4] = [r, g, b, a];
let size_squared = size as usize * size as usize;
let mut buffer = Vec::with_capacity(size_squared);
for _i in 0..size_squared {
buffer.extend(&pixel_array[..]);
}
Image::from_rgba8(context, size, size, &buffer)
}
pub fn width(&self) -> u32 {
self.width
}
pub fn height(&self) -> u32 {
self.height
}
pub fn get_filter(&self) -> FilterMode {
self.sampler_info.filter.into()
}
pub fn set_filter(&mut self, mode: FilterMode) {
self.sampler_info.filter = mode.into();
}
pub fn get_dimensions(&self) -> Rect {
Rect::new(0.0, 0.0, self.width() as f32, self.height() as f32)
}
pub fn get_wrap(&self) -> (WrapMode, WrapMode) {
(self.sampler_info.wrap_mode.0, self.sampler_info.wrap_mode.1)
}
pub fn set_wrap(&mut self, wrap_x: WrapMode, wrap_y: WrapMode) {
self.sampler_info.wrap_mode.0 = wrap_x;
self.sampler_info.wrap_mode.1 = wrap_y;
}
}
impl fmt::Debug for Image {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"<Image: {}x{}, {:p}, texture address {:p}, sampler: {:?}>",
self.width(),
self.height(),
self,
&self.texture,
&self.sampler_info
)
}
}
impl Drawable for Image {
fn draw_ex(&self, ctx: &mut Context, param: DrawParam) -> GameResult<()> {
self.debug_id.assert(ctx);
let gfx = &mut ctx.gfx_context;
let src_width = param.src.w;
let src_height = param.src.h;
let real_scale = Point2::new(
src_width * param.scale.x * self.width as f32,
src_height * param.scale.y * self.height as f32,
);
let mut new_param = param;
new_param.scale = real_scale;
gfx.update_instance_properties(new_param)?;
let sampler = gfx.samplers
.get_or_insert(self.sampler_info, gfx.factory.as_mut());
gfx.data.vbuf = gfx.quad_vertex_buffer.clone();
let typed_thingy = super::GlBackendSpec::raw_to_typed_shader_resource(self.texture.clone());
gfx.data.tex = (typed_thingy, sampler);
let previous_mode: Option<BlendMode> = if let Some(mode) = self.blend_mode {
let current_mode = gfx.get_blend_mode();
if current_mode != mode {
gfx.set_blend_mode(mode)?;
Some(current_mode)
} else {
None
}
} else {
None
};
gfx.draw(None)?;
if let Some(mode) = previous_mode {
gfx.set_blend_mode(mode)?;
}
Ok(())
}
fn set_blend_mode(&mut self, mode: Option<BlendMode>) {
self.blend_mode = mode;
}
fn get_blend_mode(&self) -> Option<BlendMode> {
self.blend_mode
}
}
#[cfg(test)]
mod tests {
use super::*;
#[allow(dead_code)]
fn test_invalid_image_size() {
let c = conf::Conf::new();
let ctx = &mut Context::load_from_conf("unittest", "unittest", c).unwrap();
let _i = assert!(Image::from_rgba8(ctx, 0, 0, &vec![]).is_err());
let _i = assert!(Image::from_rgba8(ctx, 3432, 432, &vec![]).is_err());
let _i = Image::from_rgba8(ctx, 2, 2, &vec![99; 16]).unwrap();
}
}